Natural Selection 2 - Update

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  • siosios
    g0d!
    Kung Fu Master
    • Oct 2006
    • 13626

    #1

    Natural Selection 2 - Update

    Balance
    - Evolving Onos eggs now requires three Hives instead of two. Onos eggs are a complex matter, and are a work in progress!
    - Reduced Onos armor by 100 (-8%, effectiveness vs. Exos and heavy weapons impacted less because armor).
    - Welder research time increased from 10 to 15.
    - Exo armor changed from to 300/390/480/570 to 400/460/520/580.
    - Welder rate reduced from 125/sec to 90/sec.
    - Reduced shadow step cost from 15 to 10.
    - Increased blink momentum to be close to build 220.
    - Increase start blink energy cost from 8 to 12.
    - Shift Hatch now creates 2 eggs, but costs 5 resources and has a 5 second cool down (was 1 tres per egg, no cooldown).
    - Increased trait structure (Shell, Spur, Veil) mature health by ~20%. Also increased their base health to be closer to their previous mature health.
    - Reduced spore research time from 90 to 60.
    - Hive build time increased from 150 seconds to 180 seconds.
    - Reduced Onos Gore range by 0.5 meters.
    - Added cooldown to shift hatch ability.
    - Lowered max healing on Crag.
    - Added minimum healing from Hives.
    - Changed combat timeout to 4 seconds.
    - Reduced mega regeneration (max regeneration is now 10 per second instead of 120).
    - Doubled ARC rate of fire (halved damage)

    Fix
    - Fixed bug where the server would leak memory under some circumstances.
    - The ghost Power Node no longer takes damage, fixes a problem where the Power Node could not be rebuilt after being destroyed in some cases.
    - Fixed rare bug where a Hive could become invulnerable if it was killed in the same frame as it finishes building.
    - Fixed sound bug causing ambient sounds in the world to not play correctly.
    - Fixed unbuilt shifts being able to generate eggs.
    - Fixed Exo and Mine tooltips.
    - Fixed regeneration effect showing up in combat.
    - Fixed the "filter modded servers" option not always working correctly in the server browser.
    - Fixed ARC targeting issues.
    - Fixed already recycled units still taking damage.
    - Added protection against speed hacking.

    Improvement
    - Added more loading screen tooltips.
    - Added a display to the server browser to show the number of servers in the list.

    Sdk
    - Added the ability to specify "passes" for build rules in the Builder to setup simple dependency relationships.
    - Added SoundEffectInstance:SetCoords() function.

    More...
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