Eador: Masters of The Broken World - Update

Collapse
This topic is closed.
X
X
 
  • Time
  • Show
Clear All
new posts
  • siosios
    g0d!
    Kung Fu Master
    • Oct 2006
    • 13626

    #1

    Eador: Masters of The Broken World - Update

    Patch 1.1.2 notes (June 2

    ? Added diplomatic interactions with other Masters.
    ? Added alchemy (turning gold to gems and vice versa).
    ? Changed and improved unit information screen.
    ? Added new achievements.
    ? Fixed and improved Phoenix unit model.

    Fixed:

    ? Untimely recalculation of troops’ mobility after constructing the buildings that increase it and using ‘Fair Wind’ ritual.
    ? AI spending money and advancing ineffectively.
    ? AI building three shipyards in one province.
    ? AI not hiring an army while exploring a province with a garrison for a long time.
    ? AI not building outpost while having access to fort.
    ? Spell efficiency algorithm for AI. Heroes used to learn not the most powerful spells which resulted in development lag of Wizard and Commander.
    ? AI heroes not always learning new skills on level up.
    ? Acquiring too much experience during sight exploration with a hero meeting Spirit of Knowledge.
    ? Ritual not being displayed with fog of war on and being displayed with it off.
    ? Lack of increase in the price for missing resources during items purchase.
    ? Bonuses for units with knowledge of dead lands and desert not working.
    ? Game crash caused by quest checking after finished battle and dialog display for heroes under AI control.
    ? Game freeze during turn ending caused by AI hero’s item equipment.
    ? Rare game crash caused by map generation and exiting the game.
    ? Incorrect award display for victory on the Arena.
    ? Rare game crash on exiting city screen caused by hero’s unprocessed dialogs from previous shard.
    ? Too strong province guards on early campaign stages.
    ? Bug causing heroes to be stuck in a province due to AI player using a ritual that triggers an event.
    ? Injury animation for Executioner unit.
    ? Blinking of ‘Cancel’ and ‘Change’ buttons in the city screen.
    ? ‘Attack Shard’ window’s tooltip covering functional buttons.
    ? Game’s icon disappearing from Alt-Tab menu in Windows Vista, 7 and 8.
    ? Improved creation and removal mechanism of the render’s context.
    ? Possible game crash with the ‘Incomplete draw buffer’ error.
    ? Possible game crash caused by changing graphic settings.
    ? Possible game crash caused by launching the game on several Intel video cards.
    ? Disconnect in multiplayer caused by a match being inactive for a long time.
    ? Commander that uses some of Scout’s skills can now shoot with crossbow.
    ? Synchronized attack and animation for Centaur, Ballista and Catapult units.
    ? Removal of one fragment of the castle’s wall during its assault.
    ? Interface elements for provinces that aren’t bordered with player’s not being displayed with Fog of War off.
    ? Game freeze caused by pressing Escape button in the city screen.
    ? Bonuses for mixed skill sets of Commander not working properly in some cases.
    ? Reduced sound volume prior to and after a battle.

    More...
    ------------------------------------------------

    |W0rd|SexualTurtletara420ת/ύ: Hey there daddy..

    ------------------------------------------------
    \\\ ///
    ( @ @ )
    .....o00o.(_).o00o.....


    ------------------------------------------
Working...