Don't Starve Updated

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  • siosios
    g0d!
    Kung Fu Master
    • Oct 2006
    • 13626

    #1

    Don't Starve Updated

    Update Notes - March 12th

    NEW FEATURES:
    -Rain comes during the summer to ruin your fires and dampen your spirits. Watch out for lightning strikes!
    -Sandbox custom mode sliders are all unlocked. You can make the game really, really hard now.
    -Pathfinding works over long distances.
    -Day length changes throughout seasons
    -Modders can now bring up an interactive lua console with the ~ key

    ADVENTURE MODE:
    -Put in very rough sketches of the actual adventure levels. It’s very rough at this point, and the ‘story’ bits are missing, but the basic structure is in place.
    -Added lots of little setpieces using new objects that try to impede your progress.

    NEW CREATURES:
    -Clockwork Knight
    -Merms
    -Guardian Pigs

    NEW ITEMS TO BUILD:
    -Drying Rack and Jerky
    -Honey Poultice
    -Gunpowder
    -One Man Band
    -Purple Gem
    -Fire Staff
    -Shadow Manipulator
    -Rainometer
    -Umbrella
    -Ham Bat

    NEW STUFF IN THE WORLD:
    -Mushrooms (3 kinds)
    -A bit of Maxwell ground is starting to creep into the world around some Teleportato parts
    -Pig Torches
    -Killer Bee Hives
    -Variant Berry Bush
    -(In)sanity obelisks that block areas when you are (in)sane
    -Hound Mound
    -Now two types of ponds - frog ponds and mosquito ponds
    -Marble pillars
    -Evil flowers and petals
    -Gears
    -Nitre
    -Eggs
    -Carpet Flooring
    -Marble Tiles
    -Treeguards drop special, magical wood that is used in some recipes

    TUNING:
    -Magical recipes have mostly been moved the Shadow Manipulator
    -Icebox now require Gears to create
    -Tallbirds spawn more often
    -Ponds freeze in the winter, and stop spawning things
    -Beefalo mating season is shorter, and there are fewer babies
    -Ranged weapons actually shoot projectiles
    -Health and Sanity effects of foods have been reduced (you restore these by other means now)
    -Monster meat perishes faster
    -Blow dart causes more damage
    -Graves have gems, gears, and nightmare fuel in them sometimes

    BUG FIXES:
    -You can kill small creatures directly in your inventory / toss them into fires
    -Season onsets work better in Adventure mode
    -AOE attacks cause area damage even if the targeted hit misses
    -Deerclops can not be stunlocked, and doesn’t panic when he is lit on fire
    -Koalefants can no longer fly across water when you aren’t watching
    -Koalefant tracks point more accurately in the correct direction
    -Attempting to store a weapon in Chester no longer attacks him
    -Chester follows through wormholes when using a backpack
    -Right click an equipped tool with another item no longer destroys the tool
    -When wilson uses up a tool, he automatically equips a replacement if one is available
    -You can no longer light Beefalo (or other creatures) on fire by using a torch on them
    -Mandrakes get picked up properly when using Spacebar



    More...
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    |W0rd|SexualTurtletara420ת/ύ: Hey there daddy..

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