Arma 3 Alpha Update Released

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  • siosios
    g0d!
    Kung Fu Master
    • Oct 2006
    • 13626

    #1

    Arma 3 Alpha Update Released

    DATA
    • Showcase SCUBA:
      • More forgiving alarm threshold
      • Added more hints
      • Improved scenario endings
      • More rockets for the launcher added

    • Showcase Helicopters:
      • Performance optimizations
      • Few minor tweaks

    • Showcase Vehicles:
      • More forgiving alarm threshold
      • Few minor tweaks

    • MP: Escape from Stratis
      • Fixed: Mission success after resuming game
      • 'Combat Get In' module added
      • Respawn time is now 30 seconds (was 120)
      • Improved mission endings
      • New task appears when both choppers on the airfield are destroyed
      • New mission ending "all boats and helicopters destroyed"
      • Warning hint pops up when the group leader is AI controlled
      • Patrolling Ka-60 Black now unloads troops when under fire
      • More enemies at the airfield
      • Some new map locations populated

    • MP: Headhunters
      • "Exfiltrate" task is now set as current after all targets are eliminated
      • The mission will now end when either all players are near the exfil marker or in a boat
      • 'Combat Get In' module added
      • Possible respawn desync in multiplayer fixed

    • New scenario ending screen added
    • Task notification visuals improved
    • Seagull in "BIRD", "GROUP" and "SIDE" respawn replaced by a basic spectator camera
    • Scenarios-button now always available, even when there's no content
    • Added more entries into Field Manual
    • Compass and watch re-sized
    • Ka-60 minigun now rotates
    • Ka-60 doors and glass made correctly penetrable
    • MH-9 passengers can now see the tail
    • Helicopter weapons tweaked
    • Class names for Ifrits changed to be the correct ones
    • Alamut and MX SW now have correct icons in command menu
    • Countermeasures now stored in one magazine per vehicle
    • Correct Alpha Lite logo in splash screens added
    • Most windows in houses are now destructable
    • Static weapons should be more durable, shouldn't be targetable by guided missiles and shouldn't be flippable by user action when destroyed
    • Added more camoflage selections for vests and helmets
    • Red faction uniforms have proper class names
    • Changed priorities in action menu
    • TRG iron-sights remodeled after feedback
    • Collimator sights are now default primary on combined optics (Ctrl + RMB is the default switch)
    • Camera shake on 6.5mm ammunition removed
    • Server browser UI overlapping fixed in some places
    • Squad URL is no longer automatically upper-cased (and thus broken)
    • Editor loading took long when using MX rifles - fixed
    • Added freelook in vehicles via default option
    • Correct tracer colors have been distributed among factionsFish should be less inclined to travel on land

    ENGINE
    • Shadow improvements implemented
    • Improved network performance (vehicles are no longer lagging as much)
    • Fixed several game crashes
    • Fixed synchronization of cargo poses in MP
    • Fixed various inventory-related bugs and crashes
    • Improved vehicle collisions
    • Grenades can no longer be thrown under water
    • Fixed airplane / helicopter camera shakingDefault and Development versions have different numbering to prevent incompatibilities in multiplayer




    More...
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