Ok, siosios and the rest of the n/u community. I just finished the Dodgeball funround script and I hope that it can be used.

This time is makes it to where when the flashbang detonates, it removes all "blindness" basically. It sets your flashbang amount to 925 and your health to 1. It removes your money, armor, and weapons (all but flashbang).

Sios - could you edit it and put the dodgeball sound code line in there, too? It's funny.. Put it like in the event round start. TY

Enjoy.

-sutt0n

Code:
event round_start
{

	//Remove all weapons
	es_fire event_var(userid) weapon_glock kill
	es_fire event_var(userid) weapon_usp kill
	es_fire event_var(userid) weapon_compact kill
	es_fire event_var(userid) weapon_deagle kill
	es_fire event_var(userid) weapon_elite kill
	es_fire event_var(userid) weapon_fiveseven kill
	es_fire event_var(userid) weapon_p228 kill
	es_fire event_var(userid) weapon_m3 kill
	es_fire event_var(userid) weapon_xm1014 kill
	es_fire event_var(userid) weapon_tmp kill
	es_fire event_var(userid) weapon_mac10 kill
	es_fire event_var(userid) weapon_mp5navy kill
	es_fire event_var(userid) weapon_ump45 kill
	es_fire event_var(userid) weapon_p90 kill
	es_fire event_var(userid) weapon_galil kill
	es_fire event_var(userid) weapon_famas kill
	es_fire event_var(userid) weapon_ak47 kill
	es_fire event_var(userid) weapon_scout kill
	es_fire event_var(userid) weapon_sg550 kill
	es_fire event_var(userid) weapon_g3sg1 kill
	es_fire event_var(userid) weapon_sg552 kill
	es_fire event_var(userid) weapon_awp kill
	es_fire event_var(userid) weapon_aug kill
	es_fire event_var(userid) weapon_m4a1 kill
	es_fire event_var(userid) weapon_m249 kill
	es_fire event_var(userid) weapon_hegrenade kill
	es_fire event_var(userid) weapon_smokegrenade kill

	//Set player entities
	es playerset cash event_var(userid) 0
	es playerset armor event_var(userid) 0
	es playerset health event_var(userid) 1
	es_give event_var(userid) player_weaponstrip
	es_fire event_var(userid) player_Weaponstrip strip
	es_delayed .1 es_give event_var(userid) weapon_flashbang
	es_delayed .1 es_setplayerprop event_var(userid) CBasePlayer.localdata.m_iAmmo.012 925
	


	//Message the server and prepare
	es_msg #multi READY... DODGEBALL!


}

event flashbang_detonate
{

	foreach player allplayers #all "es playerset flash server_var(allplayers) CCSPlayer.m_flFlashDuration 0 8"

}