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		<title>n00b Unlimited - Steam News</title>
		<link>https://n00bunlimited.net/</link>
		<description>Gaming news and updates from steam</description>
		<language>en</language>
		<lastBuildDate>Wed, 05 Aug 2026 20:46:15 GMT</lastBuildDate>
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			<title>n00b Unlimited - Steam News</title>
			<link>https://n00bunlimited.net/</link>
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		<item>
			<title>Team Fortress 2 Update Released</title>
			<link>https://n00bunlimited.net/home/forum/site-news/steam-news/80490-team-fortress-2-update-released</link>
			<pubDate>Thu, 16 Jul 2026 21:31:18 GMT</pubDate>
			<description>An update to Team Fortress 2 has been released. The update will be applied automatically when you restart Team Fortress 2. The major changes include:...</description>
			<content:encoded><![CDATA[An update to Team Fortress 2 has been released. The update will be applied automatically when you restart Team Fortress 2. The major changes include:<ul><li>Updated Taxi Cabbed war paint<ul><li>Fixed mip settings on the stickers</li>
<li>Fixed using the incorrect wear texture</li>
</ul></li>
<li>Updated/Added some tournament medals</li>
<li>Updated koth_dryfield<ul><li>Fixed the teleporter prison exploit</li>
<li>Fixed the broken geometry of the RED hut near the point</li>
<li>Attempt to fix a flying RED roof spotted from afar</li>
<li>Fixed the watercooler facing the wall</li>
<li>Improved access to the balcony section to make jumping easier</li>
<li>Added many missing player clip</li>
</ul></li>
</ul><br />
<br />
An update to Team Fortress 2 has been released. The update will be applied automatically when you restart Team Fortress 2. The major changes include:<ul><li>Updated Taxi Cabbed war paint<ul><li>Fixed mip settings on the stickers</li>
<li>Fixed using the incorrect wear texture</li>
</ul></li>
<li>Updated/Added some tournament medals</li>
<li>Updated koth_dryfield<ul><li>Fixed the teleporter prison exploit</li>
<li>Fixed the broken geometry of the RED hut near the point</li>
<li>Attempt to fix a flying RED roof spotted from afar</li>
<li>Fixed the watercooler facing the wall</li>
<li>Improved access to the balcony section to make jumping easier</li>
<li>Added many missing player clip</li>
</ul></li>
</ul><br />
<br />
<a href="https://store.steampowered.com/news/276347/" target="_blank">More...</a>]]></content:encoded>
			<category domain="https://n00bunlimited.net/home/forum/site-news/steam-news">Steam News</category>
			<dc:creator>siosios</dc:creator>
			<guid isPermaLink="true">https://n00bunlimited.net/home/forum/site-news/steam-news/80490-team-fortress-2-update-released</guid>
		</item>
		<item>
			<title>Team Fortress 2 Update Released</title>
			<link>https://n00bunlimited.net/home/forum/site-news/steam-news/80488-team-fortress-2-update-released</link>
			<pubDate>Tue, 14 Jul 2026 20:40:04 GMT</pubDate>
			<description>An update to Team Fortress 2 has been released. The update will be applied automatically when you restart Team Fortress 2. The major changes include:...</description>
			<content:encoded><![CDATA[An update to Team Fortress 2 has been released. The update will be applied automatically when you restart Team Fortress 2. The major changes include:<ul><li>Fixed missing sound for Taunt: Circuit Breaker</li>
<li>Renamed &quot;Northern Nights&quot; Summer 2026 Unusual effect to &quot;Polar Prism&quot;</li>
<li>Updated the Floral Growth Unusual effect to fix orientation/position problems</li>
<li>Updated the Bald Spotter<ul><li>Adjusted vertex normals and diffuse on head</li>
<li>Adjusted normals and specular on head mirror</li>
<li>Reduced mesh size slightly toward the front and back of the head</li>
<li>Fixed some facial flexes</li>
<li>Reduced texture size of lens</li>
</ul></li>
<li>Updated the Surgical Shroud<ul><li>Fixed vertex normal issue on coat</li>
<li>Adjusted Phongfresnelranges on mirror to improve envmap effect</li>
<li>Reduced texture size of mirror</li>
</ul></li>
<li>Updated/Added some tournament medals</li>
<li>Updated koth_dusker to globally improve lighting in outdoor areas for better team recognition</li>
<li>Updated cp_premuda<ul><li>Fixed conflicting files leading to crashes</li>
<li>Fixed several spawn room errors</li>
<li>Adjusted respawn-times to make capping easier</li>
<li>Adjusted sound timings and volume</li>
<li>Brightened up dark spaces and tunnels</li>
<li>Smaller changes all around the map to improve game flow</li>
<li>Miscellaneous visual and clipping bugs fixed</li>
</ul></li>
</ul><br />
<br />
An update to Team Fortress 2 has been released. The update will be applied automatically when you restart Team Fortress 2. The major changes include:<ul><li>Fixed missing sound for Taunt: Circuit Breaker</li>
<li>Renamed &quot;Northern Nights&quot; Summer 2026 Unusual effect to &quot;Polar Prism&quot;</li>
