Left 4 Dead 2 - Update

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  • siosios
    g0d!
    Kung Fu Master
    • Oct 2006
    • 13626

    #1

    Left 4 Dead 2 - Update

    An update has been released for Left 4 Dead 2.

    General:
    - Fixed loading screen showing placeholder text when playing mutations.
    - Fixed a bug that always allowed Special Infected to spawn when a mutation was active.
    - Fixed an out-of-range volume setting for one of Nick's lines.
    - Fixed missing Russian audio in The Passing
    - Fixed missing localized audio in No Mercy
    - Improved stability when using hybrid graphics on Bumblebee

    EMS Scripting:
    - "ClearedWandererRespawnChance", percent chance (0-100) that cleared nav areas will get re-populated with wanderers.
    - "Convars.GetClientConvarValue( cvar name, entindex )"
    - "Convars.SetValue( cvar name, value )". Only server cvars can be set from script.
    - player.IsDying()
    - player.IsOnFire()
    - player.Extinguish()
    - Support for mode-specific population scripts, of the format "population_". New population names will be merged with the base script, matching population names will override the base script.

    More...
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