Crusader Kings II Updates Released

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  • siosios
    g0d!
    Kung Fu Master
    • Oct 2006
    • 13626

    #1

    Crusader Kings II Updates Released

    2012-11-15: v1.08
    -----------------------

    MAJOR:
    - Added Nahua culture and Aztec religion

    MINOR:
    - Retinues no longer get free leaders
    - Liege levies raised via the province view are now raised in the selected province
    - You can now forbid your council from leading armies
    - Optimized succession calculation, which could cause massive slowdowns in big dynasties with many landed members
    - Intrigue plots vs barons or their courtiers can now include their liege's courtiers and other vassals
    - Fixed Scottish Schiltron building giving 10x defensive bonus to pikes
    - Fixed Dutch cultural retinue lacking pikes
    - Fixed an issue with AI strength calculations the first month after loading a game
    - A bit more randomness in the size of the rebel reinforcements in civil wars
    - The Pope now receives even less war contribution score in Crusades
    - Fixed a crash with a null war list in Province View and Diplomacy View
    - Mercenary regiments and Holy Orders will now automatically get a new leader when the old one dies
    - Less likely that the captain of a merc regiment gets reassigned to lead something else
    - Kingdoms no longer assimilate out of de jure empires that have no holder
    - Fixed a bug with not being able to move capital back to your title's preferred capital
    - The Imperial Reconquest CB now only works for the restored Roman Empire
    - The Imperial Reconquest CB no longer clears out all rulers under the title
    - Disbanding multiple selected units will never disband retinues if there are non-retinues in any selected unit
    - Liege levies will now disband if their owner is at war with the owner of the unit
    - Retinues no longer reinforce if their owner has no money
    - Diplo AI: Imprisoned vassals or below will always accept a demand for religious conversion, and go free from prison
    - AI: Much better at assigning flank commanders for important armies
    - AI: Less likely to go overboard with Crown Authority
    - AI: Not interested in Lower CA plots in irrelevant kingdoms/empires
    - AI: Fixed a bug with it not dismissing liege levies when done with them
    - Army AI: Fixed a bug with invasions not happening when they should
    - Ledger page with independent rulers now shows troops including retinues
    - Shift or Ctrl clicking buttons in Ruler Designer coat of arms designer now multiplies the frame change by 5 or 10
    - Fixed bug where byzantine unit pack was replacing all eastern europeans
    - Raising troops via raise all or raise on province will now merge units
    - Now allowed to ask to join tribal invasion wars
    - Fixed bugged altaic culture building modifier
    - Fixed the history of c_sodermanland
    - Fixed consistency issue with German characters name Philipp
    - Fixed faulty employment date for Robrecht van Gent
    - Fixed broken Ua Conchobair dynasty
    - Province of Bira no longer stays Orthodox for the entire game
    - Fixed bug where imprisoned underage rulers could kill their regents
    - Gave The Two Saltuks from Erzurum their correct names
    - Corrections to Phillip IV of France and many related characters
    - Sigrid Ylving no longer has the wrong mother
    - Fixed the deathdate of King Charles IV of France
    - Added missing Ecumenical Patriarchs
    - Fixed a bug where courtiers of landless characters would be listed in a weird location
    - Fixes and additions to various Frankish and Occitan dynasties
    - Fixes and additions to the Hunfirding dynasty
    - Missing marriages, mothers, children of Valdemar II and Erik V of Denmark added
    - Fixed a rare crash in 'on_siege_over'
    - AI: The independence faction does not present an ultimatum until it has at least 33% of the liege's strength
    - AI: De jure vassals of your culture and religion, except kings, will not start or join independence factions
    - Reduced the chance of massive rebel reinforcements for the Independence faction
    - Diplo AI: Mongols and Aztecs will no longer revoke titles off human players just for having the wrong religion or culture
    - Armenian, Georgian and Alan cultures updated with new names, name linkings and patronymics
    - Fixes to the County of Melgueil
    - Ingeborg Magnusdotter now has the correct gender
    - Sartag Khan now converts to Nestorianism instead of Orthodoxy
    - Corrections to the religion of several Zirid characters
    - A few Catalan name fixes
    - Changes and additions to the Godwin dynasty
    - Fixed a bug with Primogeniture when tracing back through the current holder's mother
    - Fixed a very rare crash with Holdings with no holder
    - Fixed an issue with inheritance by landless characters when there was no de jure vassal title they could take off the previous holder
    - Diplo AI: Much more careful about imprisonments
    - Imprisoning characters no longer affects their position in the line of succession
    - Fixed a bug with the event pictures on Mac and Linux
    - Added blinded trait to historically blind characters in the database
    - Added missing space to Armenian dynasty prefix and Irish male patronym
    - Byzantine, Armenian and Georgian character fixes and additions
    - Fixed wrong liege for Duchy of Champagne and County of Gevaudan at certain dates
    - Welsh/Hiberno-Norse Dublin character fixes and additions
    - New dynasty for the Kurdish Shaddadids, extended Mirdasid pedigree
    - On player agreement, the game now sends information to the Paradox backend when you start a game, containing the names of the DLCs and Mods you run (can be toggled with "dont_track_data = [yes/no]" in settings.txt)
    - AI: The leader of a claimant faction will no longer leave the faction in an elective realm where the claimant is currently the heir
    - AI: Fixed a slight bug where current heirs would not back claimant factions for themselves
    - Spymaster Scheme job has been overhauled and simplified
    - AI: Fixed an issue with the number of available galleys check
    - Fixed an issue with part of the de jure drift mechanic not being cleared on resign