<li>Updated the Floral Growth Unusual effect to fix orientation/position problems</li>
<li>Updated the Bald Spotter<ul><li>Adjusted vertex normals and diffuse on head</li>
<li>Adjusted normals and specular on head mirror</li>
<li>Reduced mesh size slightly toward the front and back of the head</li>
<li>Fixed some facial flexes</li>
<li>Reduced texture size of lens</li>
</ul></li>
<li>Updated the Surgical Shroud<ul><li>Fixed vertex normal issue on coat</li>
<li>Adjusted Phongfresnelranges on mirror to improve envmap effect</li>
<li>Reduced texture size of mirror</li>
</ul></li>
<li>Updated/Added some tournament medals</li>
<li>Updated koth_dusker to globally improve lighting in outdoor areas for better team recognition</li>
<li>Updated cp_premuda<ul><li>Fixed conflicting files leading to crashes</li>
<li>Fixed several spawn room errors</li>
<li>Adjusted respawn-times to make capping easier</li>
<li>Adjusted sound timings and volume</li>
<li>Brightened up dark spaces and tunnels</li>
<li>Smaller changes all around the map to improve game flow</li>
<li>Miscellaneous visual and clipping bugs fixed</li>
</ul></li>
</ul><br />
<br />
<a href="https://store.steampowered.com/news/276074/" target="_blank">More...</a>]]></content:encoded>
			<category domain="https://n00bunlimited.net/home/forum/site-news/steam-news">Steam News</category>
			<dc:creator>siosios</dc:creator>
			<guid isPermaLink="true">https://n00bunlimited.net/home/forum/site-news/steam-news/80488-team-fortress-2-update-released</guid>
		</item>
		<item>
			<title>Now Available on Steam - Angels Fall First, 10% off!</title>
			<link>https://n00bunlimited.net/home/forum/site-news/steam-news/80487-now-available-on-steam-angels-fall-first-10-off</link>
			<pubDate>Sat, 11 Jul 2026 22:10:13 GMT</pubDate>
			<description>Angels Fall First (http://store.steampowered.com/app/367270/) is Now Available on Steam and is 10% off!* 
 
From commanding the battle standing on...</description>
			<content:encoded><![CDATA[<a href="http://store.steampowered.com/app/367270/" target="_blank">Angels Fall First</a> is Now Available on Steam and is 10% off!*<br />
<br />
From commanding the battle standing on the bridge of your flagship all the way down to tactical infantry firefights - AFF brings together all the combat you ever loved in a rich science fiction setting. Boarding, pilotable capital ships, deep weapon customization and full Bot support included!<br />
<br />
*Offer ends July 18 at 10AM Pacific Time<br />
<a href="http://store.steampowered.com/app/367270/" target="_blank"><img itemprop="image" class="bbcode-attachment bbcode-attachment--lightbox js-lightbox" src="https://cdn.fastly.steamstatic.com/steam/apps/367270/header.jpg" border="0" alt="" /></a><br />
<br />
<a href="http://store.steampowered.com/app/367270/" target="_blank">Angels Fall First</a> is Now Available on Steam and is 10% off!*<br />
<br />
From commanding the battle standing on the bridge of your flagship all the way down to tactical infantry firefights - AFF brings together all the combat you ever loved in a rich science fiction setting. Boarding, pilotable capital ships, deep weapon customization and full Bot support included!<br />
<br />
*Offer ends July 18 at 10AM Pacific Time<br />
<a href="http://store.steampowered.com/app/367270/" target="_blank"><img itemprop="image" class="bbcode-attachment bbcode-attachment--lightbox js-lightbox" src="https://cdn.fastly.steamstatic.com/steam/apps/367270/header.jpg" border="0" alt="" /></a><br />
<br />
<a href="https://store.steampowered.com/news/275791/" target="_blank">More...</a>]]></content:encoded>
			<category domain="https://n00bunlimited.net/home/forum/site-news/steam-news">Steam News</category>
			<dc:creator>siosios</dc:creator>
			<guid isPermaLink="true">https://n00bunlimited.net/home/forum/site-news/steam-news/80487-now-available-on-steam-angels-fall-first-10-off</guid>
		</item>
		<item>
			<title>Team Fortress 2 Update Released</title>
			<link>https://n00bunlimited.net/home/forum/site-news/steam-news/80486-team-fortress-2-update-released</link>
			<pubDate>Fri, 10 Jul 2026 19:10:26 GMT</pubDate>
			<description>An update to Team Fortress 2 has been released. The update will be applied automatically when you restart Team Fortress 2. The major changes include:...</description>
			<content:encoded><![CDATA[An update to Team Fortress 2 has been released. The update will be applied automatically when you restart Team Fortress 2. The major changes include:<ul><li>Updated the Beachcomber's Brim to fix an incorrect material</li>
<li>Updated Taunt: The Circuit Breaker<ul><li>Fixed incorrect team color on prop</li>
<li>Fixed orphaned particles</li>
</ul></li>
<li>Updated the Inglorious Patriot<ul><li>Adjusted the normal map and refined the colors</li>
<li>Improved the weighting on the bottom pockets</li>
<li>Updated the backpack icon</li>
</ul></li>
<li>Updated pl_redwood<ul><li>Fixed various lighting issues</li>
