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Updates to Zombie Driver have been released. The updates will be applied automatically when your Steam client is restarted.

version 1.1.1

  • changed sound card initialisation method (fix for some Sound Blaster sound cards)
  • changed order of sorting cars in the Slaughter mode menu to match Story mode
  • fixed master volume not being savedadded Steam leaderboards modified content warning


version 1.1.0

  • New "Slaughter" game mode
  • Added five new arena maps for the "Slaughter" mode with different environmental effects
    • Harbor - bright midday
    • City Center - foggy noon
    • Park - bright dusk
    • Midtown - night with projected headlights
    • Suburbs - early dawn
  • Added specular highlights to most shiny surfaces and all cars
  • Fat zombie explosion kills are now added to combos
  • Fat zombies emit toxic fumes for better visibility
  • Car explosions can now kill zombies and are added to combos
  • Car explosions can chain from one another
  • Added new combo names and particles
  • Money is now awarded for destroying all props
  • Updated static camera and is now set as the default camera
  • Adjusted story mode pricing
  • 21 new achievements
  • Online leaderboards for the Slaughter mode
  • In-game Twitter support for posting High Scores
  • In-game Facebook support for posting High Scores
  • Switched zombie bone animation to hardware
  • Ogre3D Engine updated to version 1.7minor tweaks and fixes


version 1.0.6

  • updated shaders to support most Intel 900 & 950 series graphics cardsfixed problems with some unique combinations of special characters for user installation path in Windows


version 1.0.5

  • fixed startup crash bug with diacritical signs (special characters) for user installation path in Windowsadded memory dump logging after each crash



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