Crusader Kings II Update Released

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  • siosios
    g0d!
    Kung Fu Master
    • Oct 2006
    • 13626

    #1

    Crusader Kings II Update Released

    2012-02-17: v1.03b

    - Loading a save where you had marked characters of interest or non-interest will no longer crash the game
    - Fixed a bug with the de jure modifier not being initialized correctly for most kingdoms and above
    - Fixed a tooltip crash in the Realm Tree
    - Fixed an issue with long MP game connection times
    - Fixed an issue with burgher heirs retaining burgher laws when inheriting a feudal demesne
    - Fixed several script errors with the special CoAs in Dynasty CoA Pack DLC
    - The texture in the Dynasty CoA Pack DLC now works correctly on all graphics cards
    - Children of rulers now automatically get the appropriate claims when you start a new game (they don't need to be scripted in)
    - Fixed the Steam install script so it won't run every time you start the application
    - In order to ask for an invasion CB, you must be at peace and either have a claim on a primary title of the target's, or have fewer holdings in your realm
    - AI will now change tech focus
    - Revised reverse demands for CBs to make them more interesting
    - Diplo AI: Will not allow matrilineal marriages with unimportant characters
    - Diplo AI: Will say no to marriages that would make valuable courtiers (councillors) move
    - Diplo AI: Will be reluctant to let skilled courtiers move to marry
    - Diplo AI: Will now sometimes grant titles to unlanded courtiers again!
    - Diplo AI: Fixed a bug where a completely beaten AI would surrender too easy
    - Diplo AI: Muted AI spam about marriages if player already declined offer
    - Diplo AI: Will not declare religious wars for overseas territories that de jure belong to an independent duke or king of its own faith
    - Invasion AI: Better at not disembarking into an enemy army
    - Invasion AI: Optimized prio target selection
    - Invasion AI: Fixed an issue with pointless counter-invasions
    - Invasion AI: Will now load armies in port when possible, in order to avoid loading armies onto the wrong fleets
    - Invasion AI: Should now understand how to target peasant rebels
    - Resigning now changes the checksum, so you cannot join an MP game without restarting the game (which would cause an OOS anyway.)
    - Boosted the strength of peasant rebel units by 50%
    - Fixed a bug with the CB for the Institute Gavelkind plot
    - Upped the length of truces to 10 years (from 3)
    - Added fractions to the revolt risk in the province view
    - Added a monthly law vote check to make sure laws pass when they should
    - Fixed a bug with port buildings not giving more galleys
    - Fixed a problem with running the game on large TV screens
    - Raised mercenary hire costs a little bit
    - Flank leader damage bonus changed from 1% to 2% for each point in martial
    - Fixed an issue where granting titles would disband troops
    - Fixed an issue with a plot where the target would retain his title even when he folded
    - Fixed a problem with playing the Earl of Durhamn causing immediate game over
    - Ask for ransom interaction can now be initiated with the liege
    - Ask to ransom interaction in the diplomacy window now has a proper title when selecting target
    - Rebalanced the initial situation between William, Harald and Harold
    - Gave Edward III a claim on France so the 100 years war bookmark will work correctly
    - Corrected the history of Gevaudan to avoid dead "Serene Doges" of France at startup and make sure it has prince bishops at the end



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