<li>Zipline dismount jump speed now ramps up from 1.1x base class speed to 1.8x</li>
<li>Decreased delay before a player can dismount a zipline by jumping from 0.6s to 0.25s</li>
<li>Decreased delay before a player can dismount a zipline by crouching from 0.3s to 0.1s</li>
<li>Fixed players who dismount a zipline in mid-air not receiving mini-crits from the Direct Hit and Reserve Shooter</li>
<li>Fixed the B.A.S.E. Jumper's parachute deploying while using a zipline</li>
</ul></li>
<li>Updated koth_camp_saxton<ul><li>Vastly improved optimization. Further investigation is ongoing.</li>
<li>Tweaked log-and-netting walls along the central shore for clearer definition</li>
<li>Fixed several instances of minor prop clipping</li>
<li>Fixed players getting stuck on the wood-carved Saxtons</li>
<li>Improved clipping throughout</li>
</ul></li>
</ul><br />
<br />
An update to Team Fortress 2 has been released. The update will be applied automatically when you restart Team Fortress 2. The major changes include:<ul><li>Updated the Beachcomber's Brim to fix an incorrect material</li>
<li>Updated Taunt: The Circuit Breaker<ul><li>Fixed incorrect team color on prop</li>
<li>Fixed orphaned particles</li>
</ul></li>
<li>Updated the Inglorious Patriot<ul><li>Adjusted the normal map and refined the colors</li>
<li>Improved the weighting on the bottom pockets</li>
<li>Updated the backpack icon</li>
</ul></li>
<li>Updated pl_redwood<ul><li>Fixed various lighting issues</li>
<li>Zipline dismount jump speed now ramps up from 1.1x base class speed to 1.8x</li>
<li>Decreased delay before a player can dismount a zipline by jumping from 0.6s to 0.25s</li>
<li>Decreased delay before a player can dismount a zipline by crouching from 0.3s to 0.1s</li>
<li>Fixed players who dismount a zipline in mid-air not receiving mini-crits from the Direct Hit and Reserve Shooter</li>
<li>Fixed the B.A.S.E. Jumper's parachute deploying while using a zipline</li>
</ul></li>
<li>Updated koth_camp_saxton<ul><li>Vastly improved optimization. Further investigation is ongoing.</li>
<li>Tweaked log-and-netting walls along the central shore for clearer definition</li>
<li>Fixed several instances of minor prop clipping</li>
<li>Fixed players getting stuck on the wood-carved Saxtons</li>
<li>Improved clipping throughout</li>
</ul></li>
</ul><br />
<br />
<a href="https://store.steampowered.com/news/275718/" target="_blank">More...</a>]]></content:encoded>
			<category domain="https://n00bunlimited.net/home/forum/site-news/steam-news">Steam News</category>
			<dc:creator>siosios</dc:creator>
			<guid isPermaLink="true">https://n00bunlimited.net/home/forum/site-news/steam-news/80486-team-fortress-2-update-released</guid>
		</item>
		<item>
			<title>Team Fortress 2 Update Released</title>
			<link>https://n00bunlimited.net/home/forum/site-news/steam-news/80485-team-fortress-2-update-released</link>
			<pubDate>Wed, 08 Jul 2026 23:21:04 GMT</pubDate>
			<description>An update to Team Fortress 2 has been released. The update will be applied automatically when you restart Team Fortress 2. The major changes include:...</description>
			<content:encoded><![CDATA[An update to Team Fortress 2 has been released. The update will be applied automatically when you restart Team Fortress 2. The major changes include:<ul><li>Updated the Beachcomber's Brim to add a second style that was originally missed</li>
<li>Updated the Northern Nights, Umbral Lights, and Solar Singed Unusual effects to fix a naming conflict</li>
<li>Updated the Blissful Butterflies and Wispful Wings Unusual effects to fix visibility issues</li>
<li>Updated the Hard Hearing to fix truncated style names</li>
<li>Updated backpack image for the Pyro's Overalls to fix the alpha channel</li>
<li>Updated the Sandwich Diner and Sideshow war paints to fix the alpha channels</li>
<li>Updated the Team Union war paint to remove a few rogue pixels</li>
</ul><br />
<br />
An update to Team Fortress 2 has been released. The update will be applied automatically when you restart Team Fortress 2. The major changes include:<ul><li>Updated the Beachcomber's Brim to add a second style that was originally missed</li>
<li>Updated the Northern Nights, Umbral Lights, and Solar Singed Unusual effects to fix a naming conflict</li>
<li>Updated the Blissful Butterflies and Wispful Wings Unusual effects to fix visibility issues</li>
<li>Updated the Hard Hearing to fix truncated style names</li>
<li>Updated backpack image for the Pyro's Overalls to fix the alpha channel</li>
<li>Updated the Sandwich Diner and Sideshow war paints to fix the alpha channels</li>
<li>Updated the Team Union war paint to remove a few rogue pixels</li>
</ul><br />
<br />
<a href="https://store.steampowered.com/news/275469/" target="_blank">More...</a>]]></content:encoded>
			<category domain="https://n00bunlimited.net/home/forum/site-news/steam-news">Steam News</category>
			<dc:creator>siosios</dc:creator>
