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Thread: Woohoo got 150fps more

  1. #1
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    Default Woohoo got 150fps more

    new cfg, modified netconfig - running at 1920x1080 16:9 High everything getting 400-500 fps nvidia geforce 9800GT

    Official Netcode Illuminati Counter-Strike:Source UPDATED Config.


    -- Graphics --

    blink_duration "0"
    budget_averages_window "0"
    budget_background_alpha "0"
    budget_history_numsamplesvisible "0"
    budget_history_range_ms "5"
    budget_peaks_window "0"
    budget_show_averages "0"
    budget_show_history "0"
    budget_show_peaks "0"
    cl_c4dynamiclight "1"
    cl_detail_avoid_force "0"
    cl_detail_avoid_radius "0"
    cl_detail_avoid_recover_speed "0"
    cl_detail_max_sway "0"
    cl_drawmonitors "0"
    cl_ejectbrass "0"
    cl_forcepreload "1"
    cl_logofile "0"
    cl_phys_props_max "50"
    cl_ragdoll_collide "0"
    cl_ragdoll_physics_enable "0"
    cl_rumblescale "0"
    cl_show_splashes "0"
    closecaption "0"
    datacachesize "128"
    flex_smooth "0"
    func_break_max_pieces "0"
    g_ragdoll_fadespeed "0"
    g_ragdoll_important_maxcount "0"
    g_ragdoll_lvfadespeed "0"
    g_ragdoll_maxcount "0"
    gl_clear "1"
    lod_TransitionDist "0"
    mat_aaquality "0"
    mat_antialias "0"
    mat_autoexposure_max "0"
    mat_autoexposure_min "0"
    mat_bloomscale "0"
    mat_bufferprimitives "1"
    mat_clipz "1"
    mat_compressedtextures "1"
    mat_debug_postprocessing_effects "0"
    mat_debugdepthmode "0"
    mat_debugdepthval "128"
    mat_debugdepthvalmax "256"
    mat_disable_bloom "1"
    mat_disable_fancy_blending "1"
    mat_disable_lightwarp "1"
    mat_disable_ps_patch "1"
    mat_envmapsize "0"
    mat_envmaptgasize "0"
    mat_fastspecular "1"
    mat_filterlightmaps "1"
    mat_forceaniso "2"
    mat_forcehardwaresync "0"
    mat_forcemanagedtextureintohardware "0"
    mat_framebuffercopyoverlaysize "0"
    mat_hdr_enabled "0"
    mat_hdr_level "0"
    mat_monitorgamma "1.6"
    mat_parallaxmap "0"
    mat_specular "0"
    mat_trilinear "0"
    mat_vsync "0"
    mat_wateroverlaysize "8"
    muzzleflash_light "0"
    props_break_max_pieces "0"
    props_break_max_pieces_perframe "0"
    r_3dsky "0"
    r_ambientboost "0"
    r_ambientfactor "1"
    r_cheapwaterend "1"
    r_cheapwaterstart "1"
    r_decal_cullsize "1000"
    r_dopixelvisibility "0"
    r_drawbatchdecals "0"
    r_drawmodeldecals "0"
    r_dynamic "0"
    r_flex "0"
    r_forcewaterleaf "0"
    r_maxmodeldecal "0"
    r_maxnewsamples "0"
    r_maxsampledist "0"
    r_minnewsamples "0"
    r_norefresh "0"
    r_occlusion "1"
    r_PhysPropStaticLighting "0"
    r_renderoverlayfragment "0"
    r_ropetranslucent "0"
    r_spray_lifetime "0"
    rope_averagelight "0"
    rope_collide "0"
    rope_rendersolid "0"
    rope_shake "0"
    rope_smooth "0"
    rope_smooth_enlarge "0"
    rope_smooth_maxalpha "0"
    rope_smooth_maxalphawidth "0"
    rope_smooth_minalpha "0"
    rope_smooth_minwidth "0"
    rope_subdiv "0"
    rope_wind_dist "0.01"
    showhitlocation "1"
    sv_forcepreload "1"
    texture_budget_background_alpha "9999999"
    texture_budget_panel_height "0"
    texture_budget_panel_width "0"
    weapon_showproficiency "1"

    -- CPU settings --

    r_3dnow "0"
    r_sse2 "1"


