Dota 2 Update - November 8th, 2012

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  • siosios
    g0d!
    Kung Fu Master
    • Oct 2006
    • 13626

    #1

    Dota 2 Update - November 8th, 2012

    GAMEPLAY
    - Added Reverse Captains Mode.
    - Dark Seer: Fixed Wall of Replica illusion creation timing (affects instantly dying illusions mainly).
    - Dragon Knight: Fixed Elder Dragon Form not splashing on siege units.
    - Enchantress: Fixed being unable to be healed by Nature's Attendants if you are sleeping.
    - Enchantress: Fixed Impetus not being castable on Magic Immune enemies (still does no damage if immune on impact).
    - Gyrocopter: Homing Missile now starts 150 units in front him.
    - Huskar: Fixed Life Break not properly dispelling buffs on you when cast.
    - Lich: Fixed Chainfrost not working with Refresher.
    - Phantom Lancer: Fixed not reproducing his abilities (including stat bonuses) correctly on his Dopplewalked illusion.
    - Phantom Lancer: Fixed Dopplewalked illusions never Juxtaposing.
    - Shadow Shaman: Fixed Mass Serpent Wards having no cast point.
    - Silencer: Fixed Illusions stealing intelligence.
    - Spiritbreaker: Fixed case where he could interrupt his Charge by previously having given an attack order to his target.
    - Templar Assassin: Fixed Psionic Trap's nearby detonate ability not always working if the trap is too far.
    - Undying: Zombies now correctly disable Blink Dagger.
    - Venomancer: Fixed Poison Sting duration not increasing per level.
    - Visage: Fixed Familiars agroing neutrals when flying over them.
    - Wisp: Fixed his Spirits dying if he gets cycloned or purged.
    - Wisp: Fixed Tether targeting magic immune allies.
    - Witch Doctor: Fixed Paralyzing Casks not bouncing between Magic Immune enemies (doesn't stun them, but doesn't cause the bouncing to end prematurely).
    - Witch Doctor: Fixed Death Ward not bouncing on magic immune enemies.
    - Fixed heroes being able to get stuck on each other in rare cases.
    - Fixed neutrals seeing and killing other sentry wards (as well as other non-attacking ward-type units).
    - Fixed Arcane Boots and Mekansm being unable to affected allied invulnerable units.
    - Fixed Orb of Venom doing lethal damage.
    - Fixed Neutral Gnoll's poison attack doing lethal damage.
    - Fixed Vladmir's Offering applying the aura when they owning unit is dead.

    UI
    - Movement speed on the HUD is now written as a total rather than two seperate numbers.
    - Fixed Disabled Tranquil Boots movement speed.
    - Updated Tranquil boots disabled icon.
    - If you miss the queue for Diretide and accept a requeue, you will be put back in the Diretide queue.
    - Adding chat bubble visualization of your current mic volume.
    - Voice Threshold and Mute Cobroadcasters settings should now persist when the game is restarted.

    AUDIO
    - Added voice auto-gain. All voices are now brought up to a normal level. Turning off microphone boost in Windows settings is recommended.
    - Reduced the delay on voice transmission.

    More...
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