			<guid isPermaLink="true">https://n00bunlimited.net/home/forum/site-news/steam-news/80485-team-fortress-2-update-released</guid>
		</item>
		<item>
			<title>Team Fortress 2 Update Released</title>
			<link>https://n00bunlimited.net/home/forum/site-news/steam-news/80484-team-fortress-2-update-released</link>
			<pubDate>Tue, 07 Jul 2026 17:23:00 GMT</pubDate>
			<description>An update to Team Fortress 2 has been released. The update will be applied automatically when you restart Team Fortress 2. The major changes include:...</description>
			<content:encoded><![CDATA[An update to Team Fortress 2 has been released. The update will be applied automatically when you restart Team Fortress 2. The major changes include:<br />
<br />
<br />
<br />
<b>Summer 2026!</b><ul><li>Featuring 6 new community maps: Dryfield, Camp Saxton, Shorelight, Redwood, Premuda, and Mojave</li>
<li>Added the Summer 2026 Cosmetic Case<ul><li>Contains 24 new community-contributed items</li>
<li>Has a chance to give a taunt Unusualifier as a bonus item</li>
</ul></li>
<li>Added 4 new community-contributed taunts to the Mann Co. Store<ul><li>Taunt: The Circuit Breaker</li>
<li>Taunt: Buffoon's Bivouac</li>
<li>Taunt: Faux-calization</li>
<li>Taunt: Friendly Fire</li>
</ul></li>
<li>Added 12 new community-created Unusual effects<ul><li>7 new effects for Unusual hats</li>
<li>5 new effects for Unusual taunts</li>
</ul></li>
<li>Added the Summer 2026 War Paint Case<ul><li>Contains 10 new community-created War Paints that make-up the Summer 2026 Collection</li>
<li>Has a chance to give a taunt Unusualifier as a bonus item</li>
</ul></li>
<li>All cosmetic and taunt cases will grant Summer 2026 Unusual effects instead of their normal Unusual effects during the Summer event. This does not include crates.</li>
<li>The Summer event runs through September 15th, 2026</li>
</ul><b>General</b><ul><li>Security and stability improvements</li>
<li>Fixed bad alpha channel for The Creature's Grin, Rocket Operator, The Bountiful Bow, The Alternative Medicine Mann, and The Candyman's Cap (community fix from Chickenman456)</li>
<li>Fixed the &quot;Neo Tokyo&quot; warpaint on the BLU team not matching the RED team because the alpha channel was incorrect (community fix from Whurrhurr)</li>
<li>Fixed bad alpha channel for the Pile of End of the Line Key Gifts' backpack icon (community fix from JoriKos)</li>
<li>Fixed Stat Clock model attaching incorrectly on dropped weapons (community fix from rabscootle)</li>
<li>Fixed Stat Clock values always displaying '0' on world models (community fix from rabscootle)</li>
<li>Fixed intel carrier glow disappearing when Spy cloaks (community fix from shockpast)</li>
<li>Fixed bad alpha channel for Voodoo Juju's backpack icon (community fix from DiskIntegrity)</li>
<li>Fixed Silver Botkiller Mk.I having cubemapping in the wrong area due to a VMT error (community fix from Whurrhurr)</li>
<li>Fixed misspelling on cp_well's BLU rocket clamp texture (community fix from DiskIntegrity)</li>
<li>Fixed wrong paths in soundscript events for some taunts (community fix from robbilookatme)</li>
<li>Fixed Spy control point response rules lines playing when disguised/invisible (community fix from Churkinator)</li>
<li>Fixed weapon Unusual effects (community fix from Cipherlock and rune)<ul><li>Fixed particles being orphaned after death</li>
<li>Fixed the Energy Orb Unusual effect desyncing from the weapon when the player moves too sharply</li>
</ul></li>
<li>Fixed effects flooding the screen when spectating a dead teammate in first person with an unusual weapon (community fix from RGBACatlord)</li>
<li>Fixed missing coin effect for HOUWAR's second style (community fix from DiskIntegrity)</li>
<li>Fixed outdated description for the Splendid Screen (community fix from JoriKos)</li>
<li>Trimmed delay at the start of the sound file for the Panic Attack's shooting sound</li>
<li>Fixed the Engineer not being able to move for a few seconds after using Taunt: Cheers!</li>
<li>Updated cp_powerhouse to fix collision problem with crates on final control points</li>
<li>Updated cp_fortezza<ul><li>Reworked interior of shack building next to Point A</li>
<li>Rebalanced ammo packs around Point A</li>
<li>Improved visuals across the map</li>
<li>Made rotation for shortcut path shorter</li>
</ul></li>
<li>Updated koth_blowout<ul><li>Prevent sentry guns from being built inside a prop under the stairs in the maintenance room</li>
<li>Visual changes to improve clarity and consistency</li>
</ul></li>
</ul><br />
<br />
An update to Team Fortress 2 has been released. The update will be applied automatically when you restart Team Fortress 2. The major changes include:<br />
<br />
<br />
<br />
<b>Summer 2026!</b><ul><li>Featuring 6 new community maps: Dryfield, Camp Saxton, Shorelight, Redwood, Premuda, and Mojave</li>
<li>Added the Summer 2026 Cosmetic Case<ul><li>Contains 24 new community-contributed items</li>
