Torchlight II Product Update

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  • siosios
    g0d!
    Kung Fu Master
    • Oct 2006
    • 13626

    #1

    Torchlight II Product Update

    Patch 1.12.5.7 Notes
    FUNCTIONAL
    *Shared stash now creates a backup of itself
    *You can no longer 'steal' items from your buyback tab by closing the window with Spacebar
    *Can’t drag merchant items onto the buyback tab
    *Gambler does not show 'can't equip' X
    *CTRL-M will instantly toggle map visibility
    *Pet equipment cannot get sockets from enchantment
    *Fixed rare crash related to Charming a monster
    *Multiplayer logging is reduced, and can be disabled with the NEVERLOG console command (may improve performance for some clients)
    *Creating a player in a difficulty other than Normal, directly joining a game, and then exiting, won't revert your stored difficulty to Normal.
    *Confirmation box added for quitting without saving
    *Fixed a few rare hardware related crashes
    *Particle update optimizations
    *Various rendering optimizations

    GAMEPLAY
    *Fixed an issue in multiplayer where non-killing MP players did not receive appropriate XP falloff due to level delta
    *Armor Degrade properties now apply properly - degrade armor values were reduced for newly generated item properties to compensate for them working correctly - but don't worry, they will be better than before!
    *Zero walkspeed monsters won't attempt to jump down
    *Fixed some display issues with Fame level progress
    *Wandering (non-town-based) Enchanters have a slightly better range of enchantment strengths. They also now have an approximately 20% chance to get a 'powerful enchantment', which are about 50% better than normal. This is represented by a sound and text message in game.
    *Swamp Flier scream debuff will show an appropriate name on debuff icon
    *Creep squish blood now has a censored version
    *Fixed a few areas where loot from a specific event spawned publicly
    *Fixed a few spelling errors
    *Act 4 banner should properly display
    *Pets can be sent to town from the last 2 boss rooms
    *Fixed an issue where occasionally an errant MOUSEUP event could ignore your attack in extremely fast click situations
    *DOTs now correctly calculate bonuses from +DMG%
    *XP and Fame %bonuses from gear are now capped at +/- 100%
    *HP bonus gear will properly be reflected in final health of player to other clients post-zoning
    *Game can be saved at any time from the options menu
    *Onscreen notification in bottom right of screen when saving takes place
    *Console-created items now have an effect that displays that they were cheat-created
    *Damage reduction effects on the player are capped to 75%
    *Stat expenditures when leveling up are properly synchronized in multiplayer
    *When leveling up, your health is properly recalculated on other clients
    *Skill cycle keys can now be bound to mouse buttons
    *Transmuted items are no longer destroyed if an inventory is full with no place to accept them
    SKILLS
    *Berserkers are still targetable while performing Savage Rush
    *Bramble walls and Ice Prison will properly die offscreen, and if the originator leaves the zone
    *Battle Standard's properties are properly exclusive (they don't stack)
    *Fixed charged versions of Fire Bash from levels 9-15 using the incorrect effects (weaker when charged!)
    *Howl duration fixed (Extended)
    *Berserker Wolf Shade master healing property was reduced from 5%+5% per rank to 5% + 2% per rank - and the first rank properly provides healing
    *Vortex Hex won't target smashables
    *Fixed two ranks of Seismic Slam incorrectly doing electrical damage
    *Glaive Throw has had a damage nerf (25% reduction in max damage and decreased growth per rank ) with less additional bounces per tier
    *Elemental attunement properly benefits from owner’s level
    *Elemental Boon should properly speed up cast time on last rank
    *Shadowbind should properly rank up duration
    *Blast Cannon’s armor reduction effect no longer stacks and works for both fire and physical damage
    *Fixed sped up hitframe for male shield skill anim so that it is never skipped when a subsequent skill is queued
    *Outlander Long Range Mastery should now affect wands as well
    *Prismatic Bolt gains charge at half the previous rate
    *Spider Mines should show debuff icons
    *Spider Mine summon duration fixed
    *Shadowling procs from wand chaos or weapon affixes properly last 20 seconds instead of 3
    *Elemental Attunement shouldn’t attack smashables
    *Tremor rank 6 should properly perform its charged effect
    *Immobilization Copter damage effect shouldn’t stomp on other damage effects
    *Berserker Retaliation can only trigger once per second per given target – and no longer procs/leeches
    *Rapid Fire and Venomous Hail now use DPS instead of Damage




    SCRIPTING
    *Fixed some issues with Grom's arena in multiplayer when another player speaks to the NPC while the main area is completed
    *Several boss rooms have had structural changes to make it more difficult to cheese them with certain skills
    *Various minor level scripting or layout repairs
    *Fixed farmable Gel phasebeast room so that XP gain isn't overblown
    *Fixed various other farmable phasebeast unitspawners which incorrectly granted XP
    *Fixed a few areas where the player could get stuck

    NETWORKING
    *Fixed a case where backlog of messages for resend would escalate and disconnect the client
    *Friends-only games are fixed to synch correctly across lobbies
    *Fixes for various serverside issues
    *Erroneous ‘Connection Failed’ messages should be fixed
    *Games can now be filtered near your level



    GRAPHICAL
    *Many wardrobe tweaks and fixes

    BORING
    *Various alterations were made to better support translated versions of the game, and to detect and deal with other language items during trading

    More...
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    |W0rd|SexualTurtletara420ת/ύ: Hey there daddy..

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