...... Dear Steel Storm User, please don't forget to remove your custom Launch Options used for ToD mod to enjoy this patch .......

Changelog 10/26/2011:

v2.00.02965

Summary:
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+ Added Loadout Terminals - at the beginning of every mission in the Burning Retribution Campaign, player can equip his tank with desired weapons. If it turns out later into the mission, that it is not the desired combination, player can come back to the terminal and re-equip the tank (watch your back too!).
+ Prepared the game to accommodate upcoming DLCs
+ Bug fixes

Details:
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+ added a scrolling list to challenge menus to better display all the challenges
+ changed the Episode field on the server list to instead reflect which DLC packs a server is running
+ added challenges for upcoming new weapons
+ fixed a bug that was cutting off text from the briefing for Frozen Canyon in Japanese in the menu and client
+ fixed a bug that wasn't translating Back buttons on the MP menu
+ all earned weapons per campaign are now displayed on the mission list with currently equipped weapons highlighted
+ fixed a bug that was causing dynamic lights to spawn multiple times in rare cases
+ fixed a bug that wasn't displaying when a profile has been updated if it's loaded from the list
+ added the Loadout Terminal
+ when a player finishes a mission with a weapon he didn't start the mission with, it's added to his arsenal of weapons that can be selected at an Loadout terminal at any time during a mission. These weapons must still be earned for each campaign.
+ players will respawn with weapons they had either when they started the mission or now also whatever they chose at a terminal
+ in multiplayer, if one player earns a weapon and it becomes available at a terminal all players may access that weapon
+ all weapons are always available at Loadout terminals in CTF mode
+ updated Burning Sands level with better terrain collisions
+ final Japanese translation for menus and campaigns
+ fixed a bug that was causing a bad file name check when attempting to save a campaign mission w/o a campaign
+ fixed a bug that was causing green crystals to not pick up
+ fixed a bug that was causing blank mission.txt files to overwrite existing ones when saving a new mission in an existing campaign

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