<li>Has a chance to give a taunt Unusualifier as a bonus item</li>
</ul></li>
<li>Added 4 new community-contributed taunts to the Mann Co. Store<ul><li>Taunt: The Circuit Breaker</li>
<li>Taunt: Buffoon's Bivouac</li>
<li>Taunt: Faux-calization</li>
<li>Taunt: Friendly Fire</li>
</ul></li>
<li>Added 12 new community-created Unusual effects<ul><li>7 new effects for Unusual hats</li>
<li>5 new effects for Unusual taunts</li>
</ul></li>
<li>Added the Summer 2026 War Paint Case<ul><li>Contains 10 new community-created War Paints that make-up the Summer 2026 Collection</li>
<li>Has a chance to give a taunt Unusualifier as a bonus item</li>
</ul></li>
<li>All cosmetic and taunt cases will grant Summer 2026 Unusual effects instead of their normal Unusual effects during the Summer event. This does not include crates.</li>
<li>The Summer event runs through September 15th, 2026</li>
</ul><b>General</b><ul><li>Security and stability improvements</li>
<li>Fixed bad alpha channel for The Creature's Grin, Rocket Operator, The Bountiful Bow, The Alternative Medicine Mann, and The Candyman's Cap (community fix from Chickenman456)</li>
<li>Fixed the &quot;Neo Tokyo&quot; warpaint on the BLU team not matching the RED team because the alpha channel was incorrect (community fix from Whurrhurr)</li>
<li>Fixed bad alpha channel for the Pile of End of the Line Key Gifts' backpack icon (community fix from JoriKos)</li>
<li>Fixed Stat Clock model attaching incorrectly on dropped weapons (community fix from rabscootle)</li>
<li>Fixed Stat Clock values always displaying '0' on world models (community fix from rabscootle)</li>
<li>Fixed intel carrier glow disappearing when Spy cloaks (community fix from shockpast)</li>
<li>Fixed bad alpha channel for Voodoo Juju's backpack icon (community fix from DiskIntegrity)</li>
<li>Fixed Silver Botkiller Mk.I having cubemapping in the wrong area due to a VMT error (community fix from Whurrhurr)</li>
<li>Fixed misspelling on cp_well's BLU rocket clamp texture (community fix from DiskIntegrity)</li>
<li>Fixed wrong paths in soundscript events for some taunts (community fix from robbilookatme)</li>
<li>Fixed Spy control point response rules lines playing when disguised/invisible (community fix from Churkinator)</li>
<li>Fixed weapon Unusual effects (community fix from Cipherlock and rune)<ul><li>Fixed particles being orphaned after death</li>
<li>Fixed the Energy Orb Unusual effect desyncing from the weapon when the player moves too sharply</li>
</ul></li>
<li>Fixed effects flooding the screen when spectating a dead teammate in first person with an unusual weapon (community fix from RGBACatlord)</li>
<li>Fixed missing coin effect for HOUWAR's second style (community fix from DiskIntegrity)</li>
<li>Fixed outdated description for the Splendid Screen (community fix from JoriKos)</li>
<li>Trimmed delay at the start of the sound file for the Panic Attack's shooting sound</li>
<li>Fixed the Engineer not being able to move for a few seconds after using Taunt: Cheers!</li>
<li>Updated cp_powerhouse to fix collision problem with crates on final control points</li>
<li>Updated cp_fortezza<ul><li>Reworked interior of shack building next to Point A</li>
<li>Rebalanced ammo packs around Point A</li>
<li>Improved visuals across the map</li>
<li>Made rotation for shortcut path shorter</li>
</ul></li>
<li>Updated koth_blowout<ul><li>Prevent sentry guns from being built inside a prop under the stairs in the maintenance room</li>
<li>Visual changes to improve clarity and consistency</li>
</ul></li>
</ul><br />
<br />
<a href="https://store.steampowered.com/news/274747/" target="_blank">More...</a>]]></content:encoded>
			<category domain="https://n00bunlimited.net/home/forum/site-news/steam-news">Steam News</category>
			<dc:creator>siosios</dc:creator>
			<guid isPermaLink="true">https://n00bunlimited.net/home/forum/site-news/steam-news/80484-team-fortress-2-update-released</guid>
		</item>
		<item>
			<title>Team Fortress 2 Update Released</title>
			<link>https://n00bunlimited.net/home/forum/site-news/steam-news/80481-team-fortress-2-update-released</link>
			<pubDate>Mon, 25 May 2026 16:16:24 GMT</pubDate>
			<description>An update to Team Fortress 2 has been released. The update will be applied automatically when you restart Team Fortress 2. The major changes include:...</description>
			<content:encoded><![CDATA[An update to Team Fortress 2 has been released. The update will be applied automatically when you restart Team Fortress 2. The major changes include:<ul><li>Fixed crash related to wearables leaking when weapons are dropped (community fix from Sean McGeehan)</li>
</ul><br />
<br />
An update to Team Fortress 2 has been released. The update will be applied automatically when you restart Team Fortress 2. The major changes include:<ul><li>Fixed crash related to wearables leaking when weapons are dropped (community fix from Sean McGeehan)</li>
