Sv_Pure 2

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  • Naso
    Inactive
    • Apr 2009
    • 48

    #1

    Sv_Pure 2

    I have been going around the N/U Servers, and I have noticed that almost all of them are set to "sv_pure 0". This really leaves room for anyone to get on a material wall hack to see players through walls by using the in game custom skins.

    Setting sv_pure to 2 will illuminate this problem, it's a big problem and almost no one gets caught for It. If you watch closely you can tell but It's still hard. So this is just my suggestion for all of you who manage the servers.

    I have sv_pure set to 2 on my tf clans server, It really filters the hackers well, and we immediately noticed some players that were extreamly well at sniping had there "skills" diminished.

    Sv_Pure 2
    • Pros: No Mat Wall Hacks, Everyone Is playing the same game.
    • Cons: No custom content ( includes sprays )

    So yeah, would greatly improve the quality of the servers.
    [URL="http://www.lostbrotherhood.com"][IMG]http://dl.dropbox.com/u/1334246/icons/lbornage.png[/IMG][/URL]
  • SmurfSniper
    CaNNoN fOddEr
    Kung Fu Master
    • Oct 2008
    • 925

    #2
    guess we need to whitelist the gg server again O_o guess they wont learn :/




    Comment

    • sean7488
      N/U Jr. Owner
      N/U Marine
      • Feb 2009
      • 325

      #3
      when did we take down the whitelisted portion of it?

      Comment

      • Naso
        Inactive
        • Apr 2009
        • 48

        #4
        I don't know but It gets annoying when playing GG.
        [URL="http://www.lostbrotherhood.com"][IMG]http://dl.dropbox.com/u/1334246/icons/lbornage.png[/IMG][/URL]

        Comment

        • AwpsandKnives
          The Soopa Koopa Troopa
          N/U Marine
          • Oct 2006
          • 303

          #5
          Siosios runs his own white-list, the problem is GG and zombie have so many textures that fall outside normal maps. I'm sure he can clarify, this tho.
          aka
          Soopa Koopa Troopa
          As & Ks
          [url=http://www.finalbattleground.com/profile/soopa+koopa+troopa/][img]http://sig.finalbattleground.com/p/13170.jpg[/img][/url]

          Comment

          • Naso
            Inactive
            • Apr 2009
            • 48

            #6
            Yeah, that's why I didn't want to go through the hassle of making my server a sv_pure 1, even tho the map we play on only has 4 textures lol.

            But for a finished CS map, I wouldn't bother and just make It Pure 2.
            [URL="http://www.lostbrotherhood.com"][IMG]http://dl.dropbox.com/u/1334246/icons/lbornage.png[/IMG][/URL]

            Comment

            • siosios
              g0d!
              Kung Fu Master
              • Oct 2006
              • 13626

              #7
              i made all the servers at one time whitelisted with perms to use certain textures from the players being allowed but with that we lost alot of players due to thier custom gun skins and what not. i removed whitelisting and put the burdon of catching the wall hackers back on the admin that run our servers and have faith in them to do thier jobs.

              sio
              ------------------------------------------------

              |W0rd|SexualTurtletara420ת/ύ: Hey there daddy..

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              • Naso
                Inactive
                • Apr 2009
                • 48

                #8
                Well... that sucks, finding mat hackers is really difficult and hard to prove.

                Couldn't you just make a white list like this?

                Code:
                //To prevent mat hacks.
                
                materials\...                     from_steam
                
                //For custom skins and models
                
                models\player\...                 allow_from_disk
                models\weapons\...                allow_from_disk
                materials\models\weapons\...      allow_from_disk
                materials\models\player\...       allow_from_disk
                It would make the server's first start up take a little while snice it has to generate the CRC's for the materials folder but It would be very much worth it.
                [URL="http://www.lostbrotherhood.com"][IMG]http://dl.dropbox.com/u/1334246/icons/lbornage.png[/IMG][/URL]

                Comment

                • khaotik
                  Єlιtus mєmєяєdus
                  Pwnerator
                  • Aug 2009
                  • 244

                  #9
                  Add /effects and /overlays, /sprites players can mod their HuD colours, nightvision, and flashlights, plus sparts and bomb flash colour, plus a few other things, like muzzle flashes, etc.
                  mainly, a whitelist should have everything that is in the materials/models from steam.. since most mats ( plaster concrete etc) are in there.
                  [CENTER][FONT=Fixedsys][CENTER][SIZE=4][COLOR=Red][FONT=System][B]I reject your reality and substitute with my own.[/B][/FONT]
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                  Comment

                  • Naso
                    Inactive
                    • Apr 2009
                    • 48

                    #10
                    I don't see the point in adding effects, overlays and sprites, they don't really have any game altering effects on gameplay. Also things like "plaster concrete" are in the materials folder, so the above white list would be doing it's job.

                    Acctually now that I think about it, you could acctually remove "models\players" and "models\weapons" if the default for whitelist is allow_from_disk.
                    Last edited by Naso; 02-14-2010, 05:49 PM.
                    [URL="http://www.lostbrotherhood.com"][IMG]http://dl.dropbox.com/u/1334246/icons/lbornage.png[/IMG][/URL]

                    Comment

                    • siosios
                      g0d!
                      Kung Fu Master
                      • Oct 2006
                      • 13626

                      #11
                      this is the actual one used and is still a work in progress.