    FOR MODDERS:
    - The criterion for determining who can lead troops is now determined by the allow trigger for 'job_marshal' (so women can now be modded to lead armies)
    - Added trigger 'is_adult'
    - Added trigger 'is_marriage_adult'

    2012-10-22: v1.07b
    -----------------------

    - Fixed an issue with broken portraits and other graphics on certain older graphics cards
    - Fixed a bug with Claimant Faction wars becoming invalid in Elective Realms
    - Fixed a bug where various Dynasty variables would not be correctly reset on resign, which could even cause crashes
    - Fixed the initial tech levels in the Nestorian and Miaphysite provinces
    - Fixed a crash bug in the religion view that could happen when your ruler's religion changed
    - Fixed a bug with Gavelkind succession in Empires where the holder also had many kingdoms
    - Fixed an issue where you could become independent by joining an independence faction war in another realm
    - Kurds now have access to the Persian cultural building
    - William the Conquerer no longer set as mother of three Breton characters
    - Fixed the history for c_aprutium
    - Fixed deathdate of character 161537
    - Fixes/additions to the Strathearn dynasty
    - Fixes to the counts of Malta
    - Fixed broken de Mello dynasty
    - Various additions/fixes to several English dynasties
    - Various additions/fixes to several German dynasties
    - Renamed duplicate Onega province
    - Added rulers to various Eastern pagan provinces
    - Spymaster can now use Scheme in provinces belonging to your liege's other vassals
    - Fixed hunting event to correctly apply to barons
    - Fixed an ugly "invalidated war" message showing messy trigger conditions
    - No longer possible to start or join Factions while in revolt against your current liege
    - Fixed an issue where a vassal revolt war could sometimes invalidate on mostly unrelated other revolts in the same realm
    - Fixed a glitch with the tooltip on the "Start a Faction" button
    - No longer allowed to start claimant factions for female claimants against Agnatic law titles
    - Fixed an issue with Protected Inheritance
    - Reduced size of all event pictures by 25% at no loss of quality
    - Muslim Jihads no longer possible before 1187
    - The title is now displayed correctly for Russian Grand Princesses
    - Some changes to the religious setup in the Levant

    2012-10-16: v1.07
    -----------------------

    MAJOR:
    - Faction System
    - Characters can have both a Plot and an Ambition
    - Retinue System support for the Legacy of Rome DLC
    - Orthodox and related religions have Autocephalous Patriarchs and the Pentarchy
    - Rebalanced Combat, with more focus on leaders and their traits. More leader traits.
    - Liege levies. You only raise levies from your direct vassals, and they are not directly connected to Holdings.
    - A number of self improvement Ambitions for characters
    - New religions: Miaphysite, Nestorian, Monothelite
    - Two new Bookmarks: The Alexiad and The Latin Empire
    - AI: Improved military AI
    - Major speed optimizations
    - Greatly reduced graphics memory load
    - Plugged some memory leaks
    - New events for characters with the lunatic trait
    - Spymaster's Discover Plots job has been renamed to Scheme, and now also affects faction membership
    - New icons added to all decisions