</ul><br />
<br />
<a href="https://store.steampowered.com/news/271749/" target="_blank">More...</a>]]></content:encoded>
			<category domain="https://n00bunlimited.net/home/forum/site-news/steam-news">Steam News</category>
			<dc:creator>siosios</dc:creator>
			<guid isPermaLink="true">https://n00bunlimited.net/home/forum/site-news/steam-news/80481-team-fortress-2-update-released</guid>
		</item>
		<item>
			<title>Team Fortress 2 Update Released</title>
			<link>https://n00bunlimited.net/home/forum/site-news/steam-news/80480-team-fortress-2-update-released</link>
			<pubDate>Fri, 22 May 2026 22:40:44 GMT</pubDate>
			<description>An update to Team Fortress 2 has been released. The update will be applied automatically when you restart Team Fortress 2. The major changes include:...</description>
			<content:encoded><![CDATA[An update to Team Fortress 2 has been released. The update will be applied automatically when you restart Team Fortress 2. The major changes include:<ul><li>Fixed crash related to KeyValues</li>
<li>Fixed Mk.II Botkiller eyes not glowing in the dark (community fix from Whurrhurr)</li>
<li>Fixed Halloween spell attribute text being grayed out during full moons (community fix from FrozenDragon)</li>
<li>Fixed attachments on dropped weapons having broken textures for certain war paints and skins (community fix from Piogre)</li>
<li>Fixed automatic &quot;Control Point Lost&quot; lines not playing (community fix from robbilookatme)</li>
<li>Fixed spacing issues for item descriptions (community fix from DiskIntegrity)</li>
<li>Fixed many cases where Spy disguises were broken (community fix from Sean McGeehan)</li>
<li>Fixed The Fancy Spellbook's large backpack icon not matching the small version</li>
<li>Updated VScript to allow set damage for force calc (community fix from doclic)</li>
<li>Updated the Snow Merc to count as an assister in the death notice</li>
<li>Updated the prop for Taunt: Dead Mann's Drink to fix a problem with LODs</li>
<li>Updated the Die Regime-Panzerung to add a 'No Bullets' style</li>
<li>Updated/Added some tournament medals</li>
<li>Updated the Mann of the Hour<ul><li>Restored missing rim mask</li>
<li>Made shapekeys for a few problematic face flexes</li>
<li>Replaced incorrect normal map</li>
<li>Altered hair mesh to ensure compatibility with Voodoo-Cursed Scout Soul</li>
<li>Updated backpack icon to represent above changes</li>
</ul></li>
<li>Updated koth_demolition<ul><li>Fixed some lighting issues with the pipes next to the control point</li>
<li>Replaced some textures in the radio rooms</li>
<li>Added a clipbrush on the radio rooms to avoid players getting stuck when going in the air (thanks Big Wiggy)</li>
<li>Reworked the nobuild on the crane platform to allow Engineers to build on the concrete area (thanks Uncle Dane)</li>
<li>Fixed a leftover prop being inside a wall</li>
<li>Fixed a texture in the jumppad using the wrong cubemap</li>
<li>Made the catwalk behind the office building a bit bigger</li>
<li>Added a clipbrush to the pipes on the furnace rooms so players can climb up to the barrels</li>
</ul></li>
<li>Updated plr_hacksaw and plr_hacksaw_event<ul><li>Removed attic balconies overlooking the capture zone</li>
<li>Moved a small pickup location into the attic</li>
<li>Fixed clipping errors</li>
</ul></li>
<li>Updated cp_process_final<ul><li>Fixed various collision issues across the map<ul><li>Most of these involved changing existing collision from player_clip to bullet_block to prevent splash damage from getting caught on small pieces of level geometry</li>
<li>Some of these involved closing off open areas where explosions could vanish</li>
<li>Some of these involved making collision areas more clear by including new geometry to better indicate what would collide and what wouldn't</li>
</ul></li>
<li>Increased skybox height across the map to be consistent with other 5CP maps</li>
<li>Changed the small prop pipes at last to be nonsolid, but still block stickies<ul><li>Players should be able to cleanly walk and jump along these pipes without getting stuck</li>
<li>Additionally, rockets and other explosions should collide cleanly through the pipes so they don't block splash damage</li>
<li>Stickies will adhere to the pipes as expected, rather than clipping through and being hidden by the pipe model</li>
</ul></li>
<li>Changed the level geometry around the large pipes on the ground near the last control point. They are now enclosed in glass and have a layer of bullet block so that collision is correct.</li>
<li>Increased the height of numerous doors across the entire map. Players should be able to jump normally through the door without hitting their heads.</li>
<li>Removed some rocks near the angled ramp at 2nd and replaced them with crates</li>
<li>Added angled player clipping underneath some of the large awnings at middle to prevent players from getting stuck under the awnings</li>
