Team Fortress 2, Day of Defeat: Source and Half-Life 2: Deathmatch Updates Released

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  • siosios
    g0d!
    Kung Fu Master
    • Oct 2006
    • 13626

    #1

    Team Fortress 2, Day of Defeat: Source and Half-Life 2: Deathmatch Updates Released

    Updates to Team Fortress 2, Day of Defeat: Source and Half-Life 2: Deathmatch have been released. The updates will be applied automatically when your Steam client is restarted. The major changes include:


    Source Engine Changes (TF2, DoD:S, HL2M)
    • Fixed an audio problem for Mac users
    • Added a new ConVar sv_shutdown_timeout_minutes
      • Forces a server to shutdown if it has been requested to do so, even if the server is not empty


    Team Fortress 2
    • Added new promo items
    • Fixed a crash in the class loadout panel for Mac users
    • Fixed a dedicated server memory leak when running Mann vs. Machine mode
    • Fixed tf_forced_holiday not properly forcing the holiday mode
    • Fixed an Mann vs. Machine exploit that allowed permanent ubercharge/critboost effects on non-Mann-Up servers.
    • Added missing style names for the Plutonidome, Sir Hootsalot, and the Bat Outta Hell
    • Fixed column header labels being clipped in the scoreboard
    • Fixed a dedicated server performance issue related to bots
    • Fixed an incorrect texture for the Jumper's Jeepcap
    • Fixed team colors for the Voodoo JuJu (Slight Return)
    • Updated the localization files
    • Updated cp_gullywash_final1
      • Fixed the large curved railing in the Blu Base to mirror the railing in the Red Base
      • Fixed Red Capture Point 2 to prevent capping through a wall behind the point



    More...
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