Dota 2 Update - July 5, 2012

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  • siosios
    g0d!
    Kung Fu Master
    • Oct 2006
    • 13626

    #1

    Dota 2 Update - July 5, 2012

    HIGHLIGHTS
    - Added Disruptor and Undying!
    - Enabled Rubick, Wisp, and Luna in Captain's Mode.
    - Fixed a number of issues that caused effects to be delayed and in some cases not show up while watching Tournament games.
    - You can now select your favorite hero and gear to showcase in your profile.
    - Tournaments you have passes for are now shown in your profile.


    GAMEPLAY
    - Bloodseeker: Fixed Bloodbath not properly healing from enemy heroes dying in an AoE.
    - Invoker: Fixed DPS burn from Chaos Meteor not stacking per tick.
    - Luna: Fixed Eclipse ending if you get Cycloned.
    - Outworld Destroyer: Fixed astral indicator to only show for hero and allied team.
    - Rubick: Fixed stolen Persuasion not killing stolen creeps when lost.
    - Rubick: Fixed stolen Relocate not teleporting teammates who are linked with a stolen Tether.
    - Rubick: Fixed Toggleable spells not being stealable.
    - Rubick: Fixed not getting flying vision or flying height when stealing Firefly.
    - Rubick: Fixed Fade Bolt stopping when Rubick dies.
    - Rubick: Fixed stealing Morph Replicate and Replicate not working correctly.
    - Rubick: Fixed Invoker's Spell Stolen abilities having broken hotkeys sometimes when using Legacy Mode.
    - Rubick: Fixed Telekinesis land AoE triggering Linken's Sphere.
    - Wisp: Fixed Magic Stick interaction with Tether.
    - Wisp: Overcharge and the two spirit control sub abilities no longer proc magic stick.
    - Wisp: Spirits no longer don't retain their vision after they explode.
    - Wisp: Fixed Relocate's return not interrupting other channeling spells (like TP Scroll).
    - Wisp: Fixed heroes continuing old movement orders after returning with Relocate.
    - Wisp: Fixed Soul Ring not working with Tether.
    - Warlock: Fixed the burn aura from Warlock's Golems so it stacks correctly.
    - Small fix to creep aggro reaction time.


    VISUALS
    - Fixes for guardian spirits rendering with pops and such when entering/leaving FoW.
    - Added 'Telekinesis Land' effect marker for Rubick.
    - Added new screen effect while the game is paused.
    - Fixed Wisp's voice lipsync getting stuck on with random noise.
    - Fixed ranged display stomping on ambient effects, including Wisp's.
    - Fixed Unusual Flying Couriers losing some of their effects when transitioning fom walking to flying.
    - Fixed Wisp's Tether being left behind when an enemy teleported into the fog of war.
    - Changed Guardian Wisp Explosion Effects.
    - Added a more obvious Wisp's Tether Boundary Effect.


    UI
    - When someone buys back, an icon is now displayed on the top bar for 5 seconds.
    - Wisp's Tether now shows the amount that it heals it's target.
    - Wisp's spirits no longer show up on the minimap.
    - Wisp and his tethered unit move their camera when they Relocate and Relocate back.
    - Right clicking an upgradable item in the shop will attempt to upgrade any (fully combined) version of that item that the player already owns. (Right click on necro 1 will actually buy a necro recipe if the player has a necro 1 or 2, etc)
    - Fixed shop closing when other players' selections change.
    - We now show the upgraded info in the ability itself if you're holding an Aghanim's Scepter.
    - You can now select your favorite hero and gear to showcase in your profile.
    - Tournaments you have passes for are now shown in your profile.


    NETWORK
    - Fixed a number of issues that caused effects to be delayed and in some cases not show up while watching Tournament games.


    AUDIO
    - The Relocate sound stops correctly now.


    BOTS
    - Fixed a bug were all bots would disable themselves if a human on the other team disconnected before picking a hero.
    - Changed how bots use Glyph, they should no longer use it when their buildings aren't being attacked.
    - Made Crystal Maiden bot even more timid.
    - Made bots go to the lane front when defending in-base rather than cowering behind the innermost towers.
    - Fixed bug where bots weren't correctly parsing their roles, which would lead to bad hero picking/randoming.
    - Fixed case were bots could "cheat" and have knowlege of where their target was when blinking.

    More...
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