    MINOR:
    - Launcher now remembers DLC and Mod settings
    - Very large savegames can now be sent to clients in multiplayer
    - Now always allowed to move capital back to the traditional capital of your primary title (even if you've moved capital once already)
    - You now always need at least two kingdom titles to create an Empire
    - Fixed several bugs with Gavelkind and Primogeniture succession
    - Fixed some issues with the Supply Limit and attrition rules
    - It's no longer possible to place councillors in grayed out provinces
    - Many, many changes and fixes to the history database
    - Character View: Selecting an ambition now auto-updates the window
    - Added ticking war score to Claim All wars
    - Made the Seljuks pre-mobilized in 1066, like the English contenders
    - Added portrait tooltip about a character's religious head
    - Added code for locking Constantinople to the Emperor better
    - Adjusted the colors of some duchies and kingdoms, mainly in Eastern Anatolia
    - Fixed the ship unit position in Lake M?laren
    - Added "Foreign Conqueror" opinion modifier
    - Ormond is no longer a republic
    - Improved some trigger and event target tooltips
    - Fixed some issues with the "change succession law" CBs against secondary kingdoms
    - No longer allowed to press Muslim women's claims against anyone
    - No longer allowed to press other women's claims on _any_ titles against a ruler with Agnatic succession
    - Fixed a problem with law triggers in decisions
    - All casus belli event effects are now also initialized properly, so they can refer to laws
    - Characters in feudal realms will not flee to republics or theocracies when exiled
    - In republics, courtiers who are heirs to foreign titles can no longer be elected
    - Gave William the Conqueror three more castles at game start and adjusted the initial armies of all three contenders
    - The liege is now imprisoned when losing his or her primary title in a claimant war
    - When creating a new higher tier title in the game, your current laws will be copied (if it's not Duke-to-King)
    - When creating a new higher tier title that has never had a holder before, its holder history will be copied from your current title
    - Plot View: Fixed an issue where Vassal Decisions could be listed twice
    - Plot View: Fixed a bug with the tooltip on the Start Plot button
    - Fixed the tooltip for effects 'remove_title'
    - Fixed the tooltip for effects 'give_job_title'
    - Fixed some bugs with the 'spawn_unit' tooltip
    - Portraits: All characters are now bald if they wear the chain mail hood
    - 1066: Adjusted the traits of the main Saxon lords to like Eadgar the Aetheling a lot
    - The end game screen now shows the correct Komnenos dynasty shield
    - Added proper claims and ruler history for Tostig Godwinson
    - The loser in an invasion CB is now imprisoned by the winner if he becomes a vassal of the winner
    - Made the Varangian Guard better
    - Added tooltips to the Flank Leader selection view
    - Fixed a bug where children of Western ethnicity would not look it if of another culture
    - Fixed some bugs with graphical culture type of characters not correctly falling back to Western
    - The Golden Horde now receives slightly fewer reinforcements in the second event
    - Fixed a bug with the opinion penalty for destroying a title
    - Combat events no longer happens the first few days anymore
    - The Ambitions to have a son or daughter now increases fertility
    - Tweaked fertility effect on impregnation
    - Religious wars and Jihads/Crusades now reduce the Decadence for all successful participating Muslims
    - Tweaked some default message priorities
    - You now only get a Weak Claim on titles that have been revoked
    - You are no longer allowed to usurp titles from others in the same realm unless you have a Strong Claim
    - Fixed a bug where you could ask to join the wars of your liege's enemies
    - Muslim Invasion CB outcomes now also affect Decadence
    - Fixed a bug with the "Weaken Fellow Vassal" Plot, where the target could go independent when losing his last Duchy
    - Fixed an assymmetric hostility issue vs revolters of an ally of someone you're attacking
    - The "No Ambition" alert should no longer appear if there are no valid ambitions to pick
    - Fixed a bug with white text showing in some event windows
    - Fixed a bug where the AI could ask to educate children of vassals who were actually 'employed' by the vassal's Spouse
    - Fixed a bug in the portrait tooltip, where it did not always list the highest title a character was heir to
    - Fixed some issues with the wrong event frame being shown for some Knights of St John events- A liege no longers retains any imprison or revoke title reasons against rebel vassals when losing a civil war
    - Decadence revolts now only disband the earmarked regiments when they end- Fixed a bug making Holy Orders theocracies
    - Added missing clergy clothes for other graphical cultures
    - Fixed a bug with dead character portraits not looking correct when loading save games
    - Many new CoAs, courtesy of Txini
    - Fixed some glitches with the inheritance of Councillors
    - Fixed a rare bug with wars ending "inconclusively" just before they ended normally
    - Added more war invalidation explanations to the message
    - Slightly toned down the size of Decadence revolters
    - Pressing the claim of a dynasty member will now always vassalize him or her if possible
    - Fixed a bug with the tooltip for normal AND triggers
    - Titles are now also considered contested if a title de facto above them is contested
    - Tweaked Title Creation and Usurpation tooltips
    - Fixed a bug where revolters could remain in an ongoing uprising even after no longer being part of the realm
    - Crushing a major revolt now gives all direct vassal rulers a +25 opinion modifier of you for 10 years
    - When you White Peace revolters, they now get a 'Spared after Rebellion' opinion modifier of you, +25 for 10 years
    - Fixed a bug where a legitimized bastard would hate the parent for doing it
    - The Mongol reinforcements no longer arrive if the Horde has already been completely defeated