<li>Made exterior fences more consistent with the bounding of the level</li>
<li>Changed some metal textures to better match the mirrored symmetry of the level</li>
<li>Added some additional detail behind the starting spawn room</li>
<li>Cleaned up the displacements in the middle and second to better handle splash damage, and reduced the amount of grass poking through concrete</li>
<li>Replaced some small pipes at the 2nd spire to make a more consistent platform</li>
<li>Made many existing light props nonsolid to prevent movement issues<ul><li>Most were already nonsolid, but this should make most props consistent</li>
</ul></li>
</ul></li>
<li>Updated cp_metalworks<ul><li>Fixed various collision issues across the map<ul><li>Most of these involved changing existing collision from player_clip to bullet_block to prevent splash damage from getting caught on small pieces of level geometry</li>
</ul></li>
<li>Changed the level geometry at last to have more consistent collision<ul><li>While there are small gaps and holes in the windows/doors of the new bunker and the stack of wood/chickenwire, they are covered with bullet block to prevent collision issues</li>
</ul></li>
<li>Changed the way shadows work on certain walls throughout the map to prevent shadows leaking through</li>
<li>Redesigned the second forward spawn for both teams. The spawn has now moved back and into a larger hut structure in the yard before the second control point.</li>
<li>Increased the door size of the first forward spawn</li>
<li>The various small door brushes throughout the map have been turned into func_brushes and have had collision turned off so they don't catch splash</li>
<li>Made adjustments to the truck ramp at middle. The ramp is now a displacement, which should catch splash damage correctly and allow player to walk up to the wall cleanly.</li>
<li>Changed the collision around the very tall light poles throughout the map. Players should no longer get caught on them while in midair (but they still can't land on top of them).</li>
<li>Fixed a section of displacement where players could get stuck in the ground</li>
<li>Slight visual tweaks throughout the level</li>
</ul></li>
</ul><br />
<br />
An update to Team Fortress 2 has been released. The update will be applied automatically when you restart Team Fortress 2. The major changes include:<ul><li>Fixed crash related to KeyValues</li>
<li>Fixed Mk.II Botkiller eyes not glowing in the dark (community fix from Whurrhurr)</li>
<li>Fixed Halloween spell attribute text being grayed out during full moons (community fix from FrozenDragon)</li>
<li>Fixed attachments on dropped weapons having broken textures for certain war paints and skins (community fix from Piogre)</li>
<li>Fixed automatic &quot;Control Point Lost&quot; lines not playing (community fix from robbilookatme)</li>
<li>Fixed spacing issues for item descriptions (community fix from DiskIntegrity)</li>
<li>Fixed many cases where Spy disguises were broken (community fix from Sean McGeehan)</li>
<li>Fixed The Fancy Spellbook's large backpack icon not matching the small version</li>
<li>Updated VScript to allow set damage for force calc (community fix from doclic)</li>
<li>Updated the Snow Merc to count as an assister in the death notice</li>
<li>Updated the prop for Taunt: Dead Mann's Drink to fix a problem with LODs</li>
<li>Updated the Die Regime-Panzerung to add a 'No Bullets' style</li>
<li>Updated/Added some tournament medals</li>
<li>Updated the Mann of the Hour<ul><li>Restored missing rim mask</li>
<li>Made shapekeys for a few problematic face flexes</li>
<li>Replaced incorrect normal map</li>
<li>Altered hair mesh to ensure compatibility with Voodoo-Cursed Scout Soul</li>
<li>Updated backpack icon to represent above changes</li>
</ul></li>
<li>Updated koth_demolition<ul><li>Fixed some lighting issues with the pipes next to the control point</li>
<li>Replaced some textures in the radio rooms</li>
<li>Added a clipbrush on the radio rooms to avoid players getting stuck when going in the air (thanks Big Wiggy)</li>
<li>Reworked the nobuild on the crane platform to allow Engineers to build on the concrete area (thanks Uncle Dane)</li>
<li>Fixed a leftover prop being inside a wall</li>
<li>Fixed a texture in the jumppad using the wrong cubemap</li>
<li>Made the catwalk behind the office building a bit bigger</li>
<li>Added a clipbrush to the pipes on the furnace rooms so players can climb up to the barrels</li>
</ul></li>
<li>Updated plr_hacksaw and plr_hacksaw_event<ul><li>Removed attic balconies overlooking the capture zone</li>
<li>Moved a small pickup location into the attic</li>
<li>Fixed clipping errors</li>
</ul></li>
<li>Updated cp_process_final<ul><li>Fixed various collision issues across the map<ul><li>Most of these involved changing existing collision from player_clip to bullet_block to prevent splash damage from getting caught on small pieces of level geometry</li>
