Counter-Strike: Global Offensive Beta Update Released

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  • siosios
    g0d!
    Kung Fu Master
    • Oct 2006
    • 13626

    #1

    Counter-Strike: Global Offensive Beta Update Released

    Gameplay:
    ? Reduced the amount of stepwise variation in the weapon recoil patterns so they are smoother and easier to learn and control.
    ? The recoil jump on the xm1014 has been lowered.
    ? The recoil on the ak47 has been lowered to be more in line with other weapons.
    ? The ak47 recoil pattern has also been adjusted.
    ? The cash reward for defusing bomb has been raised to $3500.
    ? Added multiple T spawn points to Dust2.


    UI:
    ? The number of seconds to delay showing the player id when crosshairs are hovered over a player has been increased from 0.1 to 0.5.
    ? Updated the mini-scoreboard for Arms Race to show the weapon for each player.
    ? All of the players who are in the lead now show what weapon they are leading with in the mini-scoreboard.
    ? The “YOU ARE ON TEAM” and old weapon leader messages have been removed.
    ? Added a weapon progression panel in Demolition mode that shows the full array of weapons and your current progress.
    ? Scoreboard will now instantly appear when triggered.
    ? Easier to see who is alive by darkening the dead players.
    ? Updated weapon icons.
    ? Updated AUG small icon.
    ? Updated MAG7 small icon.
    ? Removed suppressor and extended stock from MP7 outline icon.
    ? Added extended stock to MP9 outline icon.

    Maps:
    ? Shoots
    - Adjusted fog settings.
    - Adjusted light_environment settings.
    - Adjusted local contrast settings (turned off blur effect).
    - Adjusted bloom scale (turned down effect).
    - Raised light levels.
    - Adjusted fade distance on bicycle.
    - Adjusted fade distance on light/glow.
    - Readjusted some wood textures.
    - Fixed some mismatched wood textures on steps.
    - Added missing faces on wood planks.
    - Adjusted fade distance on poster inside hut.
    - Adjusted fade distance on rice basket in huts.
    - Adjusted texture and position of wood railing model.
    - Added player clips to sniper shack to prevent players from getting stuck.

    ? Dust
    - Added some back faces to the geometry where players could see out of the map.
    - Fix for an environment light effect that could be seen through a building as well as smoke grenade effect.
    - Added a cubemap and updated a floor material for a noticeably dark door.

    ? Office
    - Adjusted position of boxes so player can run past easily.
    - Updated the counter prop objects to be prop_physics_multiplayer, and marked as debris.
    - Turned off collision on pipes and lamp at Backway stairwell to prevent camping there.
    - Adjusted light map resolution just inside the stairwell to help it blend better.
    - Removed garbage models that were causing collision issues.
    - Added additional light behind CT Spawn so the lighting will look more consistent on the player models.
    - Removed half submerged pop cans from desk at entrance stairwell.
    - Made all of the monitors and keyboards physics objects.
    - Fixed missing trim at the main entrance stairwell ceiling.
    - Added player clip brushes to windows at Snipers Nest to make jumping through them easier.
    - Set the objects without physics hulls to non solid.
    - Adjusted the fade distance on the trash can near the building entrance at the back courtyard, as well as a number of others that were popping into view.
    - Adjusting local-contrast settings (made less blurry)
    - Tuned tonemap controller values to be more consistent with other levels.

    ? Inferno
    - Fix for players getting out of the map at T spawn.

    ? Safehouse
    - Fix for being able to jump on fence on edge of map.
    - Fix for missing faces by bathtub.

    ? Italy
    - Turned down local_contrast setting.

    ? Aztec
    - Updated the helicopter animation.
    - Fixed a bug with particles not reliably turning off.

    ? Bank
    - Replaced skybox trees models with simple cards.
    - Disabled CSM on foliage and chain-link fence.
    - Adjusted fog settings to match more closely to other maps.

    ? Nuke
    - Reduced bloom scale.

    ? Sugarcane
    - Tuned fog and prop fades.
    - Deleted a vista props outside of player space.

    More...
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    |W0rd|SexualTurtletara420ת/ύ: Hey there daddy..

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