Team Fortress 2 Update Released

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  • siosios
    g0d!
    Kung Fu Master
    • Oct 2006
    • 13626

    #1

    Team Fortress 2 Update Released

    An update to Team Fortress 2 has been released. The update will be applied automatically when you restart Team Fortress 2. The major changes include:

    • Added a new startup music track from Expiration Date
    • Fixed projectiles causing teleporter exits to detonate
    • Fixed the Huntsman not firing after being charged in the air and landing on the ground while using cl_autoreload
    • Fixed teammates blocking the removal of sappers when using the Homewrecker, Maul, and Neon Annihilator
    • Fixed a bug with the Gloves of Running Urgently that increased the marked for death time to 5 seconds instead of 3
    • Fixed a bug related to orphaned marked for death particles
    • Updated the target ID to be hidden while taunting
    • Updated the Bolt Boy to have two styles like the Bonk Boy
    • Updated the equip_regions for the Bonk Boy and the Bolt Boy
    • Updated the materials for the Boo Balloon
    • Updated pl_cactuscanyon
      • Added stage 3
      • Limited Red flanking route near cliff to Blu spawn in stage 1
      • Added health and ammo inside underpass by Blu spawn in stage 1
      • Adjusted spawn times in stage 2
      • Adjusted health and ammo packs


    • Updated rd_asteroid
      • Mode changes
        • Updated HUD layout
        • Fixed a bug that would prevent players from picking up the reactor core
        • Teams will now spawn 70% faster if their C robots are dead

      • Map changes
        • Fixed unbalanced ammo kits in Blu base near the vault
        • Added flashing light in the vault that will activate when a player is stealing points
        • Added larger one way glass windows to spawn exit doors
        • Added small ammo pack to top of the stairs at the cave exit
        • Shortened length of pipes in vents that require players to crouch
        • Increased track length for A robots. This is to provide more angles of attack.
        • Extended flat area near left spawn exit for Engineers to build teleporters
        • Lowered the health for the A robots from 500 to 300
        • Fixed a bug where the power supply would not disable the flashing alarms when it was captured



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