Sword of the Stars II: Lords of Winter Update Released

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  • siosios
    g0d!
    Kung Fu Master
    • Oct 2006
    • 13626

    #1

    Sword of the Stars II: Lords of Winter Update Released

    r20995b
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    Critical Fixes:
    + Fixed a stance selection related crash in combat.
    + Fixed the combat multiplayer de-sync that was on the list of known
    issues in the last update.
    + Fixed a crash related to exiting multiplayer combat prematurely.
    + Fixed a rare animation-related crash in combat.
    + Fixed a rare system killer related crash.
    + Fixed a recent issue in combat that was preventing ships from being selected.
    + Fixed a crash caused by cancelling a mission for a node boring Zuul fleet.
    + Fixed a crash related to upgrading a station that had not been in combat.

    Other Fixes:
    + Fixed known issues with movement on the government type graph.
    + Joker, GOOP and battle rider wing buttons now disappear from the HUD
    when the selected ships are too far from the viewer.
    + Fixed an issue where players were getting multiple salvage projects
    leading to the same tech.
    + Addressed issues where the AI player was bypassing fleet supply
    limitations when sending out missions.
    + Fixed the issue where missiles were not colliding with the ghost ship.
    + Fixed an issue where fleet missions would get hung up in systems
    with disabled relics or asteroid monitors.
    + Fixed the bug where effects from stations were active prior to
    completion of construction.
    + Fixed a bug that was allowing players to slot any weapon into a
    retrofitted design.
    + Fixed an issue where the system killer would not proceed on to the
    next star system.
    + Fixed an issue where Leviathans were taking armor damage on the
    wrong side in combat.
    + Fixed some flaws in the weapon ricochet calculations in combat.
    + It is no longer possible to see enemy ship tool tips.
    + Cleaned up some inconsistencies in the display of climate hazard ratings.
    + Fixed a bug that was allowing players to submit intercept missions
    when no fleets were available to do so.
    + Fixed an issue that was causing overlapping stations to appear in
    the system view and combat.

    Additions:
    + It is now possible to set the number of initial planets for each faction.
    + Some general ship section and weapon tweaks.
    + Combat Algorithms technology now allows an additional two cruisers
    instead of just one.
    + Battle Riders can now be launched by clicking the individual
    squad/wing buttons associated with each ship.
    + Ships can now be retrofitted.



    More...
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