    - Fixed some issues with characters getting opinion modifiers of themselves
    - Added beard portrait scripts
    - Added missing string about not being able to revoke the last Temple Holding off your own religious head
    - Fixed two bugs with landless Mongols not declaring war
    - Claimant Wars: if the claimant is a bishop or mayor, those titles are now lost on success
    - Wars over titles are now more likely to give the title capital to the claimant
    - No longer possible to declare depose liege, or claimant wars on liege while the liege or above is himself in revolt
    - Fixed a bug where vassals could nominate successors for secondary duchies or below
    - Made the basic "Recently Conquered" tax penalty more severe, so it cannot be offset by tech, etc
    - A ward who is at war with his or her guardian now automatically returns home
    - Fixed an issue with the automatic removal of inappropriate scripted traits from underage historical characters
    - Independent kingdoms with a king that controls their entire de jure area can now break out of de jure empires
    - No longer possible to employ Holy Orders while excommunicated
    - Fixed a bug with the tooltips for triggers 'lower_tier_than' and 'higher_tier_than'
    - You no longer pay maintenance for Holy Orders if you're in a justified war, even if you're also in another type of war
    - Fixed an issue where you could not grant titles to vassals which you could not formally create
    - Gave most mercs and holy orders a base culture
    - Ensured that merc and holy order leaders are always of the right culture and religion
    - Slowed down event '39500' which automatically converts counties to Islam
    - Fixed a bug where you could move your capital again after a reload
    - Fixed a bug where a landed spouse who is the councillor of another ruler would not give you that attribute bonus
    - The Excommunicate diplo action is no longer shown for excommunicated characters
    - Fixed an issue with granting titles including lower not fully working if the target becomes independent from you through the action
    - Blocked Agnatic-Cognatic succession for Hordes
    - Horde type culture rulers cannot have Cognatic or True Cognatic succession laws
    - Improved kingdom division on inheritance kingdom split
    - Fixed a bug with characters not knowing of their own plots
    - Fixed a bug with the de facto liege of titles after revocation
    - Fixed a bug with the succession bethrothal icon not showing
    - Fixed a bug allowing you to assign too many wards to a guardian
    - Boosted the effect of the Chancellor's Improve Diplomatic Relations job
    - Corrected many spelling mistakes
    - Added a notification event when a character is killed in battle
    - Both sides in a siege now see the effects of triggered siege events
    - The event where a vassal offers guardianship now shows which child will become the vassal's ward
    - Fixes to the Christian and Muslim tournaments
    - Famous Muslims who join your court now have dynasties and improved stats
    - Scottish names are now English instead of Gaelic, whereas before they were a mixture of both
    - Russian duchies are now called grand principalities, and their rulers are referred to as grand princes
    - Fixed the event where the Hashshashin go after the Mongol leader
    - Revised Combat tooltips
    - Muslim Heavy cavalry now use CoA colors on their flags rather than the christian flag
    - Revised cultural building modifiers
    - Added a global supply limit modifier that increases with tech
    - Ruler Designer now handles culture different from ethnicity
    - Loading screens and flags now look a bit better
    - Fixed issue with special characters in find title box
    - Flanks will now pick tactics even if they have no leader
    - You are no longer allowed to build in settlements held by someout outside your realm or by someone you are at war with
    - Fixed some trigger tooltips that looked bad
    - Added the winners of the AAR contest as characters in the game
    - AI: Smarter about heir nomination when having multiple kingdoms (to keep them together)
    - AI: Fixed bug with silly Muslim handing out of titles
    - AI: Baron tier and landless characters now get a complete AI when they have raised units on the map
    - AI: Fixed an issue where it could spam a player asking to become a vassal
    - AI: Holy Orders should no longer run off to help others if they are already "hired"
    - AI: Will always accept guardians for childen offered by the Regent (and won't have them replaced on its own)
    - AI: Improved passing of demesne laws
    - AI: Should now want to revoke a Castle Holding when the primary holding in a County is NOT a Castle
    - AI: Prevented some stupid placing of the Chancellor to fabricate claims
    - AI: Vassals will no longer spontaneously declare war on their liege to depose him or take a title off him (these things are now faction based.) The only time they might declare war on their own is to create a succession crisis.
    - AI: Improved handing out of counties if it's over the demesne limit
    - AI: Will now execute "vassal decisions" (like blinding and castrating prisoners)
    - AI: Will now switch Guardian for children if appropriate (wrong religion or culture)
    - AI: Will not disband free galleys (from event effects)
    - AI: Fixed some bugs with turning betrothals into marriages
    - AI: More careful with title usurpation and the cost in gold
    - Diplo AI: Fixed a bug with "divine blood" marriage calculation
    - Diplo AI: Does not care about Matrilineal marriage factors if both parties are from the same dynasty
    - Diplo AI: Children in other realms will now still accept education offers from their own parents
    - Diplo AI: Fixed a bug with borked marriage proposals and spamming
    - Diplo AI: Less aggressive about revoking titles (requires a worse opinion or religious enmity)
    - Diplo AI: Will now break betrothals that won't be accepted anymore
    - Diplo AI: will not revoke titles while under a regency
    - Diplo AI: Early surrender now possible with Muslim invasion CBs. Defender more stubborn.

