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		<title>n00b Unlimited - Steam News</title>
		<link>https://n00bunlimited.net/</link>
		<description>Gaming news and updates from steam</description>
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		<lastBuildDate>Thu, 07 May 2026 13:35:00 GMT</lastBuildDate>
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			<title>Left 4 Dead - Update</title>
			<link>https://n00bunlimited.net/home/forum/site-news/steam-news/80478-left-4-dead-update</link>
			<pubDate>Wed, 06 May 2026 18:43:54 GMT</pubDate>
			<description>An update has been released for Left 4 Dead: 
 
- Fixed several exploits that could be used to crash servers or remote players. 
 
An update has been...</description>
			<content:encoded><![CDATA[An update has been released for Left 4 Dead:<br />
<br />
- Fixed several exploits that could be used to crash servers or remote players.<br />
<br />
An update has been released for Left 4 Dead:<br />
<br />
- Fixed several exploits that could be used to crash servers or remote players.<br />
<br />
<a href="https://store.steampowered.com/news/270398/" target="_blank">More...</a>]]></content:encoded>
			<category domain="https://n00bunlimited.net/home/forum/site-news/steam-news">Steam News</category>
			<dc:creator>siosios</dc:creator>
			<guid isPermaLink="true">https://n00bunlimited.net/home/forum/site-news/steam-news/80478-left-4-dead-update</guid>
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			<title>Team Fortress 2 Update Released</title>
			<link>https://n00bunlimited.net/home/forum/site-news/steam-news/80475-team-fortress-2-update-released</link>
			<pubDate>Wed, 11 Mar 2026 19:40:08 GMT</pubDate>
			<description>An update to Team Fortress 2 has been released. The update will be applied automatically when you restart Team Fortress 2. The major changes include:...</description>
			<content:encoded><![CDATA[An update to Team Fortress 2 has been released. The update will be applied automatically when you restart Team Fortress 2. The major changes include:<ul><li>Fixed client crash related to material proxies</li>
<li>Fixed Scout.NegativeVocalization04 sounds in Mann vs. Machine not playing because of a typo in the volume (community fix from That Hat Guy)</li>
<li>Fixed The Spy-cicle not using its icicle lightwarp (community fix from BreavyTF2)</li>
<li>Updated material for cp_coldfront to fix compression issue</li>
<li>Updated the prop for Taunt: Heartbreaker to fix a missing material</li>
<li>Updated koth_demolition<ul><li>Fixed a player clip on the helipad allowing players to stand outside the playable area (thanks Midnite)</li>
<li>Fixed some player clip pixel walks on some doors</li>
<li>Fixed a blockbullets floating above BLU spawn (thanks True_Boredom)</li>
</ul></li>
</ul><br />
<br />
An update to Team Fortress 2 has been released. The update will be applied automatically when you restart Team Fortress 2. The major changes include:<ul><li>Fixed client crash related to material proxies</li>
<li>Fixed Scout.NegativeVocalization04 sounds in Mann vs. Machine not playing because of a typo in the volume (community fix from That Hat Guy)</li>
<li>Fixed The Spy-cicle not using its icicle lightwarp (community fix from BreavyTF2)</li>
<li>Updated material for cp_coldfront to fix compression issue</li>
<li>Updated the prop for Taunt: Heartbreaker to fix a missing material</li>
<li>Updated koth_demolition<ul><li>Fixed a player clip on the helipad allowing players to stand outside the playable area (thanks Midnite)</li>
<li>Fixed some player clip pixel walks on some doors</li>
<li>Fixed a blockbullets floating above BLU spawn (thanks True_Boredom)</li>
</ul></li>
</ul><br />
<br />
<a href="https://store.steampowered.com/news/265516/" target="_blank">More...</a>]]></content:encoded>
			<category domain="https://n00bunlimited.net/home/forum/site-news/steam-news">Steam News</category>
			<dc:creator>siosios</dc:creator>
			<guid isPermaLink="true">https://n00bunlimited.net/home/forum/site-news/steam-news/80475-team-fortress-2-update-released</guid>
