Endless Space Release Notes

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  • siosios
    g0d!
    Kung Fu Master
    • Oct 2006
    • 13626

    #1

    Endless Space Release Notes

    Endless Space Out Now!

    All the version notes since the alpha version can be found at:


    1.0.3
    CHANGES AND ADDITIONS
    - Changed the save file system. The previous files are not compatible.
    - Added the custom faction screen.
    - Added a free camera mode in the battle view.
    + Arrow keys: move the view
    + Mouse wheel: changes the camera field of view (angle)
    + Mouse right click + pan: rotates the camera view
    + Ctrl: sticks / unsticks the camera on your fleet
    - You can continue to play after a victory condition is achieved.
    - Added a state to the player, to know if he's in a battle or not.
    - Added an animatic for each faction, which will be displayed for a new game.
    - Added narrative & random events illustrations.
    - Changed the illustration for the selection of "Random Faction".
    - Changed the Pirates 3D fleet icon.
    - Added several outgame scenes, which will be displayed randomly.
    - All technologies have a dedicated icon.
    - Added 5 new music.
    - Added new GUI sounds.
    - Added an ES soundtrack directory (in the Steam install directory of Endless Space on your computer).
    - Added the ES credits.
    - Texture, video, memory & AI optimization.
    - Added one new difficulty mode - Endless.
    - Food consumption by population will vary with game speed.
    - Heroes will not be injured when retreating. Changed the 'Death before dishonor' faction trait.
    - Ship levels increase HP, DamageMin, DamageMax, InterceptionAccuracy, DeflectionPerTurn and Absorption.
    - Changed the ship leveling, which now requires more XP (6 to 45 -> 4 to 100)
    - Decreased the defense mods' cost (3 to 75 -> 2 to 5.
    - Decreased the defense mods' weight (7 to 20 -> 5 to 16).
    - Antimissile and Shield mods are now more powerful than their Weapon counterpart.
    - Deflectors bonuses were only slightly increased.
    - Halved Defense MP (8 to 210 -> 4 to 125) but not their efficiency in general.
    - Defense MP is less effective during invasions than weapons.
    - Added an extra bonus on the armor mods (25 to 304 -> 25 to 220+12%).
    - Modified the Bluecap mold monopoly bonus (Dust -> Approval).
    - Reduced the difficulty of diplomatic victory ( 1000 + 10*(players)*(planets) -> 2000 + 15*(players)*(planets) ).
    - Decreases the malus of the random event "SUPERNOVA DISRUPTS NAVIGATION MAPS" (-80% -> -30%)
    - When playing sower, the player knows the actual FIDS of a planet before colonizing it.
    - Decreased the Alliance bonus multiplier (Alliance : * 2 -> Alliance : * 1,6).

    FIXES
    IMPORTANT FIXES
    - Fixed an issue where the leech hero ability will not stop upon conquering the star system.
    - Fixed an issue where an assert is received when a system is conquered by the AI and the user is in System view on the same system.
    - [MP] Fixed an issue where assert is received when joining an in-progress session.
    - [MP] Fixed an issue where opening the war notification as host will cause an assert.
    - Fixed an issue where pressing ESC after quitting a game will cause an assert.
    - Fixed an issue where the game crashes 100% after loading a specific save game.
    - Fixed an issue where loading a saved game from another Steam account causes an assert.

    OTHER FIXES
    - Fixed several text issues.
    - Fixed several localized text issues.
    - Fixed an issue where the browsing arrows become unresponsive in planet view in a 2 planet system.
    - Fixed an issue where the moon orbiting a planet will not adjust size properly in planet view.
    - Fixed an issue where the heal button is not functional on the Assign to system screen.
    - Fixed an issue where a graphical corruption can be seen when entering the star system.
    - Fixed an issue where the Permanent Perennials star system improvement is not working.
    - Fixed an issue where the resolution will not change to 1600x900 when in windowed mode.
    - Fixed an issue where the user will have the buyout option active for a ship that cannot be completed normally (strategic prerequisite or obsolete ship design).
    - Fixed an issue where the amount of military power is displayed using decimals on the battle report.
    - [MP] Fixed an issue where ships are displayed as being in hangar on other player`s system.
    - Fixed an issue where the name of the empire is not replaced in the current deals with button.
    - Fixed an issue where cease fire are not spread to allies.
    - Fixed an issue where the initial starting population decreases right after the first turn at slow game speed.
    - Fixed an issue where disband/create fleet does not refresh movement points.
    - Fixed an issue where the race names are seen in the language of the other player.
    - Fixed an issue where the Hissho Affinity tool tip is not updated.
    - Fixed an issue where the United Empire Affinity tool tip is not updated.
    - Fixed an issue where the "Industry to Science" conversion tool tip is not updated.
    - Fixed an issue where the user is able to select guard action on an enemy`s fleet.
    - Fixed an issue where technologies do not affect the deal approval.
    - Fixed an issue where actual faction names were not updated in the Diplomatic Negotiations Screen when choosing random factions.

    More...
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    |W0rd|SexualTurtletara420ת/ύ: Hey there daddy..

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