Counter-Strike: Global Offensive Update Released

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  • siosios
    g0d!
    Kung Fu Master
    • Oct 2006
    • 13626

    #1

    Counter-Strike: Global Offensive Update Released

    Release Notes for 3/7/2013

    [MISC]

    - Dedicated servers hosting workshop maps now record previously hosted collection information. This allows workshop servers to keep operating when steam servers are down.
    - Old versions of workshop maps now properly remove themselves from disk when the map gets renamed.
    - If a server is running a map group and has mp_endmatch_votenextmap set to 1, players vote for the next map at the end of the match

    - Fixed a regression where leaderboards were sometimes not getting updated for classic competitive mode.
    - Added concommand tv_time_remaining that prints how much time is remaining to the broadcast after the match has ended. This provides admins a method to confirm that the broadcast is complete before changing the level.
    - Round backup files now correctly strip workshop path when expanding %map% pattern token.
    - Round backups now correctly restore player team assignments even when restoring backup from other match half or from halftime.
    - Round backups support restoring match in overtime phase.
    - mp_warmup_end can now only be called if in warmup.
    - Team changes in warmup now take effect immediately.

    [ TOURNAMENT ]

    - Added built-in game rules for resolving tied tournament matches in overtime periods.
    - Overtime convars:
    - mp_overtime_enable ( default 0 ) - match will go to overtime if tied in regulation time.
    - mp_overtime_maxrounds( default 6 ) - sets number of rounds for overtime, teams switch sides halfway through the overtime.
    - mp_overtime_startmoney( default 10000 ) - sets starting money for each overtime half.
    - mp_overtime_halftime_pausetimer - when enabled will turn on another convar mp_halftime_pausetimer after tied regulation time and after each overtime half which would require match server admin/bot to set mp_halftime_pausetimer to zero when teams are ready to proceed.

    More...
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