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Thread: Team Fortress 2 Update Released

  1. #1
    g0d! Contributing Member siosios's Avatar
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    Exclamation Team Fortress 2 Update Released

    Updates to Team Fortress 2 have been released. The updates will be applied automatically when your Steam client is restarted. The specific changes include:

    New client features

    • Added Viewmodel FOV slider to advanced multiplayer options
    • Added a hide viewmodel option to advanced multiplayer options
    • Added custom crosshair support
      • Added crosshair image, scale, and color settings to the Options->Multiplayer settings tab
      • Moved HUD minimal mode & Disable Spray options into the Advanced Multiplayer settings
    • Added "open_charinfo_direct" command that opens the loadout directly to the class you're currently playing
      • Replaced the "Open Loadout" entry in the options->keys dialog with this new command. Rebind / reset your config to defaults to use it


    New server features

    • Added "tf_damage_disablespread" convar to disable the 25% damage spread on all damage
    • Added class limit support to tournament mode
      • Set the "tf_tournament_classlimit_X" convars to the max number of class X allowed

      Added "tf_tournament_hide_domination_icons" convar, that allows a tournament mode server to force clients not to display domination icons over their nemeses


    Gameplay changes

    • Modified critical hit calculation. Overall, critical hit chance is now much more recent-performance based:
      • Base chance is now 2% (was 5%).
      • Bonus range based on damage done changed from 0%-15% to 0%-10
      • Damage range required for bonus changed from 0-1600 to 0-800
    • Reduced random damage spread applied to all player damage from +-25% to +-10%
    • Slight reduction (improvement) of the minigun's spread
    • Increased flare direct hit damage from 20 to 30
    • Rewrote Natascha's slowdown code to be more consistent
    • Sniper rifle now supports Crit Boost state like all other weapons (i.e. Kritzkrieg makes all shots critical hits)
    • Stealthed spies are no longer able to pickup the intelligence. They must uncloak firstIncreased soldier primary ammo count from 16 to 20


    Bugfixes

    • Fixed crash when running in tools mode
    • Added UTIL_IsCommandIssuedByServerAdmin() checks to several "physics_" CON_COMMAND scripts to prevent clients issuing the commands
    • Fixed bug in teleporter logic that allowed engineers to build teleporters with HUGE health values
    • Fixed matching teleporter not getting a health buff when the pair is upgraded (only the tele you were hitting got the health buff)Fixed Medic UberCharge percentage in minimal-HUD mode



    More...

  2. #2
    JinkoNeko
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    Ah bummer made me get my hopes up and think that they released the scout package already. Rather curious what they will do for that class, bet they gonna make a new bat and turn it gold and call it a home run bat >.>

  3. #3
    N/U Special Forces
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    Lol only u would respond to these automatic robot post jinko
    [IMG]http://i173.photobucket.com/albums/w47/badass4625/KamisSig.gif[/IMG]

    [URL="http://www.gametracker.com/player/Kamikaze%20Bad%20Ass%20%C3%97%C2%AA%2F%C3%8F%C2%8D/74.86.102.230:27015/"][IMG]http://cache.www.gametracker.com/player/Kamikaze%20Bad%20Ass%20%C3%97%C2%AA%2F%C3%8F%C2%8D/74.86.102.230:27015/b_560x95.png[/IMG][/URL]

  4. #4
    Jr. Owner N/U Commando Wolfeh's Avatar
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    Lmfao me too jinko.
    easy target: i am going to make some pasties.
    Wolfeh: =))?
    easy target: lol
    easy target: pasta
    easy target: not pasties.
    Wolfeh: Wow. Nice typo.

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