Endless Space Release Notes

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  • siosios
    g0d!
    Kung Fu Master
    • Oct 2006
    • 13626

    #1

    Endless Space Release Notes

    All the version notes since the alpha version can be found at:


    1.0.5
    CHANGES AND ADDITIONS
    - Memory optimization. Refer to the following post for further details:

    - Added collisions to graphic FX to stop them from going through ships.
    - Improved graphic FX for the 'Gravity Well' Battle Action.
    - Hero bonuses to attack and defense will now be correctly acknowledged through displayed MP on his Fleet.
    - Diplomatic balancing (harder mainly for Serious & Endless modes).

    FIXES
    - Fixed an issue where negative effects on the AI’s diplomatic attitude were inversed, counter-balancing other parts of that AI.
    - Fixed an issue where the Tolerance trait was displaying a wrong value in the system view.
    - Fixed an issue where “Random faction” was displayed instead of the faction’s actual name on an invasion notification.
    - Fixed an issue where the galaxy would sometimes not be visible when starting a new game.
    - Fixed an issue where the user was unable to zoom out at maximum height after playing a few game sessions.
    - Fixed an issue where the Horatio Affinity unlocked the Arid Epigenetics technology.
    - Fixed an issue where the host remained stuck on the end turn action if a client joined in progress and left the session at the same turn.
    - Fixed an issue where the title remained stuck on end turn actions after a manual combat.
    - Fixed an issue where the users were not synchronized after a system was invaded and conquered during a multiplayer session.
    - Fixed an issue where the round-ups on the tonnage modules were different than the ones on the total tonnage in the ship design view.
    - Fixed several text issues.
    - Fixed several localized text issues.

    More...
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