Sword of the Stars II: Lords of Winter Update Released

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  • siosios
    g0d!
    Kung Fu Master
    • Oct 2006
    • 13626

    #1

    Sword of the Stars II: Lords of Winter Update Released

    r21933b
    ------


    Critical fixes:
    + Fixed a crash that could occur when building both a Naval and
    Science station in the same system.
    + Fixed a Suul'ka Horde crash that resulted from relocating assets.


    Other fixes:
    + Fixed phantom mouse-over effects in combat.
    + Fixed a case where asteroid monitors were not being removed.
    + Fixed a case where selected ship changes were not being reflected in
    the combat UI.
    + Slaves are delivered to colonies on ship arrival.
    + Made some improvements to star map UI stalls.
    + Network packets are now more respectful of less common MTU limitations.
    + Shield graphics are now disabled when associated ship sections are destroyed.
    + Fixed grappling hook lag.
    + Fixed assault shuttle behavior after the target colony is defeated.
    + Pirates will now prefer to attack nearby freighters.
    + Life- and psi-drain now works on enemy planets.
    + Fixed reaction opportunity spam.
    + Can no longer retrofit ships in a system without a colony.
    + Fixed an issue that would cause automatic station placement not to
    consider planets orbiting other planets, or independent system limitations.
    + Added missing weapon icons.
    + Fixed cases where station placement was not possible in independent systems.
    + Fixed the bug that prevented retrofitting in networked games.
    + Fixed a bug that was delimiting relocation range.
    + Fixed various missing text strings.
    + Fixed a bug that was causing relocating fleets not to show up in the star map.


    Other changes and additions:
    + Combat double-left-click now makes ships move to their destination
    without holding formation.
    + Added War Mind effects.
    + Improved free turret and spinal mounted weapon accuracy.
    + Combat AI now makes use of Psionic powers.
    + Defenses and Reserves can now be relocated.
    + Introduced advanced network configuration options, which can be
    accessed from the game launcher.
    + Introduced new strategic AI research and colonization algorithms.
    + Reaction dialog is now an overlay.
    + Default initial savings is now 500,000.
    + Police cutters now default to the reserves fleet and must be placed
    as defensive assets, but are now capable of traveling with fleets and/or be relocated.



    More...
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