A Valley Without Wind 1.1 Update Released

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  • siosios
    g0d!
    Kung Fu Master
    • Oct 2006
    • 13626

    #1

    A Valley Without Wind 1.1 Update Released

    Updates to A Valley Without Wind have been released. The updates will be applied automatically when your Steam client is restarted. The major changes include:

    * Over 160 new room maps.
    * 15 new regular enemies
    * 8 new minibosses
    * 16 new "elite" enemies (plus the idea of elites at all)
    * 5 classes of infestations (plus the idea of infestations at all)
    * A new "craggy highlands" region/biome type.
    * 8 new music tracks
    * 5 new classes of player enchants
    * 3 new player spells
    * Substantial rebalancement of most player spells.
    * The ability to give "wait here" orders to NPCs in rescue missions.x
    * Larger and more intricate continent designs.
    * Rebalanced and streamlined strategic flow.
    * No more Civilization Progress (CP) in favor of better mechanics.
    * One central in-game currency rather than six.
    * A new "Opal Guardian Store" in settlements.
    * Loot drops from trash mobs, for use at the opal store.
    * A better enchant-based system of upgrades in place of upgrade stones.
    * New Feet enchant slot, splitting out items from the Legs slot.
    * Streamlined character selection/creation process.
    * Unique attributes for characters by time period.
    * More enchant-like unique attributes for every individual character.
    * Heavily revised and rebalanced existing missions to player feedback.
    * New Freefall and Boss Delve mission types.
    * More rewards from doing secret missions.
    * No penalties/drawbacks from doin world map missions.
    * More gradual ramp-up in difficulty of the harder mission types.
    * New spell scroll that you can find and use to turn yourself into tiny t-rex.
    * A "shopping list" system helping you to keep track of your self-set goals.
    * Many improvements to the existing planning menu in general.
    * Smaller, more fun lieutenant towers filled with infestations.
    * Texture pack support.
    * Smoother minimap exploration.
    * More fun and threatening windstorm mechanics.
    * Many new multiplayer admin commands (largely anti-griefing-related).
    * Vastly more fun ocean exploration.
    * Minor continent-wide bonuses from building settlement structures.
    * Longer durations on continent-wide guardian power scroll uses.
    * Filtering to the enchants inventory for vastly easier management of many enchants.
    * Improved elemental strengths/weaknesses for enemies in general.
    * Much better (completely randomized) elemental strengths/weaknesses for bosses).
    * 7 new achievements
    * And much more: http://arcengames.com/mediawiki/inde..._Release_Notes



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