Dota 2 Update - October 11th, 2012

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  • siosios
    g0d!
    Kung Fu Master
    • Oct 2006
    • 13626

    #1

    Dota 2 Update - October 11th, 2012

    GAMEPLAY
    - Added Meepo to Captain's Mode.
    - Added Magnus to Captain's Mode.
    - Fixed Reverse Polarity not pulling units from the right location.
    - Fixed Necromastry loss count for odd numbers.
    - Fixed Reverse Polarity stunning cycloned units.
    - Fixed Incapacitating Bite working against Wards.

    UI
    - Fixed enemy Meepo illusions displaying the wrong health bars.
    - Team profile shows tournaments that a team has participated in.
    - Fixed bugs with cooldowns and disassembling Tranquil Boots.

    VISUALS
    - Updated Necronomicon visuals

    DOTA 2 BOTS
    - Added Templar Assassin to the list of heroes that bots will purchase invisibility-detection items for.
    - When leading a target, bots will no longer target an ability in impassable terrain.
    - Added more usage cases for Poison Touch.
    - Earthshaker and Tidehunter bots are now more aggressive when they have Echo Slam and Ravage up, which should help them initiate more often.
    - Fixed excessive lead time in Light Strike Array usage.
    - Fixed case where AoE targeted abilities could be targeted on invisible enemies.
    - Fixed bug with Shallow Grave where Dazzle bot would only rarely cast it on teammates.
    - Windrunner bot will now more often follow up a successful Shackleshot with a Powershot.
    - Ranged heroes will be slightly more aggressive when laning.
    - Fixed issue where bots with lifesteal were overestimating their tankiness.
    - Fixed Jugg's loadout to not have him buy boots first.
    - Dazzle bot is now a bit more judicious about using Shadow Wave.
    - Fixed bug that would cause bots to not ever want to go to the Secret Shop if they want to buy a TP scroll.
    - Fixed bug where bots would always think they could push towers unopposed.
    - Juggernaut bot now better estimates Omnislash damage (will no longer think it'll bounce to out-of-range creeps).
    - Bots will now consider whether their laning opponents are ranged or not to determine their desired lane position.
    - When a hero is farming a lane, bot desire to push that lane is now lessened.

    More...
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