Nuclear Dawn Update Released

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  • siosios
    g0d!
    Kung Fu Master
    • Oct 2006
    • 13626

    #1

    Nuclear Dawn Update Released

    Nuclear Dawn Update 6.5

    New Content
    - Added new map, Gate, one of the community mapping contest winners

    Enhancements
    - Added option to disable sniper auto-rezoom.
    - Added sound to notify when a vote appears.
    - Added community-contributed loading screen tips.

    Fixes
    - Fixed gizmo effects sometimes taking a second spawn to apply.
    - Fixed sorting in gizmo selection window to show the “no gizmo” option first.
    - Fixed gizmo selection panel sometimes being stuck open.
    - Fixed radar kit viewmodel not going invisible when stealthing.
    - Fixed HTML server motd messages not displaying on Macs.
    - Fixed What’s New update news screen not working on Macs.
    - Fixed Mac http custom content downloads timing out when system is configured to use a proxy server.
    - Fixed rank name for rank 58, “Lieutenant General First Class”.
    - Fixed sound not playing for “Destroy” radio command.
    - Fixed checkbox and radio button glyphs not displaying properly in some dialogs on Mac.
    - Fixed Mac showing Half-Life 2 icon when running the game.
    - Fixed numerous cases where a building hologram would get stuck on the build grid.
    - Fixed issue with invalid build button grid and unbuildable builds when first selecting assembler, then selecting control group containing units that no longer exist.
    - Fixed resource counter showing incorrect amount to spectators.
    - Fixed “no commander” message always displaying to spectators even when spectated team had commander.
    - Fixed issues with NX300 flame sometimes persisting too long in spectated view.
    - Fixed a case where unpowered walls were not properly taking health decay.
    - Fixed turret radius display being stuck on screen for commanders if leaving chair during first phase of build.
    - Fixed radar kits disappearing on death.
    - Fixed being able to move when armory class menu is open if scoreboard is also up.
    - Fixed chaingun spinning sound persisting through reload.
    - Fixed sniper overlay flash that would occur after shooting when using hold-to-zoom ironsight controls.
    - Fixed bots sometimes getting stuck on Consortium transport gates.
    - Fixed some cases where the scoreboard or MOTD panel could show over top of the map load screen.
    - Fixed hitgroups being ignored on in-chair commander for headshot tracking and armor calculation.
    - Fixed bloodspatter not showing on in-chair commander.
    - Fixed rare client crash when switching weapon.
    - Fixed U23 grenade kills showing and logging as from P12 grenade.
    - Fixed area in Oilfield where players could get stuck behind tanker truck near Empire base.



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