Sword of the Stars II: Lords of Winter Update Released

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  • siosios
    g0d!
    Kung Fu Master
    • Oct 2006
    • 13626

    #1

    Sword of the Stars II: Lords of Winter Update Released

    r20241b
    ------

    ** Changes will likely break old save games. **

    Critical Fixes:
    + All known crashes related to fleet lists and drag-drop have been fixed.
    + Fixed a diplomacy point generation crash.
    + Fixed a crash related to improper battle rider cleanup after combat.
    + Fixed issues where weapon banks were being misidentified. These
    changes will break some existing games.
    + Fixed a pirate encounter related crash and lockup.
    + Fixed a crash related to adding ships to a fleet.

    Other Fixes:
    + AI players now have personal preferences when researching.
    + Rider placement in Rider Manager screen fixed.
    + Fixed a bug where new admirals were being assigned to fleets in deep space.
    + Salvage odds now take correct ships and races into account.
    + Volume slider now affects GUI sounds as well.
    + Fixed issue that was having impact on screen transition times.
    + Recent combat effects no longer show up on systems outside sensor range.
    + Save games now recall initial encounter and GM settings.
    + Increased morale penalty associated with raising taxes.
    + Fixed an issue where civilian populations were not resuming growth
    after recent combat.
    + Cancelled missions now return fleets immediately if possible.
    + Fixed issues related to constructing mining stations.
    + Added support missions.
    + Fixed a number of minor visual glitches in UI appearance.
    + Hardened Structures now behave correctly.
    + Fixed an issue where battle riders were not assignable in the battle
    rider manager.
    + Fixed incorrect production cost display for prototyped designs.
    + Fleets outside of sensor range can no longer be selected.
    + Added missing animations to Zuul Immersion content. This was
    preventing certain weapons from functioning.
    + All budget pie charts are now buttons that transition to the Empire Summary.
    + Fixed the loophole allowing feasibility studies to be skipped.
    + Icons are now clearly visible for deployed gates on the star map.
    + Fixed all known instances of Human AI players slow-boating fleets.
    + Encounters tuned.
    + Kalvenic Torpedos tweaked.
    + Intertial Cannon (standard and heavy) added. Each shot will slow
    down target properly.

    Additions and Changes
    + Interception missions are now available.
    + New drone and assault shuttle designs are now selectable on carriers.
    + Grav Cannon added.
    + Tar Baby COL added.
    + Cry Baby COL added.
    + Thud Missile added.
    + Leech Rounds added.
    + Improvements to VN encounters made.

    Known Issues:
    - Fixes to game data will likely break existing save games.



    More...
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