    -- Netcode settings --

    cl_allowdownload "0"
    cl_allowupload "0"
    cl_cmdrate "101"
    cl_downloadfilter "none"
    cl_interp "0.03"
    cl_interp_all "0"
    cl_interp_npcs "0"
    cl_interp_ratio "1"
    cl_interp_threadmodeticks "0"
    cl_lagcomp_errorcheck "1"
    cl_lagcompensation "1"
    cl_pred_optimize "2"
    cl_predictweapons "1"
    cl_resend "6"
    cl_smooth "0"
    cl_smoothtime "0.01"
    cl_timeout "9999999"
    cl_updaterate "101"
    rate "35000"


    -- Sound & volume --

    cl_customsounds "0"
    cl_soundfile "0"
    dsp_enhance_stereo "0"
    dsp_mix_max "0.9"
    dsp_room "0"
    dsp_slow_cpu "0"
    dsp_spatial "40"
    dsp_speaker "50"
    dsp_volume "2.0"
    dsp_water "14"
    room_type "0"
    snd_async_fullyasync "0"
    snd_duckerattacktime "0.5"
    snd_duckerreleasetime "2.5"
    snd_duckerthreshold "0.15"
    snd_ducktovolume "0.55"
    snd_mixahead "0.1"
    snd_musicvolume "0"
    snd_noextraupdate "1"
    snd_pitchquality "1"
    snd_profile "0"
    snd_surround_speakers "0"
    soundscape_flush "9999"
    suitvolume "0"
    voice_enable "1"
    voice_forcemicrecord "1"
    voice_modenable "1"
    voice_scale "0.4"
    volume "0.1"



    -- HUD --

    cl_c4progressbar "1"
    cl_autohelp "0"
    cl_autowepswitch "0"
    cl_min_ct "1"
    cl_min_t "1"

    cl_radar_locked "0"
    cl_radaralpha "250"
    cl_radartype "1"
    cl_righthand "1"
    cl_wpn_sway_interp "0"
    con_enable "1"
    fps_max "1000"
    hud_centerid "1"
    hud_fastswitch "1"
    jpeg_quality "100"
    overview_health "1"
    overview_names "0"
    overview_preferred_mode "1"
    overview_tracks "0"




    -- CS:S Update Tweaks --

    r_bloomtintg "0"
    r_bloomtintb "0"
    r_bloomtintexponent "0"
    r_bloomtintr "0"
    r_drawdetailprops "0"
    r_flashlightrendermodels "0"
    r_hunkalloclightmaps "0"
    r_lightcache_zbuffercache "0"
    r_propsmaxdist "0"
    r_staticprop_lod "7"
    r_sse_s "1"

    cl_clearhinthistory "1"
    cl_detaildist "0"
    cl_detailfade "0"
    cl_debugrumble "0"
    cl_playerspraydisable "1"
    cl_showhelp "0"

    mat_alphacoverage "0"
    mat_bloom_scalefactor_scalar "0"
    mat_maxframelatency "0"
    mat_max_worldmesh_vertices "0"
    mat_software_aa_blur_one_pixel_lines "0"
    mat_software_aa_strength "0"
    mat_software_aa_strength_vgui "0"
    mat_software_aa_tap_offset "0"

    prop_active_gib_limit "0"
    adsp_debug "0"


    -- Multicore rendering tweaks --

    mat_queue_mode "2"
    cl_threaded_bone_setup "0"
    cl_interp_threadmodeticks "0"
    cl_threaded_client_leaf_system "0"
    r_threaded_particles "1"
    r_threaded_renderables "1"
    r_queued_decals "0"
    r_queued_post_processing "1"
    r_queued_ropes "1"
    mp_usehwmmodels "-1"
    mp_usehwmvcds "-1"


    -- Nick --
    name "nickname #Netcode"

    soundscape_flush
    mat_savechanges
    clear
    Last edited by siosios; 10-01-2010 at 08:54 PM.
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  2. #2
    N/U Zombie Whore N/U Commando
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    Cool story andd we should scrim sometime.
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  3. #3
    I am a rapist Pwnerator
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    Quote Originally Posted by anthonyds5 View Post
    Cool story andd we should scrim sometime.
    ROFL! ty yes we should lol find me a scrim and we shall
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  4. #4
    N/U Zombie Whore N/U Commando
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    Lol get your ass on then buddy.
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