Really Big Sky Update Released

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  • siosios
    g0d!
    Kung Fu Master
    • Oct 2006
    • 13626

    #1

    Really Big Sky Update Released

    - Fixed a bug that disabled the volume setting
    - Fewer objects on low and medium quality settings
    - Typo's have ben fixd
    - Removed posting scores to Twitter
    - Increased memory efficiency
    - Added option to disable the gameover graph to help system performance
    - Fixed "Standing in the Swamp of Freaks with a Toad Named Keiran" not displaying on the Options unlock graphic

    (Previous update)
    - Optional laser sight (enabled by default)
    - Mini guides displayed during load screens (enabled by default)
    - Data Wipe screen
    - Wiped data also erases Ultra Weapon purchases and spendable starbits!
    - New displayed score method
    - Pause gameplay, press ESC on the keyboard (no controller option, sorry!) to pause and resume
    - Fixed a graphic positioning bug with the upgrade highlighter
    - Reduced maximum number of firewall enemies
    - Ultra weapons added to Classic Mode! Once a stat is maxed out, a one-off, re-purchasable version can be bought. Only usable by Player 1. Each weapon ups difficulty.
    - Gas Clouds destruction tidied up (better performance)
    - Reduced frequency of unique Hell Mode enemies
    - Removed Back Pressure Buildup perk from Hell Mode, Hell Mode now has a base BPB rate better than the perk
    - Fixed a bug when using the mouse to leave the upgrade screen would buy a Wing Cannon upgrade
    - Added a new original song - Clouds by Mr Pineapple
    - Added a new original song - Hiding Amongst the Freaks with a Toad Named Kieran by Tom Engels
    - Removed the ability to quit by pressing ESC
    - Improved the way resolutions are set
    - Increased speed of Boss 4's movements and laser attack movement
    - Added a limit to how many Spike Cascade obstacles can be on screen at once
    - Added a graphic to early Retro Mode eras to increase visibility
    - Darkened star bit collection graphic
    - Perk Screen Plus Mode now has a warning indicator
    - Added a new attack pattern to Boss 4 for higher difficulty levels
    - Shortened length of distortion effects
    - Upgrades that are too expensive are less visible than affordable upgrades
    - Changed some Retry text
    - Naked Mode mode multiplier raised a lot
    - Boss Rush mode multiplier raised slightly
    - Slowed down overall enemy speeds slightly
    - Halved enemy speeds during Warp Speed
    - Visit the shop after selecting Replay on Classic Mode and when starting up on that mode
    - Decreased chance of Powerup Orb appearing by 50%
    - Removed leftover score graphics from Peaceful? Mode
    - Added dust trail to Boss warning meteors
    - Balanced Remix Mode scoring
    - Moved the left option select button 7 pixels right
    - Increased visibility of menu highlight transparency by 5 shades
    - More stats added to the Super Stats page
    - Boss sequence randomised on Boss Rush mode, but will never play the same boss in a row
    - Added new attack pattern for Boss 3
    - Added new difficulty based formulas to Boss 3
    - Pandora Box now affects Star Bit movements too
    - Reduced explosion damage on Boss 2
    - Added new difficulty based formulas to Boss 2
    - Less difficulty based HP on Boss 1
    - Boss 3's neck changes colour depending on it's current HP level
    - Boss 1 beam changes colour depending on it's current HP level
    - Firewall and Bullet Orb events spawn more enemies at once depending on the difficulty level
    - Added in control limits
    - Fixed a bug where Cascade Events weren't ending on death
    - Added a shortcut to the upgrade shop from the main menu
    - Fixed a stat issue where boss kills contributed to the number of spawned motherships
    - Invincible enemies no longer create particles when attacked
    - On higher difficulty levels Enemies move at their normal speed
    - Wormhole scoring changed
    - Added a PLAY+BACK button to the shop menu
    - Fixed a bug where the background colouriser wouldn't show up on other modes after Retro Remix
    - Charge beam power halved
    - Fixed a bug that caused some new games to get stuck on a message screen
    - First time games will always display the Replay and Continue text without the other silly versions
    - Altered background graphics to be more like the original Big Sky
    - Players can now flip the drill around and shoot in Retro Mode by pressing the right bumper
    - Shortened reload times after death
    - Fixed a bug to stop narration when player dies in tutorial
    - Killing a boss adds 5 to the multiplier amount
    - Left bumper is now a shortcut to the Steam screenshot function (in-game only, doesn't work in menus)



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