Take on Helicopters Updated

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  • siosios
    g0d!
    Kung Fu Master
    • Oct 2006
    • 13626

    #1

    Take on Helicopters Updated

    VERSION 1.04 HIGHLIGHTS
    -----------------------
    * Massive flight model upgrade (RotorLib 4.0)
    * Rolling takeoff for wheeled Landing Gear Systems
    * Initial introduction of Java scripting
    * DRM-free for users of legitimate installations
    * FXAA and SMAA support added
    * Time Trial functionality improvements
    * Bonus Light helicopter Cougar livery


    1.04 CHANGELOG
    ---------

    ENGINE
    ------
    RTD 4.0 integrated
    Java scripting support added (http://community.bistudio.com/wiki/Java_Scripting)
    Collective control would sometimes be fully lost until restarting the game
    MP: collective would sometimes be set to hardware position without active input
    Renegade units (too negative rating) are now considered enemy in targeting systems
    Logic Objects are now ignored in top-down radar
    RenderTarget TI color mode is no longer connected to optics TI color mode
    Saving while getting out of a helicopter could cause a bad state after loading
    Fixed: Pictures of mods outside game directory

    ENGINE (MERGED FROM OA)
    -----------------------
    [88015] Fixed: Aircraft gunner firing even when manual fire was selected by a pilot (https://dev-heaven.net/issues/27689)
    [87963] Optimized: Reduced memory footprint in complex missions.
    [87840] New: Added scripting command productVersion (https://dev-heaven.net/issues/25580)
    [87837] Changed: Addons config value requiredVersion ignored for easier addon sharing between various products (A2, TOH).
    [87824] Changed: Removed support for config parameter nightVision (https://dev-heaven.net/issues/26117)
    [87768] Fixed: AI vehicles crews seeing targets badly (https://dev-heaven.net/issues/23388)
    [87755] Fixed: Player automatically reveals targets which AI would never see (https://dev-heaven.net/issues/27493)
    [87746] Fixed: Looking around no longer possible when combat mode changes in vehicle (https://dev-heaven.net/issues/17777)
    [87745] New: Cheat Shift+Minus+FPS to allow artificially limit FPS for testing to 40,20,10,5.
    [87740] Improved: Targeting and firing always commanded by observer. (http://dev-heaven.net/issues/2353)
    [87706] Improved: AI laser target detection at large distances improved.
    [87692] Fixed: Manual guidance not working for a helicopter gunner (http://dev-heaven.net/issues/12025, http://dev-heaven.net/issues/27418)
    [87659] Fixed: AI was unable to engage invisible laser targets used for SSM (http://dev-heaven.net/issues/26317)
    [87658] Fixed: Command doTarget on friendly unit did not work (http://dev-heaven.net/issues/22724)
    [87655] Fixed: Text parameter file parsing not reliable (http://dev-heaven.net/issues/27403)
    [87654] Improved: A behaviour of the leader player is now assumed to be the most restrictive behaviour of his subordinates (http://dev-heaven.net/issues/11699)
    [87652] Fixed: AI always turned out when player is effective commander in cargo (http://dev-heaven.net/issues/2733)
    [87646] Fixed: MP: Bullet hits of remote units not visible over large distance (http://dev-heaven.net/issues/12973)
    [87645] Changed: Default memory allocator is now tbb4malloc_bi instead of tbb3malloc_bi
    [87643] Fixed: Manually guided missiles lost control when reaching 1500 m distance (http://dev-heaven.net/issues/12101)
    [87640] Improved: AI sometimes did not start firing at enemy which passed quickly just in front of it. Fixed: AI unable to target crew in vehicles other than tracked ones (http://dev-heaven.net/issues/25847) Improved: AI units now give more preference to close targets (http://dev-heaven.net/issues/25847)
    [87497] Changed: Default maxPacketSize reduced from 1490 to 1400 to improve compatibility with exotic MTU settings (http://dev-heaven.net/issues/9719)
    [87496] Fixed: Player state transferred corrently even for distant players (http://dev-heaven.net/issues/27200)
    [87495] New: -malloc=system can be used to force using Windows allocator even when allocator dlls are present.
    [87410] Fixed: Missing reloading sound while reloading animation from another player in Multiplayer (http://dev-heaven.net/issues/18754)
    [87357] Fixed: Failed to load TextureHeaderManager from file on Linux servers

    DATA
    ----
    Auto-hover was causing loss of power during sling loading
    Language fixes in various localizations
    Improved materials and detail of 3D checkpoint circles
    Better visibility of ambient cars when using night vision
    Friction and ground contact reduced for Light helicopter
    Manual rotor inspection animations configured for Medium and Heavy
    Turret units (co-pilots) were able to eject
    Military cargo passengers can now eject
    MP respawn message background element corrected
    TTs: new "special" record time added
    TTs: ability to play specific music added
    TTs: overviews were not read correctly in sub-folders
    TTs: overviews were not updated upon finishing them
    TTs: allowing adding passengers to helicopters
    TTs: improved time information
    Formatting of hints
    Times are shown in millisecond precision
    Timer hint has color of best active medal time still achievable
    Timer hint shows PB and special time if defined permanently
    Final hint shows what times you've beaten
    TTs: can now call a function upon init
    TTs: night-time trials now automatically switch on landing lights
    TTs: ability to define overcast and wind
    TTs: PiP spectator camera added
    Career: livery exploit fixed
    Career 08: another attempt at fixing container sling loading failure
    FF: info descriptions were incorrectly formatted

    More...
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