Eador: Masters of The Broken World - Update

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  • siosios
    g0d!
    Kung Fu Master
    • Oct 2006
    • 13626

    #1

    Eador: Masters of The Broken World - Update

    Patch Notes for Eador: Masters of the Broken World (May 7th)

    Version 1.06

    A new update is now available for download. Here are the 1.0.6 patch notes:

    ? Improved HUD for units on the tactical map.
    ? The way unit speed animation changes has been improved.
    ? Optimized tooltip display for mouse cursor movement.
    ? Improved support of displays with 768 vertical pixels resolution.
    ? Fixed ‘Lighting change’ mode functioning.

    Multiplayer:

    ? Mistiming problems fixes.
    ? Fixed disconnection problems between the server and the game’s client in a multiplayer game and in the lobby.
    ? There are now two game modes in multiplayer:

    1) ‘Advanced’ mode ? number of points depends on the number of played games and achieved victories;
    2) ‘Classic’ mode ? every player has an equal number of points (1000 at the moment).

    ? Added icons for player statuses: ‘Player is looking for an opponent’, ‘Player is in the game’.
    ? Added information display of other players’ spent points.
    ? Updated prices for units, spells and items.
    ? Improved chat.

    List of Fixed Bugs:

    ? ‘Endless siege’ bug.
    ? Berserk barbarian animation caused the game to crash.
    ? Selected building is not correctly highlighted in the city screen.
    ? Effects bug of ‘A portal to Chaos’ event.
    ? Battle starts before some of the dialogues are over.
    ? Capitals generating on neutral terrain types.
    ? AI controlled hero doesn’t attack the castle’s garrison while it’s under siege.
    ? Delays in selection, giving orders and showing tooltip for units.
    ? Problem with necromancy skill and hero information display after the battle.
    ? Inability to sell an item in some cases.
    ? Bug that caused heroes to receive new skills and parameters earlier than intended.
    ? Attack of the enemy castle with no units in the garrison.
    ? Bug with provinces capturing where defenders could become guards in some cases.
    ? Karma transfer from the shard map to the astral.
    ? Killing a skeleton during a battle could cause the game to crash.

    More...
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