		</item>
		<item>
			<title>Team Fortress 2 Update Released</title>
			<link>https://n00bunlimited.net/home/forum/site-news/steam-news/80474-team-fortress-2-update-released</link>
			<pubDate>Fri, 06 Mar 2026 18:11:38 GMT</pubDate>
			<description>An update to Team Fortress 2 has been released. The update will be applied automatically when you restart Team Fortress 2. The major changes include:...</description>
			<content:encoded><![CDATA[An update to Team Fortress 2 has been released. The update will be applied automatically when you restart Team Fortress 2. The major changes include:<ul><li>Fixed an issue where players could impersonate TF2 system messages by exploiting color control codes</li>
<li>Fixed a bug where certain custom maps would not load assets correctly on Linux</li>
<li>Fixed some crashes relating to singleplayer TF2 SDK mods</li>
<li>Fixed a memory leak on long running servers related to dynamic models</li>
<li>Fixed client crash related to invalid D3D texture flag</li>
<li>Fixed hearing teleporter spin sound when carried (community fix from Brandon Little)</li>
<li>Fixed objects sometimes using the incorrect activity when being placed (community fix from Brandon Little)</li>
<li>Improved Medi Gun heal target selection to prioritize teammate directly under crosshair when teammates are close together (community fix from wget)</li>
<li>Improved targetid selection to replicate Medi Gun heal target selection (community fix from wget)</li>
<li>Added missing Steam Controller inputs for loadout menus (community fix from Ashetf2)</li>
<li>Fixed 3D HUD using the incorrect animations while holding the PASS Time ball (community fix from gidi30)</li>
<li>Fixed network state changes for player condition vars (community fix from ficool2)</li>
<li>Fixed sentry rockets not sending the object_deflected game event when deflected (community fix from The Fatcat)</li>
<li>Fixed Stat Clocks not drawing correctly in UI using playermodelpanel (community fix from rabscootle)</li>
<li>Fixed flipped initial pitch/yaw on thirdperson switch (community fix from ficool2)</li>
<li>Fixed Short Circuit projectile offset ignoring cl_flipviewmodels (community fix from birchish)</li>
<li>Fixed Dragon's Fury fireballs having incorrect projectile path (community fix from wget)</li>
<li>Fixed for mismatched cl_flipviewmodels values between client and server (community fix from birchish)</li>
<li>Fixed cloak and rage meters being mispredicted (community fix from ficool2)</li>
<li>Fixed prediction issues with Spy watches and cloak (community fix from ficool2)</li>
<li>Fixed Casual doors player list sometimes using wrong size (community fix from nemmy)</li>
<li>Fixed missing alpha mask for generator_01 (community fix from BreavyTF2)</li>
<li>Fixed BuildingRescueLevel proxy overwriting TextureScroll on Rescue Ranger oscilloscope (community fix from Voids29)</li>
<li>Fixed Botkiller team color bugs (community fix from DiskIntegrity)</li>
<li>Fixed Scout.NegativeVocalization04 sound not playing because of a typo in the volume</li>
<li>Renamed sd_marshlands to htf_marshlands (hold the flag) to accurately describe its game mode</li>
<li>Updated the Festivizer model for The Overdose to fix a problem with the LODs</li>
<li>Updated the Mann of the Hour to make the hair blend better with the hat and Scout's skin</li>
<li>Updated/Added some tournament medals</li>
<li>Updated The Bare Necessities to fix not moving correctly while taunting</li>
<li>Updated the rigging for The Headliner to fix the pocket and tie stretching during some taunts and default poses</li>
<li>Updated alpha channel for Hydro water texture to remove inconsistencies</li>
<li>Updated the Case of the Blues<ul><li>Updated rigging to fix intense stretching during taunt poses</li>
<li>Updated materials to look less flat</li>
</ul></li>
<li>Updated the taunt prop for Taunt: Heartbreaker<ul><li>Updated the materials to add ambient occlusion</li>
<li>Updated the phong and rim lighting to show albedo tint</li>
<li>Updated the materials to add more depth</li>
