Rogue Legacy Update Released

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  • siosios
    g0d!
    Kung Fu Master
    • Oct 2006
    • 13626

    #1

    Rogue Legacy Update Released

    Rogue Legacy v1.0.10

    Major Changes:
    - Back up saving Re-enabled. If the game fails to load properly, it will automatically attempt to load a back up save file.
    - Game will announce an error if it fails to save your game 3 times in a row.

    General fixes:
    - Fixed bug where the game would crash on people who had set their OS language settings to Turkish.
    - Numpad now configurable in key bindings list.
    - Trait Tourettes changed to Coprolalia
    - Typo fix for Alektorophobia.
    - Fixed exploit with invulnerable assassin.
    - Fixed bug where saves no longer worked if you ran game with an argument passed in the command line.
    - Fixed bug where Special class could lose their special spell when getting a new spell.
    - Fixed Boss sfx not being adjusted by SFX volume settings.
    - Fixed carnival exploit with special class.
    - Fixed Final boss fight making player clip through wall during cutscene in special places.
    - Fixed special class having no spell delay.
    - Fixed exploit with Barbarian special destroying all targets in carnival room.
    - Fixed bug where game would sometimes crash when exiting outside entrance.
    - Dragon armor bug fix. Armor raised from 68 to 78.
    - NG+ Difficulty raised slightly.
    - NG++ Difficulty raised significantly.
    - Down Strike Up text updated.
    - Mage INT bonus reduced from 1.35x to 1.3x
    - Fix 1x2 map with barrels letting player jump out of the world.
    - Fix 2x3 map block spawn bug.
    - Typo fixes in skill tree (assassin, miner, etc)
    - Time stop mana drain tic rate raised from 7 to 8.
    - Red teleporter random crash bug fixed.
    - Fixed bug where Ice and Fire wizarsd projectiles would die in their hands if you ran into them.
    - Dying death crash bug fixed.
    - Fixed bug where game wouldn't load properly if Game Config was empty.
    - Security check to make sure game doesn't crash on RunGameOver
    - Fixed bug where potion up and downstrike up descriptions were not updating properly.
    - Min mana and health capped at 1. You can no longer go into the negatives.
    - Fixed bug where hazards could deal 0 in special circumstances.
    - Fixed bug with projectiles sometimes being fired backwards.
    - Fixed bug where equipping blood equipment would screw up HUD in blacksmoith screen.
    - Fixed bug with last boss where you could take damage if you were in a bad position when you beat him.
    - Fixed bug with last boss and time stop.
    - Disabled all Class Skills in carnival room.
    - Fixed bug with mana loss appearing if crowstorm was cast in an empty room.
    - Dwarf holes removed in 2x2 room.
    - Last boss now drops less mana potions.

    More...
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