Dota 2 Test Build Update - March 27, 2012

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  • siosios
    g0d!
    Kung Fu Master
    • Oct 2006
    • 13626

    #1

    Dota 2 Test Build Update - March 27, 2012

    GAMEPLAY
    - Added Lone Druid!
    - Fixed small bug in the timing of sequential attacks.
    - Lifestealer: Fixed being unable to Infest Mud Golems.
    - Weaver: Fixed Time Lapse interaction with Aegis.
    - Ancient Apparition: Fixed a bug where Ice Blast could get stuck on the map.
    - Enabled Lycan in Captain's Mode

    UI
    - The top bar game timer no longer is reset when a game ends.
    - Heroes in top bar now draw grayscale when dead.
    - The buyback cooldown time now appears in the gold tooltip.
    - The buyback cooldown now appears in the form minutes:seconds.

    VISUALS
    - Added a buff/debuff effect for Razor's Static Link.
    - Added effect for fountain heal.
    - Fixed heroes drawing parts of their models in portraits when sheeped, hexxed, etc.
    - Updated the effects for Shadow Demon's Shadow Poison.
    - Decreased darkness of fogged areas

    BOTS
    - Fixed bots being too aggressive about destroying enemy items.
    - Fixed bug where bots would pick up items like Rapier or Aegis without giving humans a chance at them.
    - After all humans have picked heroes, the remaining bots will now immediately pick their heroes.
    - Fixed bug where bots would try to farm the same neutral camp that a human was farming.
    - Added support for bots buying and placing Observer Wards:
    . The more of a support a hero is, the more likely they are to buy wards.
    . If they have a human teammate, they will not purchase enough wards to fully deplete the store.
    . They will ward the runes, their jungle, and sometimes the enemy jungle (depending on how pushed the lanes are).
    . They won't go to locations to place wards if they think it's too dangerous.
    - Fixed bug that would sometimes prevent bots from defending their top/bottom lanes when the tier 3 towers/racks are gone.
    - Fixed bug where if the incoming threat was small, no one would ever be a selected to defend (typically resulting in no defensive response to creeps).

    More...
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