Endless Space Update Released

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  • siosios
    g0d!
    Kung Fu Master
    • Oct 2006
    • 13626

    #1

    Endless Space Update Released

    1.0.60
    CHANGES AND ADDITIONS
    - The tooltip of factions traits that unlock technologies now display the corresponding technology's tooltip rather than a specific one
    - Add notifications when:
    + A cease fire has been finished
    + A contract has been canceled because of a lack of resource or dust
    - Boost the weight on Gravitation Manipulation because the AI never researched it, or too late
    - Changed how AI chose battle cards
    - Changed title in battle report to lower misunderstanding on damage calculation
    - Modified the priority on all the other descriptors related to the defense in order to only affect the initial value with the game speed factor
    - Added a speed factor for the hero arrival (25, 50, 75) and the colony conversion (15, 30, 45)
    - Changed defense depending on influence zone:
    + neutral: 30 per population -> 10 per population
    + under enemy: 24 per population -> 5 per population
    - Locust point are now progressing depending on the game speed:
    + Slow: x0.5
    + Normal: x1
    + Fast: x2
    FOCUS ON MULTIPLAYER FIXES
    - Fixed a bug when joining on the fly was able to cause a desync when an empire had a cloned hero
    - Fixed a bug when the parameters used to compute the population growth weren't properly initialized by remote players that joined on the fly (when playing in fast or slow)
    - Fixed a bug when sometimes, by joining on the fly, the star system influence was a source of desync
    - Fixed a bug in the construction queue (multiple unique planetary improvements of the same category)
    - Fixed a bug where the battle card retreat (when played by an AI) caused an assert and a desync
    - Updated the way fleets and ships are identified to guarantee each fleet has a unique identifier
    - Revamped game states to improve the synchronization between players
    - Improve simulation calculations sorting to avoid desync when joining on the fly
    - Fixed a game state sync condition that caused the game to freeze under certain circumstances
    - Fixed a copy/paste mistake in fleet merging
    - Added a Hero ID sort in case of Hero Level equality in fleet merging
    - Fixed conversion issues
    - Fixed updating data simulation
    - Fixed initialization of influence zones of home systems
    - Fixed latency issues
    - Fixed GUI that temporary duplicates/instantiates objects
    - Fixed game speed management with game events
    - Fixed an issue where the pool of heroes was deleted on the host side when a player joined on the fly
    - Fixed a desync which occurred when leaving the session after hiring all available academy heroes
    - Fixed an issue where battle cards consuming dust caused an assert (and infinite turn ending) when they were played by the defender
    OTHER FIXES
    - Resource exchanges weren't canceled even if the instigator didn't produce the required resources (after a system loss for example)
    - Contracts with a cease fire weren't destroyed after the cease fire end
    - Some overlapping and debug texts have been corrected
    - Updated description of Legendary Heroes/Micromanagers faction traits according to effect
    - Corrected a Path bug on Unique Sower Improvement
    - Update battle cards: Nano-repair/adaptive strategy/short circuit/EMP to match descriptions
    - Fixed an issue where interactive events effects could be applied twice when loading the auto save generated just after the appearance of this kind of event
    - Systems with an AI attributed to them will have an empty queue
    - Fixed an issue where the event that adds an anomaly on planets could add many different anomalies on the same planet
    - Fixed an issue where the random values that allow the pirate fleets to spawn were the same each turn

    1.0.49
    FIXES
    - Fixed an issue where the cease fire situation was never-ending.
    - Fixed an issue and possible exploit concerning contracts management and cancelation.
    - Fixed the effect of a lag which enabled the player to unqueue the same unique constructible several times in MP.
    - Fixed the effect of a lag which enabled the player to buy more construction than it can afford in MP.
    - Fixed an issue where unique planetary improvements from different planets were not correctly handled in construction queue in MP.
    - Fixed an issue with the Italian localization where CR were replaced by "_x000D_"
    - Fixed some other issues of GUI and localization.
    - Fixed the achievement "cultural assimilation" and "there can be only one" to work with custom factions.
    - Fixed an issue where heroes assigned to destroyed fleets weren't properly unassigned when loading a saved game.
    - Fixed an issue when launching a manual battle including a fleet with some ships that have just been destroyed in a previous battle.

    1.0.46
    CHANGES AND ADDITIONS
    - Added some italian localization texts.
    - Changed the effect of the Temple of the First Principle to be "+10 def per pop on system".
    - Small balance of AI in construction of some buildings.
    FIXES
    - Fixed an issue when using the Emergency Shelter battle card in auto-resolution of combat.
    - Fixed an issue with Unique Horatio achievement (Galactic Sardines) which was not unlocking itself properly.
    - Fixed an issue with 1000 industry achievement (Massively Mass Production) which was not unlocking itself properly.
    - Fixed an issue during 2 successive battles when the first encounter destroyed one ship of the fleet but this destruction wasn't properly performed before the begining of the second battle and caused an assert.
    - Fixed some text issues.

    More...
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