Counter-Strike: Global Offensive Beta Update Released

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  • siosios
    g0d!
    Kung Fu Master
    • Oct 2006
    • 13626

    #1

    Counter-Strike: Global Offensive Beta Update Released

    ? Now Quick Match into Classic Map Cycle
    - The map cycle is compose of Train, Nuke, Inferno, Dust, Dust 2, Italy, Office
    - At the end of a match players will automatically cycle to a new map in the group
    - New voting feature available to players via the in-game menu. Voting allows players to call a vote on the following:
    - Kick Player
    - Change Map
    - Swap Teams
    - Scramble Team
    - Restart Match
    - Surrender

    Maps:
    - Added Hostage map – Office

    ? Cs_italy
    - Fixed missing texture error
    - Fixed displacements inside solid
    - Fixed balcony nav mesh
    - Adjusted fog values

    ? De_inferno
    - Updated Inferno radar
    - Added optimized water to the fountain
    - Added the water to the 2nd fountain too (near T spawn)
    - Added vis blocking to ruins at fountain
    - Updated inferno radar map
    - Tuned fog values
    - Pulled out fog band in 3dskybox
    - Adjusted some model fade distances that were visually popping now
    - Increased lightmap res on one surface that looked too dark

    ? De_stmarc
    - Adjusted fog density
    - Optimized tree models
    - Turned off world shadowing on chain-link fence models so they cast better CSM shadows

    ? De_dust
    - Increased life on helicopter from 15 to 25 seconds
    - Added new helicopter path
    - Adjusted fog values
    - Adjusted various prop fades that were now exposed with new fog settings

    ? De_dust2
    - Fixed red console errors with props that were set to use VPhysics, but have no collision hull
    - Fixed odd shaped crack where door connects to wall
    - Added new helicopter path

    ? De_lake
    - Fixed gap in wall join
    - Fixed reflection effect by the dock pops in/out too near
    - Fixed bit of missing geometry
    - Removed satellite dish from the roof
    - Fixed players getting stuck on rope floats
    - Trimmed water line along ground edge to minimize water overlap of geo
    - Fixed 'apartments' place name

    ? De_train
    - Tuned radar map image
    - Adjusted fog values

    Gameplay:
    ? Added new weapons:
    - Mag7
    - Sawed – Off Shotgun
    - XM1014
    - Negev

    ? Added Glock 18 to CT buy menu
    ? Adjusted player movement in response to pro player feedback with special thanks to J3di and pR
    ? Adjusted flashbang in response to pro player feedback: effect is 25% stronger and not blocked by players
    ? Changed it so players drop weapons when killed after being disconnected
    ? Added clinch to demolition mode. When a team has an insurmountable lead in a match the game will end prior to playing out all of the remaining rounds. The players will be alerted to the clinching round at the start of that round

    UI
    ? Added messaging explaining why match ends in competitive mode when game does not go a full 30 rounds
    ? Fixed Inventory and Buy menu icons
    ? Added ability for players to upgrade armor via the buy menu at the reduced price of Kevlar
    ? Changed ‘My Awards’ string to be more generic ‘MY ACCOMPLISHMENTS’

    Mini-scoreboard:
    ? Removed the miniscoreboard avatar background for dead players
    ? Testing more opaque team tinting for avatars in mini scoreboard
    ? Edited opacities on avatar borders
    ? Added surrender win condition in the win panel
    ? Added device detection – The game will prompt the player to select an ingame input device if more than one is detected
    ? Restored chat message that says who and why the winner won
    ? Fixed chat window to hide when you click the corner [X]
    ? Updated pause menu
    ? Fixed left alignment on Options submenu
    ? Fixed typo "whileflashbanged" is now "while flashbanged"
    ? Changed Casual mode so now all CT's receive a Defusal Kit
    ? Fixed to how muting is set and displayed
    ? Fixed another case of the disappearing scoreboard
    ? Fixed awarding the Office Veteran achievement simultaneously with the Italy Veteran achievement

    Audio:
    ? Fixed another case of improper music fade out

    Effects:
    ? Added triggers for the dust particles so they reliably fade away after 15 seconds
    ? Reduced scale of impact dust significantly; also reduced alphas just a bit

    Characters:
    ? Elite Team ID improvement - Changed keffiya/shemagh to white.
    ? ST6: team ID fix. - Trying a darker vest/pouch/helmet for distinct value pattern vs elite

    General Bug Fixes:
    ? Fixed occasional crash when earning certain achievements
    ? Fixed occasional crashes for certain UI popups
    ? Fixed an assert relating to using a bone index that may not be valid
    ? Fixed "mp_restartgame 1" NOT setting back Arsenal Demolition game settings such as current weapon on round start.
    ? Demo mode values were not being reset, nor were players' items being reset. The mp_restartgame convar now causes all mode values to be reset and all players' weapons (primary, secondary and grenades) to be destroyed and reset to the proper defaults.
    ? Fixed achievements not being displayed properly when earned.
    ? Fixed asserts that occur when the triangle reticle tries to appear over a character that's head is partially visible. This was causing the reticle to possibly appear in an invalid location while this condition occurred.
    ? Fixed crash when invalid radar icons are de-referenced.
    ? Fixed bug where grenades bounced off of the windows in de_lake
    ? Fixed stutter while spectating a player in the process of ducking.
    ? Fixed an intermittent crash when attacking with a knife.
    ? Cleaned up unused sounds causing console spew.

    More...
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    |W0rd|SexualTurtletara420ת/ύ: Hey there daddy..

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