<li>Updated the model to fix missing faces</li>
<li>Updated the model to fix stretching on lower LODs</li>
</ul></li>
<li>Updated pl_frontier_final to fix invisible func_detail water near BLU spawn (community fix from ObsoleteGuy)</li>
<li>Updated cp_frostwatch to fix first point death pit being survivable with ÜberCharges on Stage 1</li>
<li>Updated cp_manor_event to fix invisible func_detail water near BLU spawn (community fix from ObsoleteGuy)</li>
<li>Updated koth_demolition<ul><li>Updated map lighting to make it more like a sunset, as well as giving it a more golden color</li>
<li>Replaced the models used for the capture point lights with a different one which has better collision and illumination</li>
<li>Reworked the capture point platform to give it a stronger design</li>
<li>Reworked all the catwalks to give them a more stylized look</li>
<li>Reworked the lighting in all the furnace rooms to make them less dark and have a more neutral look</li>
<li>Reverted a previous change to the capture point team change steam whistle</li>
<li>Removed all ambient_generics near the furnaces and fire pipe</li>
<li>Reworked the soundscapes to make them more efficient and work properly</li>
<li>Reworked the control room of the crane to give it a better design</li>
<li>Reworked some ropes from the crane to give them a better look</li>
<li>Fixed some props fading out incorrectly</li>
<li>Fixed ships in the 3d skybox casting shadows</li>
<li>Fixed cubemaps missing on parts of the map</li>
<li>Fixed reflective surfaces not having a cubemap attached to them</li>
<li>Added a 128x128 cubemap on the control point so it is more reflective (thanks Zythe)</li>
<li>Improved water cubemaps</li>
<li>Restructured the spawn platform so players spawn looking at the shortcut, and don't need to pull a U-turn to exit spawn (thanks Lizard of Oz)</li>
<li>Improved the visuals on the spawn platform to fit the previous change</li>
<li>Fixed a blockbullets allowing players to stand on the exterior side of the helipads (thanks Yazoo)</li>
</ul></li>
</ul><br />
<br />
An update to Team Fortress 2 has been released. The update will be applied automatically when you restart Team Fortress 2. The major changes include:<ul><li>Fixed an issue where players could impersonate TF2 system messages by exploiting color control codes</li>
<li>Fixed a bug where certain custom maps would not load assets correctly on Linux</li>
<li>Fixed some crashes relating to singleplayer TF2 SDK mods</li>
<li>Fixed a memory leak on long running servers related to dynamic models</li>
<li>Fixed client crash related to invalid D3D texture flag</li>
<li>Fixed hearing teleporter spin sound when carried (community fix from Brandon Little)</li>
<li>Fixed objects sometimes using the incorrect activity when being placed (community fix from Brandon Little)</li>
<li>Improved Medi Gun heal target selection to prioritize teammate directly under crosshair when teammates are close together (community fix from wget)</li>
<li>Improved targetid selection to replicate Medi Gun heal target selection (community fix from wget)</li>
<li>Added missing Steam Controller inputs for loadout menus (community fix from Ashetf2)</li>
<li>Fixed 3D HUD using the incorrect animations while holding the PASS Time ball (community fix from gidi30)</li>
<li>Fixed network state changes for player condition vars (community fix from ficool2)</li>
<li>Fixed sentry rockets not sending the object_deflected game event when deflected (community fix from The Fatcat)</li>
<li>Fixed Stat Clocks not drawing correctly in UI using playermodelpanel (community fix from rabscootle)</li>
<li>Fixed flipped initial pitch/yaw on thirdperson switch (community fix from ficool2)</li>
<li>Fixed Short Circuit projectile offset ignoring cl_flipviewmodels (community fix from birchish)</li>
<li>Fixed Dragon's Fury fireballs having incorrect projectile path (community fix from wget)</li>
<li>Fixed for mismatched cl_flipviewmodels values between client and server (community fix from birchish)</li>
<li>Fixed cloak and rage meters being mispredicted (community fix from ficool2)</li>
