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Thread: Ways to make zombie mod better?

  1. #11
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    Quote Originally Posted by NatalyaAF View Post


    But because of these liberties for humans I had to give the zombies the Barrel Roll so that they can have an edge as well. Humans can use any gun and can spawn plenty of good props, so the Barrel Roll becomes a necessity for zombies to even the field. Zombies also have lower health than normal, making the Barrel Roll even more important.

    Zombie Classes might be something I can look at though. But I don't know what the classes would be.



    what i ment is to change the barrel roll for and infection bomb becasue the barrel roll is verrrry hard to use in situations

    Zombie classes

    -poisen zombie 10000 Hp 5% pushback 1000 gravity (uses the poisen zombie model)

    -fast zombie 3000 Hp 100% pushback 300 gravity (can leap to enemys by crouch jumping)[uses the fast zombie model]

    -climb zombie 5000 Hp 30% pushback 800 gravity (instead of breaking cades with E they can climb walls with E key)[could use the zombine model (from HL2)]

    -normal zombie 7000 Hp 50% pushback 800 gravity (uses normal zombie model)

    -headcrab zombie 2500 Hp 60% pushback 700 gravity (zombie with low Hp but when dead the player can be a headcrab that has 500 Hp when jump it leaps and if it gets on the enemys head its turns him into a zombie but if it hits somebody on the body it takes 4-5 hits to kill him) [the headcrab zombie thing can take a lot of scripting]
    ---------------------------------------------------------------------------------------------------------------------
    what about adding a antidote like in 1.6????
    Last edited by JaX; 08-31-2009 at 09:19 PM. Reason: Automerged Doublepost

  2. #12
    Sky
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    Those are some interesting ideas there. About the zombie/human menu, do you mean zombie classes? Also I think that the barrel roll is better than your infection nade idea. In my opinion it would be to easy if zombies can get humans with a nade. I don't think zombies are overpowered. Boatescape might be a fun map to add to the server and about the propmenu, it is kind of glitchy. For example, sometimes you can't spawn barrel rolls near the bathroom on af_omega.

  3. #13
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    Right now it would be completely invisible.
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  4. #14
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    holy shit....why do the posts i make become so popular

  5. #15
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    Quote Originally Posted by JaX View Post
    holy shit....why do the posts i make become so popular
    because you are an unpopular person! jk

  6. #16
    Enemy
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    -Zombies are WAYYYY overpowered(after the infection has spread you cant walk outside your cade or you die)





    So let me get this straight, you want to magically have zombies Less powerfull? All they do is walk and have a knife....So PLEASE tell me what you would do.

  7. #17
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    The zombies have 4000 HP, but I set it so that on Nehellenia they only have 2000 because that map's harder for humans. I can do this for any other server setting for any map. So like, zm_end_v2 has max credits of only 7 for example.
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  8. #18
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    Quote Originally Posted by NatalyaAF View Post
    Cloaking Device:
    - Zombies could cloak for a few seconds at a time to sneak up on humans.
    - Zombies can not attack while cloaked.
    This would help zombies out vs climb campers such as the box tower in horror center.

    Rocket Launcher:
    - Humans can buy a rocket for 4 credits.
    - They can shoot it at zombies to blow them up.
    Nat i love the idea and you should put it on ASAP!!!!
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  9. #19
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    if zombies can cloak wouldnt that make them more powerful?

    and like enemy said i doubt that the zombies are overpowered. its easy to hold off 1-3 zombies at the same time but if there are more ur fucked no matter if they have less hp or not. and why would you leave ur caded spot when ur already in it?
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  10. #20
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    Zombie Cloaking would only work on certain maps that I hand pick.
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