Sword of the Stars II: Lords of Winter Update Released

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  • siosios
    g0d!
    Kung Fu Master
    • Oct 2006
    • 13626

    #1

    Sword of the Stars II: Lords of Winter Update Released

    1.0.23222.1
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    Critical fixes:
    - Fix crash with mirage psionic.
    - Fixed a crash related to multiplayer combat.
    - Fixed a crash when encountering slavers.
    - Fixed a crash when exiting the multiplayer lobby.
    - Fixed a crash when host entering combat with an AI player.

    Other fixes:
    - Fixed display bug showing incorrect empire as being defeated in lobby.
    - Fixed bug where gate stations could be built without the necessary tech.
    - Fixed Hivers using up gate points while committing missions to their home systems.
    - Fix ships going into overdrive when not set to overthrust speed.
    - Turret damage will now be saved corrently between combats.
    - Fixed multiple missing / incorrect strings.
    - Turns to complete research now show correct suffix and are no longer displayed for research techs.
    - Fixed riders not syncing to carriers properly in multiplayer games.
    - AI now repair fleets at systems.
    - Update combat AI to include an "Assault Planet" group.
    - Fix stations around planet not having proper sensor data.
    - Plutocracy will now decrease production time instead of increasing it.
    - You are now able to cancel out of the Zuul's no bore ship confirmation dialog.
    - System info requests from AI players will now work correctly.
    - AI will no longer select command ships for a combat role.
    - AI will now reject world demands if they have any fleets present at that world.
    - Independant colonies created from the results of colony stimulus will now properly offer a trade treaty upon creation.
    - Player status in multiplayer games will now update correctly.



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