<li>Some of these involved closing off open areas where explosions could vanish</li>
<li>Some of these involved making collision areas more clear by including new geometry to better indicate what would collide and what wouldn't</li>
</ul></li>
<li>Increased skybox height across the map to be consistent with other 5CP maps</li>
<li>Changed the small prop pipes at last to be nonsolid, but still block stickies<ul><li>Players should be able to cleanly walk and jump along these pipes without getting stuck</li>
<li>Additionally, rockets and other explosions should collide cleanly through the pipes so they don't block splash damage</li>
<li>Stickies will adhere to the pipes as expected, rather than clipping through and being hidden by the pipe model</li>
</ul></li>
<li>Changed the level geometry around the large pipes on the ground near the last control point. They are now enclosed in glass and have a layer of bullet block so that collision is correct.</li>
<li>Increased the height of numerous doors across the entire map. Players should be able to jump normally through the door without hitting their heads.</li>
<li>Removed some rocks near the angled ramp at 2nd and replaced them with crates</li>
<li>Added angled player clipping underneath some of the large awnings at middle to prevent players from getting stuck under the awnings</li>
<li>Made exterior fences more consistent with the bounding of the level</li>
<li>Changed some metal textures to better match the mirrored symmetry of the level</li>
<li>Added some additional detail behind the starting spawn room</li>
<li>Cleaned up the displacements in the middle and second to better handle splash damage, and reduced the amount of grass poking through concrete</li>
<li>Replaced some small pipes at the 2nd spire to make a more consistent platform</li>
<li>Made many existing light props nonsolid to prevent movement issues<ul><li>Most were already nonsolid, but this should make most props consistent</li>
</ul></li>
</ul></li>
<li>Updated cp_metalworks<ul><li>Fixed various collision issues across the map<ul><li>Most of these involved changing existing collision from player_clip to bullet_block to prevent splash damage from getting caught on small pieces of level geometry</li>
</ul></li>
<li>Changed the level geometry at last to have more consistent collision<ul><li>While there are small gaps and holes in the windows/doors of the new bunker and the stack of wood/chickenwire, they are covered with bullet block to prevent collision issues</li>
</ul></li>
<li>Changed the way shadows work on certain walls throughout the map to prevent shadows leaking through</li>
<li>Redesigned the second forward spawn for both teams. The spawn has now moved back and into a larger hut structure in the yard before the second control point.</li>
<li>Increased the door size of the first forward spawn</li>
<li>The various small door brushes throughout the map have been turned into func_brushes and have had collision turned off so they don't catch splash</li>
<li>Made adjustments to the truck ramp at middle. The ramp is now a displacement, which should catch splash damage correctly and allow player to walk up to the wall cleanly.</li>
<li>Changed the collision around the very tall light poles throughout the map. Players should no longer get caught on them while in midair (but they still can't land on top of them).</li>
<li>Fixed a section of displacement where players could get stuck in the ground</li>
<li>Slight visual tweaks throughout the level</li>
</ul></li>
</ul><br />
<br />
<a href="https://store.steampowered.com/news/271650/" target="_blank">More...</a>]]></content:encoded>
			<category domain="https://n00bunlimited.net/home/forum/site-news/steam-news">Steam News</category>
			<dc:creator>siosios</dc:creator>
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		</item>
		<item>
			<title>Left 4 Dead - Update</title>
			<link>https://n00bunlimited.net/home/forum/site-news/steam-news/80478-left-4-dead-update</link>
			<pubDate>Wed, 06 May 2026 18:43:54 GMT</pubDate>
			<description>An update has been released for Left 4 Dead: 
 
- Fixed several exploits that could be used to crash servers or remote players. 
 
An update has been...</description>
			<content:encoded><![CDATA[An update has been released for Left 4 Dead:<br />
<br />
- Fixed several exploits that could be used to crash servers or remote players.<br />
<br />
An update has been released for Left 4 Dead:<br />
<br />
- Fixed several exploits that could be used to crash servers or remote players.<br />
<br />
<a href="https://store.steampowered.com/news/270398/" target="_blank">More...</a>]]></content:encoded>
			<category domain="https://n00bunlimited.net/home/forum/site-news/steam-news">Steam News</category>
			<dc:creator>siosios</dc:creator>
			<guid isPermaLink="true">https://n00bunlimited.net/home/forum/site-news/steam-news/80478-left-4-dead-update</guid>
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