Crusader Kings II Update Released

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  • siosios
    g0d!
    Kung Fu Master
    • Oct 2006
    • 13626

    #1

    Crusader Kings II Update Released

    2013-07-04: v1.103
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    INTERFACE:
    - Fixed incorrect AI reasoning text string "X is my lover"
    - Fixed a tooltip bug in the effect 'gender_succ'
    - Corrected some text bugs
    - It is no longer possible to start building Theodosian walls outside of Constantinople
    - Wikipedia links should now work on linux

    GAMEPLAY:
    - Changed the way levies reinforce (to fix a rounding bug.) This will overall reduce levy reinforcement rates a bit.
    - Tech spread no longer gets stuck at 5
    - Patricians with no landed holdings now correctly get some random courtiers (which they can, for example, marry)
    - Euboia is no longer "Ocean" terrain
    - Westfriesland is no longer "Ocean" terrain
    - You can no longer become a truce breaker from failed imprisonments or title revokations, or wars from events, plots or factions
    - 867: Gave Almos, the ruler of the Magyars, and his son Arpad scripted traits
    - 867: Slightly strengthened the initial Magyar army
    - Kingdoms with a king can now also de jure drift into empires
    - Independent kingdoms can no longer drift out of their de jure empires
    - Added Zoroastrian Crusade target weights to appropriate titles
    - Human played vassals of the Magyars now get to keep their Ukrainian lands when Hungary forms
    - Added level three Castle Fortifications to Constantinople
    - Boosted the heavy infantry morale bonus given by the Aztec Jaguar Warrior Lodge
    - Fixed a crash with deleted characters in a title's previous holder list
    - The Seljuks now appear a bit further south, in Dashhowuz rather than Kyzylorda
    - Fixed a bug where creating a kingdom or empire would not always initialize Crown Laws correctly
    - Fixed raised armies being counted twice for max troops calculations used by some interfaces and some AI calculations
    - Fixed an issue with save game corruption after loading a game and saving before unpausing

    AI:
    - Fixed a bug where patrician AI would go braindead for a long time after resign/reload
    - Fixed an issue where, in many cases, under Gavelkind the AI would not create a second duchy even to form a kingdom
    - Fixed a bug in the diplo AI where it would consider other lowborn characters to be its own dynasty
    - Tweaked cross-religion Pagan marriage acceptance



    More...
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