<li>Fixed prediction issues with Spy watches and cloak (community fix from ficool2)</li>
<li>Fixed Casual doors player list sometimes using wrong size (community fix from nemmy)</li>
<li>Fixed missing alpha mask for generator_01 (community fix from BreavyTF2)</li>
<li>Fixed BuildingRescueLevel proxy overwriting TextureScroll on Rescue Ranger oscilloscope (community fix from Voids29)</li>
<li>Fixed Botkiller team color bugs (community fix from DiskIntegrity)</li>
<li>Fixed Scout.NegativeVocalization04 sound not playing because of a typo in the volume</li>
<li>Renamed sd_marshlands to htf_marshlands (hold the flag) to accurately describe its game mode</li>
<li>Updated the Festivizer model for The Overdose to fix a problem with the LODs</li>
<li>Updated the Mann of the Hour to make the hair blend better with the hat and Scout's skin</li>
<li>Updated/Added some tournament medals</li>
<li>Updated The Bare Necessities to fix not moving correctly while taunting</li>
<li>Updated the rigging for The Headliner to fix the pocket and tie stretching during some taunts and default poses</li>
<li>Updated alpha channel for Hydro water texture to remove inconsistencies</li>
<li>Updated the Case of the Blues<ul><li>Updated rigging to fix intense stretching during taunt poses</li>
<li>Updated materials to look less flat</li>
</ul></li>
<li>Updated the taunt prop for Taunt: Heartbreaker<ul><li>Updated the materials to add ambient occlusion</li>
<li>Updated the phong and rim lighting to show albedo tint</li>
<li>Updated the materials to add more depth</li>
<li>Updated the model to fix missing faces</li>
<li>Updated the model to fix stretching on lower LODs</li>
</ul></li>
<li>Updated pl_frontier_final to fix invisible func_detail water near BLU spawn (community fix from ObsoleteGuy)</li>
<li>Updated cp_frostwatch to fix first point death pit being survivable with ÜberCharges on Stage 1</li>
<li>Updated cp_manor_event to fix invisible func_detail water near BLU spawn (community fix from ObsoleteGuy)</li>
<li>Updated koth_demolition<ul><li>Updated map lighting to make it more like a sunset, as well as giving it a more golden color</li>
<li>Replaced the models used for the capture point lights with a different one which has better collision and illumination</li>
<li>Reworked the capture point platform to give it a stronger design</li>
<li>Reworked all the catwalks to give them a more stylized look</li>
<li>Reworked the lighting in all the furnace rooms to make them less dark and have a more neutral look</li>
<li>Reverted a previous change to the capture point team change steam whistle</li>
<li>Removed all ambient_generics near the furnaces and fire pipe</li>
<li>Reworked the soundscapes to make them more efficient and work properly</li>
<li>Reworked the control room of the crane to give it a better design</li>
<li>Reworked some ropes from the crane to give them a better look</li>
<li>Fixed some props fading out incorrectly</li>
<li>Fixed ships in the 3d skybox casting shadows</li>
<li>Fixed cubemaps missing on parts of the map</li>
<li>Fixed reflective surfaces not having a cubemap attached to them</li>
<li>Added a 128x128 cubemap on the control point so it is more reflective (thanks Zythe)</li>
<li>Improved water cubemaps</li>
<li>Restructured the spawn platform so players spawn looking at the shortcut, and don't need to pull a U-turn to exit spawn (thanks Lizard of Oz)</li>
<li>Improved the visuals on the spawn platform to fit the previous change</li>
<li>Fixed a blockbullets allowing players to stand on the exterior side of the helipads (thanks Yazoo)</li>
</ul></li>
</ul><br />
<br />
<a href="https://store.steampowered.com/news/265126/" target="_blank">More...</a>]]></content:encoded>
			<category domain="https://n00bunlimited.net/home/forum/site-news/steam-news">Steam News</category>
			<dc:creator>siosios</dc:creator>
			<guid isPermaLink="true">https://n00bunlimited.net/home/forum/site-news/steam-news/80474-team-fortress-2-update-released</guid>
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