Nuclear Dawn Update Released

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  • siosios
    g0d!
    Kung Fu Master
    • Oct 2006
    • 13626

    #1

    Nuclear Dawn Update Released

    Nuclear Dawn Update 6.3
    New Features
    - Increased rank cap from 60 to 80. Rank is based on xp, so some players may already be higher than 60.
    - Added new team-based gizmos for levels 65, 70, 75, and 80. Whole team gets effect of highest level one equipped by any player on team.
    - Added all new loading screen to show map overview, server info, loading progress, and game tips.
    - Added squad-only voice chat (default B).
    - Added ability for commander to spectate a troop.
    - Added support for player sprays (can disable serverside with "sv_allowsprays 0" or clientside on Options -> Other ).
    - Added new particle effects for medpacks, ammo packs, radar kits, and players with Nano Skin active.
    - Added beta support for Source TV ( most things from here apply, https://developer.valvesoftware.com/wiki/SourceTV ).

    Other enhancements
    - Transport Gate teleport menu now auto-closed after teleporting (can be changed in Options -> Other)
    - Scoreboard now shows above other hud elements.
    - Added bots column to server browser.
    - Added ach_headshot_progress client command to show detailed progress toward Headshot achievement.
    - Added an error message (rather than silent failure) to show when server connection failed due to server being VAC-secured with insecure client.
    - Removed cheat flag from server spawn time convars Tag with Play Now penalty will be applied if changed.
    - Many engine stability fixes.
    - Unlocked client viewmodel_fov convar.
    - Updated localizations.

    Balance Changes
    - Added radarkit to Stealth Sniper kit.
    - Adjusted damage dropoff factors for all weapons.
    - Capped max resources at 250,000 to prevent issues when it gets too high.

    Other Fixes
    - Fixed rare occurence where player could be only half-spawned, unable to move.
    - Fixed team selection panel showing at round start while spectating.
    - Fixed issue where medpack would sometimes show clipping into view when spectating a Support player.
    - Fixed some keys getting stuck in commander mode.
    - Fixed "retry" client console command.
    - Fixed rare grenade-related server crash.
    - Fixed a rare listen server crash related to player stats.
    - Fixed bots not showing in player counts on in-game status command and server queries.
    - Fixed potential gizmo exploit.
    - Cleaned up and fixed many console messages and errors.

    Oasis
    - Fixed getting stuck at primary point.
    - Fixed getting stuck on a corner of a building near the broken glass walkway.
    - Fixed plants sticking through floor near CT base.

    Metro
    - Fixed getting stuck at primary point.
    - Added additional no-build areas to avoid structure deployment inside buildings.

    Silo
    - Fixed able to deploy structures inside a pallet stack near Primary area.
    - Fixed floating secondary point near EMP Base.
    - Adjusted a few no-build areas.
    - Removed the roof near the EMP base to make it easier to deploy structures.
    - Adjusted secondary area near EMP to make more space for placing structures.
    - Additional optimisation pass due the adjusted secondary area.
    - Converted a physic prop to a multiplayer physic to improve performance.
    - Fixed a few small issues throughout the map.

    Known issues
    - In-hand weapon model is not drawn in first-person spectate in Source TV.



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