                      Code:
                      whitelist
                      {
                          materials\*.*        allow_from_disk
                          materials\brick\...        allow_from_disk+check_crc
                          materials\buildings\...    allow_from_disk+check_crc
                          materials\carpet\...        allow_from_disk+check_crc
                          materials\composite\...    allow_from_disk+check_crc
                          materials\concrete\...        allow_from_disk+check_crc
                          materials\cs_assault\...    allow_from_disk+check_crc
                          materials\cs_havana\...    allow_from_disk+check_crc
                          materials\cs_italy\...        allow_from_disk+check_crc
                          materials\cstrike\...        allow_from_disk+check_crc
                          materials\de_aztec\...        allow_from_disk+check_crc
                          materials\de_cbble\...    allow_from_disk+check_crc
                          materials\de_dust\...        allow_from_disk+check_crc
                          materials\de_nuke\...        allow_from_disk+check_crc
                          materials\de_piranesi\...    allow_from_disk+check_crc
                          materials\de_prodigy\...    allow_from_disk+check_crc
                          materials\de_tides\...        allow_from_disk+check_crc
                          materials\de_train\...        allow_from_disk+check_crc
                          materials\glass\...        allow_from_disk+check_crc
                          materials\ground\...        allow_from_disk+check_crc
                          materials\decals\custom\...        allow_from_disk+check_crc
                          materials\liquids\...        allow_from_disk+check_crc
                          materials\metal\...        allow_from_disk+check_crc
                          materials\nature\...        allow_from_disk+check_crc
                          materials\overlays\...        allow_from_disk+check_crc
                          materials\plaster\...        allow_from_disk+check_crc
                          materials\particle\...        allow_from_disk+check_crc
                          materials\stone\...        allow_from_disk+check_crc
                          materials\tile\...        allow_from_disk+check_crc
                          materials\wood\...        allow_from_disk+check_crc
                          materials\effects\...        allow_from_disk+check_crc
                          materials\models\props\...        allow_from_disk+check_crc
                          materials\models\cs_havana\...        allow_from_disk+check_crc
                          materials\models\cs_italy\...        allow_from_disk+check_crc
                          materials\models\de_cbble\...        allow_from_disk+check_crc
                          materials\models\de_chateau\...        allow_from_disk+check_crc
                          materials\models\de_dust\...        allow_from_disk+check_crc
                          materials\models\de_piranesi\...        allow_from_disk+check_crc
                          materials\models\player\...    allow_from_disk
                          materials\overlays\scope_lens.vtf allow_from_disk
                          materials\temp\...        allow_from_disk
                          materials\vgui\...        allow_from_disk
                          materials\decals\...        allow_from_disk
                          models\...            allow_from_disk
                          models\player\v4labs_v2\*.*   allow_from_disk
                          scripts\...        allow_from_disk
                       sound\quake\*.*  allow_from_disk
                       sound\admin_plugin\*.*  allow_from_disk
                       materials\models\props\*.* allow_from_disk
                       materials\models\weapons\*.* allow_from_disk
                       materials\natalya\*.*  allow_from_disk
                       materials\models\natalya\*.*  allow_from_disk
                       materials\models\player\*.*  allow_from_disk
                       models\natalya\*.*  allow_from_disk
                       materials\effects\flashlight001.vtf allow_from_disk
                       materials\plaster\slide.vmt allow_from_disk
                      }
                      ------------------------------------------------

                      |W0rd|SexualTurtletara420ת/ύ: Hey there daddy..

                      ------------------------------------------------
                      \\\ ///
                      ( @ @ )
                      .....o00o.(_).o00o.....


                      ------------------------------------------

                      Comment

                      • khaotik
                        Єlιtus mєmєяєdus
                        Pwnerator
                        • Aug 2009
                        • 244

                        #12
                        Nice list =D
                        However, if you just set it to from_steam, you do not need to check crc.
                        [CENTER][FONT=Fixedsys][CENTER][SIZE=4][COLOR=Red][FONT=System][B]I reject your reality and substitute with my own.[/B][/FONT]
                        [/COLOR][/SIZE][/CENTER]
                        [/FONT]
                        [IMG]http://i47.tinypic.com/2i71q2x.jpg[/IMG]
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                        Comment

                        • Naso
                          Inactive
                          • Apr 2009
                          • 48

                          #13
                          That's a good white list,but. I think I see the problem why people were not able to load there skins while this white list was being used.

                          Setting "materials\models\weapons" and all the other custom skin stuff to " *.* " would only allow custom files in just that dir. You would need to set it to " ... " after the dir so it will let the client load all the files in there and whats most important, sub dirs.

                          *.* = All files in a certain directory
                          ... = All files in a certain directory as well as all files in directories below that directory

                          Also If you set "materials\*.*" to "..." you wouldn't need to add all the sub dir's your self.
                          [URL="http://www.lostbrotherhood.com"][IMG]http://dl.dropbox.com/u/1334246/icons/lbornage.png[/IMG][/URL]

                          Comment

                          • JunKeD
                            Inactive
                            • Feb 2010
                            • 25

                            #14
                            Am sorry but I dont understand what sv_pure does if it is set to 0 or 2.I know it is a console code but I dont understand what it does.
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                            [B][SIZE=4][FONT=Arial Black][COLOR=Cyan][N/U] PWNS [U]HARD[/U]!![/COLOR][/FONT][/SIZE][/B]
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                            • siosios
                              g0d!
                              Kung Fu Master
                              • Oct 2006
                              • 13626

                              #15
                              // Control where the client gets content from
                              // 0 = anywhere, 1 = anywhere listed in white list, 2 = steam official content only
                              sv_pure 0


                              Last edited by siosios; 02-15-2010, 05:58 AM.
                              ------------------------------------------------

                              |W0rd|SexualTurtletara420ת/ύ: Hey there daddy..

                              ------------------------------------------------
                              \\\ ///
                              ( @ @ )
                              .....o00o.(_).o00o.....


                              ------------------------------------------

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