Trapped Dead Update Released

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  • siosios
    g0d!
    Kung Fu Master
    • Oct 2006
    • 13626

    #1

    Trapped Dead Update Released

    An update to Trapped Dead has been released. The major changes include:

    GENERAL:
    - fixed a bug where all characters disappeared when restarting a level after loading a save game
    - removed online activation tool
    - several text and layout adjustments
    - added proper PhysX DLLs to package
    - item pop-up text is now removed when the item is picked up
    - adjusted walkable areas in Weapon Shop and Shooting Range level
    - fixed mouse trapped inside an area that is smaller than the current window
    - fixed crash during fights when weapon was destroyed (e.g. grenades)
    - fixed a bug that an attack loop was repeated over and over again
    - changed some movement parameters for quicker turning and pathfinding around corners
    - stamina change due to movement or melee fight is now unique for every character
    - several balancing issues addressed
    - fixed input bug where fast clicking interrupted a started attack
    - ranged weapon cursor will now fade out if target is out of range
    - fixed bug where you can't interrupt the current movement by attacking something
    - increased attack speed of some zombies
    - fixed AI pathfinding states after attack
    - fixed AI sensor update intervals and location detection
    - fixed crash in AI sensor array update
    - fixed crash during automatic door using
    - fixed visibility detection inside buildings (roof on/off)
    - fixed some localization bugs
    - converted UI text to UNICODE for all language versions
    - new font for UNICODE versions
    - fixed user name "guessing" for UNICODE machines
    - fixed text input for UNICODE characters
    - shopping street: crossbow position fixed, save spots relocated
    - military base: reduced number of spawning zombies in hangars
    - fixed video adapter detection, now done during every engine startup
    - zombies won't raise again if they were killed during stun
    - Spanish localization added

    MULTIPLAYER:
    - 'Ready' button in bunker is now enabled as soon as a character is selected by the client
    - fixed item synchronization in bunker when a client has already selected some items and a new client joins
    - new messages about network state
    - increased pushback to zombies because of disabled ragdoll
    - fixed crash in explosive scene objects handling (barrels)
    - player name can now be chosen in Host or Join Menu
    - special handling for multiplayer mission events where party setup differs from storyline
    - fixed "locked" characters in bunker
    - refactored fight system for multiplayer matches to avoid double hits on client
    - fixed AI's dead target handling, not all references to player were removed
    - adjusted some mission goals, so that a mission can be completed without special characters
    - username changes in host/join menu will now be applied immediately
    - removed friendly fire completely
    - fixed chat message to prevent buffer overflows/crashes
    - chat input line will not be erased when a new message arrives while typing
    - reduced network bandwidth for AI and entity handling by 50-75%

    More...
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