Quote Originally Posted by Ryan
I like the idea.

Though I have a small problem with the current point system.

Once i get above 5 thousand points I have to keep a 3.0 ratio to just stay even on the server (depends on who is on the server). I commonly keep a 3.0 ratio until i get to grenade level and get raped for points while I am using the glock. The last round I remember playing i was 42 and 15 and I had lost 68 points when I finally won. I am far from the best player, but winning a game with a 2.8 ratio should be worth coming away with a positive amount of points rather than negative.

Also, many people have done 10 damage or less to me and received 25 points for killing me when they surely did not deserve the points.

Maybe the multipliers could be played around with and maybe implement a system where by it compares the players weapons (glock vs ak47 is not an even fight) weighs the damage done with the weapon used against the enemies weapon to arrive at a fair value. However, since that may add a fair amount of extra stress to the server, a simple solution might be to change the glock's multiplier to a much higher value when on level 23?

or consider giving level 23 a p228 rather than a glock

Maybe I have put too much thought into it

It is just not too fun to lose points when you have an above average ratio, or only getting 2 points for killing someone with a glock when they had an automatic weapon.
I actually like the current rating system, though I would definitely like to see more points awarded for knife and grenade.

For a low rating person, doing well means you can rise quickly. You will continue (ideally) to rise until you get to about even with people of your level.

Time is a factor in rating, but you can only get so far up the ranks if you aren't great. If you take away the bonuses for killing someone with higher rating, it means the leaderboard will show whoever plays the most, instead of who is actually the best.

So what if you have to keep a 3.0 K/D Ratio in order to get and keep 5k rating? Everyone else does too. And anyone new to the server can (relatively) quickly work their way up the ranks to the same position if they can consistently do the same.

Also, I agree nade level should stay the same. Nade level is intentionally difficult, but is by no means impossible. You can always pick up someone elses weapon and continue getting kills.