Funround - READY? DODGEBALL!

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  • w4d
    Inactive
    • Sep 2007
    • 27

    #1

    Funround - READY? DODGEBALL!

    Ok, siosios and the rest of the n/u community. I just finished the Dodgeball funround script and I hope that it can be used.

    This time is makes it to where when the flashbang detonates, it removes all "blindness" basically. It sets your flashbang amount to 925 and your health to 1. It removes your money, armor, and weapons (all but flashbang).

    Sios - could you edit it and put the dodgeball sound code line in there, too? It's funny.. Put it like in the event round start. TY

    Enjoy.

    -sutt0n

    Code:
    event round_start
    {
    
    	//Remove all weapons
    	es_fire event_var(userid) weapon_glock kill
    	es_fire event_var(userid) weapon_usp kill
    	es_fire event_var(userid) weapon_compact kill
    	es_fire event_var(userid) weapon_deagle kill
    	es_fire event_var(userid) weapon_elite kill
    	es_fire event_var(userid) weapon_fiveseven kill
    	es_fire event_var(userid) weapon_p228 kill
    	es_fire event_var(userid) weapon_m3 kill
    	es_fire event_var(userid) weapon_xm1014 kill
    	es_fire event_var(userid) weapon_tmp kill
    	es_fire event_var(userid) weapon_mac10 kill
    	es_fire event_var(userid) weapon_mp5navy kill
    	es_fire event_var(userid) weapon_ump45 kill
    	es_fire event_var(userid) weapon_p90 kill
    	es_fire event_var(userid) weapon_galil kill
    	es_fire event_var(userid) weapon_famas kill
    	es_fire event_var(userid) weapon_ak47 kill
    	es_fire event_var(userid) weapon_scout kill
    	es_fire event_var(userid) weapon_sg550 kill
    	es_fire event_var(userid) weapon_g3sg1 kill
    	es_fire event_var(userid) weapon_sg552 kill
    	es_fire event_var(userid) weapon_awp kill
    	es_fire event_var(userid) weapon_aug kill
    	es_fire event_var(userid) weapon_m4a1 kill
    	es_fire event_var(userid) weapon_m249 kill
    	es_fire event_var(userid) weapon_hegrenade kill
    	es_fire event_var(userid) weapon_smokegrenade kill
    
    	//Set player entities
    	es playerset cash event_var(userid) 0
    	es playerset armor event_var(userid) 0
    	es playerset health event_var(userid) 1
    	es_give event_var(userid) player_weaponstrip
    	es_fire event_var(userid) player_Weaponstrip strip
    	es_delayed .1 es_give event_var(userid) weapon_flashbang
    	es_delayed .1 es_setplayerprop event_var(userid) CBasePlayer.localdata.m_iAmmo.012 925
    	
    
    
    	//Message the server and prepare
    	es_msg #multi READY... DODGEBALL!
    
    
    }
    
    event flashbang_detonate
    {
    
    	foreach player allplayers #all "es playerset flash server_var(allplayers) CCSPlayer.m_flFlashDuration 0 8"
    
    }
    AKA suttoN on the n/u servers
  • POW
    BloodThirsty
    Pwnerator
    • Dec 2007
    • 233

    #2
    sounds like fun, but unfortunatley i dont think that u can use funrounds with the sm admin plugin.
    [img]http://i193.photobucket.com/albums/z54/zippo346/bloodthirsty_final_gif.gif[/img]

    Comment

    • siosios
      g0d!
      Kung Fu Master
      • Oct 2006
      • 13626

      #3
      it can be used as it is an eventscripts script not a sourcemod script.

      @w4d, ill check it out.

      siosios
      ------------------------------------------------

      |W0rd|SexualTurtletara420ת/ύ: Hey there daddy..

      ------------------------------------------------
      \\\ ///
      ( @ @ )
      .....o00o.(_).o00o.....


      ------------------------------------------

      Comment

      • w4d
        Inactive
        • Sep 2007
        • 27

        #4
        thanks sios.. i wanna start using ES again.. it's actually kinda fun, when it actually works lol
        AKA suttoN on the n/u servers

        Comment

        • POW
          BloodThirsty
          Pwnerator
          • Dec 2007
          • 233

          #5
          I hope that we can 1 day do funrounds again.
          [img]http://i193.photobucket.com/albums/z54/zippo346/bloodthirsty_final_gif.gif[/img]

          Comment

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