Sins of a Solar Empire: Rebellion Beta Update Released

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  • siosios
    g0d!
    Kung Fu Master
    • Oct 2006
    • 13626

    #1

    Sins of a Solar Empire: Rebellion Beta Update Released

    Stardock Entertainment and Ironclad Games are pleased to inform xenos-loving galactic conquerors that the Vasari Empire arrives in Sins of a Solar Empire: Rebellion today with the release of Beta 3 for all pre-order customers.

    NOTE: BETA 3 IS NOT COMPATIBLE WITH PRIOR SAVE GAMES OR REPLAYS.
    Changes From Beta 2c:

    [ Graphics ]

    • Further refined shield effects.
    • Increased large debris sizes.
    • Fixed some incorrect shield meshes.

    [ Gameplay ]

    • The Vasari Loyalists and Rebel factions are now available for play!
    • All races Scout frigates should now be able to properly detect mines again. This ability has been made passive.
    • Flagship's no longer have a role type.
    • Flagship's now count as Battleships in terms of stats.
    • Fixed bug that would improperly boot host and players from a Friends Only ICO game.
    • Fixed bug that was causing abilities that target strike craft to fail.
    • Added missing string for ally titan lost.
    • Fixed bug were Research and Occupation victories would not cause a loss for opponents.
    • Added Titans to new Titan statcount type.
    • Fixed a possible false positive save state mismatch bug (multiplayer desyncs).
    • Fixed bug with HyperspaceAntimatterCostAdjustment - was being calculated incorrectly.
    • Fixed desync bug in multiplayer.
    • TEC
      • Removed improper constraint on Corsev's Boarding Party ability that prevented it from converting in non-Friendly gravity wells.
      • TEC Loyalists
        • Furious Defense ability hull damage autocast levels adjusted per updated HP stats.
    • Advent
      • Fixed bug with Cultural Integrity Envoy ability that prevented it from working.
      • Fixed bug with Cultural Assistance Envoy ability that was causing it to increase, rather than decrease, planet upgrade build times.
      • Advent Loyalists
        • Unity Mass will no longer be buffed by illusion ships.
        • Subjugating Assault ability will now properly toggle off.
      • Advent Rebels
        • Strength of the Fallen will no longer be buffed by illusion ships.
        • Unyielding Will duration increased from 60/60 to 120/240.

    [ Sound ]

    • Fixed missing capital planet lost voiceovers.
    • Fixed enemy research victory 50% complete voiceover.

    [ Modding ]


    • Various Galaxy Forge bug fixes.






    More...
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