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Thread: Jax's suggestions for zm maps

  1. #21
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    Quote Originally Posted by JaX View Post
    who gives a shit about realisim nat you just went to the page and looked at the first picture of the map and said "this is shit . period" just becasue you dont like a map doesnt mean that everybody else has to hate it
    We have had a number of those maps before. And I've tested others like the arctic escape for example. I have played on about half of those maps.


    End and Desolo are pro maps. End doesn't have spots you say...? I'll start listing them off...

    - Room with Boiler, Box, and Vending machine and the opening//closing window thing
    - Elevator Room
    - There is a place sorta in between these, it has some boxes and is partially fenced in
    - The Secret Bathroom and that whole area in general
    - The section off to the right of the End. room
    - One of the box cars has good stuff for camping in it
    - Area before the End. room on the right with the bent fence you gotta jump over

    As for Desolo...

    - On the tiny ledges where u jump over a rail to get to them
    - Also in that massive room there is a red building thing, you can team camp on it's top
    - The area with the fallen down support beam u walk up
    - The rooms in the back of the map with the desks and cabinets
    - The room with all the support trusses going everywhere
    - Any of those dark rooms with props in them
    - In the end of the hallway where the broken concrete rubble is
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  2. #22
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    i just think there isnt much a point of having a massive selection of maps that mainly no1 wants to play, i kno army and a few others try to experiment and try to play new maps buh the fact is that ppl are afraid of change and trying something new, yeah i gotta say some of the new maps are pretty fail quality buh since we rarely play any of them no1 is gonna figure out good spots................... and i dont think a map should be dubbed good or rawrawesome by only a few persons' standpoints when it isnt them playing the maps on average buh rather than the typical players....... i can tell the bad maps are a factor why the server has lost much of the population............
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  3. #23
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    Then as of now I am re-ordering the map rotation. Right now it's alphabetical, but maps towards the end rarely get played. The map list for admins will still be alphabetical.
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  4. #24
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    cant yu do a random map? cuhz whenever the server crashes the map alwayz gets back into that same rotation which makes the beginning map overplayed and disliked for example: moonlight and omega, although they are good maps, they are just over played since there are many crashes
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  5. #25
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    The server has to have a default map to go to every time it resets. That's what zm_moonlight_v2 is for. I think it's okay for that since it does have some good camping spots and doesn't have crazy gameplay. Also, it's kind of hard to change the first map. (You don't just edit the map list...) But umm yea the other maps I changed their order so see if y'all like the new setup. Maybe we can do a new map rotation order each month?
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  6. #26
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    Quote Originally Posted by NatalyaAF View Post
    The server has to have a default map to go to every time it resets. That's what zm_moonlight_v2 is for. I think it's okay for that since it does have some good camping spots and doesn't have crazy gameplay. Also, it's kind of hard to change the first map. (You don't just edit the map list...) But umm yea the other maps I changed their order so see if y'all like the new setup. Maybe we can do a new map rotation order each month?
    Each month would be a good thing I think but not a huge deal if you don't have the time to do it.

  7. #27
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    blugh

  8. #28
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    i agree with army ^_^
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  9. #29
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    you need to put walk trough when it comes to escape maps

    YOU DON'T KNOW WHAT A FUCKING PAIN IT IS

  10. #30
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    we dont need anything. and its not a problem. you can either walk around ppl or jump on their heads and pass them.
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