    FOR MODDERS:
    - IMPORTANT: Added 'inherit_chance' to traits, replacing 'congenital'
    - The 'replace_path' bug is now fixed for real
    - Added 'effect' character history command. It's like an event option that's run for the character at game start.
    - Fixed a bug with 'immortal' traits and sex appeal
    - Added trigger 'leads_faction'
    - Added trigger 'faction_power'
    - Added trigger and effect 'any_faction_backer'
    - Added trigger 'completely_controls = [title]' (I or my vassals hold everything in it)
    - Added trigger 'revolt_distance'
    - The 'ai_will_do' clause in Decisions is no longer binary (the value determines the MTTH)
    - Fixed an issue with law triggers in the 'ai_will_do' field of decisions
    - Added trigger 'in_faction'
    - Added trigger 'war_title'
    - Added trigger 'defending_against_claimant'
    - Added event targets 'supported_claimant' and 'supported_claimant_title'
    - Added 'set_parent_religion' effect
    - Can now create Lowborn characters with the 'create_character' effect
    - Fixed a bug with scripted attributes in the 'create_character' effect
    - Fixed a bug in the 'conquest_culture' trigger
    - Added 'is_conquered' trigger
    - Added event targets 'heir_under_seniority_law' and 'heir_under_primogeniture_law'
    - Added trigger 'any_claimant'
    - Added 'from_potential' trigger to decisions (vassal and dynasty decisions only)
    - Added event effect 'add_spouse_matrilineal'
    - Added 'opinion_diff' trigger
    - The event targets 'owner' and 'holder_scope' are now the same and work on both titles and provinces
    - Added event effect 'copy_title_history'
    - Added event effect 'copy_title_laws'
    - Fixed a bug with trigger 'is_landed = no'
    - Fixed a bug in the effect 'spawn_unit' with the 'match' argument
    - Can now set a specific leader in the effect 'spawn_unit'
    - Fixed a bug in trigger 'de_jure_liege_or_above'
    - Fixed a bug in trigger 'de_jure_vassal_or_below'
    - Fixed some bugs with the 'set_name' effect
    - The 'set_name' effect can now change the name of titles
    - Added 'capital' effect
    - Added 'province_capital' effect
    - Added effect 'participation_scaled_decadence'
    - Added trigger 'num_of_faction_backers'
    - Added trigger 'race'
    - Added trigger 'graphical_culture'
    - Fixed a bug with event name spaces not working in 'events' fields in On Actions
    - Fixed a bug with event name spaces not working in 'events' fields in Job Actions
    - Added 'divine_blood' marriage opinion modifiers
    - Added more gradual Attrition Defines
    - Added 'secondary_graphical_culture' to cultures and culture groups (a fallback option, when not having certain DLCs)
    - Added trigger 'has_earmarked_regiments'
    - Added 'earmark' argument to the 'spawn_unit' event effect
    - The 'disband_event_forces' effect now takes an earmark argument
    - Added trigger 'diplomatic_immunity'
    - Added effect 'diplomatic_immunity'
    - Exported PORTRAIT_MID_AGE_THRESHOLD, PORTRAIT_OLD_AGE_THRESHOLD, PORTRAIT_ADULT_MALE_AGE_THRESHOLD and PORTRAIT_ADULT_FEMALE_AGE_THRESHOLD to defines
    - Exported AGE_OF_MARRIAGE to defines
    - Ported the last old defines to lua
    - Added SeaZone province text promotion
    - Added PrevPrev text promotion
    - Added trigger 'is_tribal_type_title'
    - Added trigger 'has_horde_culture'



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