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ok..... I have not found any leaks at all... went through it a dozen times... and it has a light source but Im not sure If I am doing it right.... no matter what light i put in it it still looks the same
He sent me the .vmf and it compiled correctly on my computer. He had no leaks and had set up his lighting correctly. Not sure what his compiler settings were, but the only thing I have done to mine is adding "-final" to it.
He sent me the .vmf and it compiled correctly on my computer. He had no leaks and had set up his lighting correctly. Not sure what his compiler settings were, but the only thing I have done to mine is adding "-final" to it.
I have a environment lighting with the sun spread set to 5 but it still doesnt light up the corners of my map. Thats the only problem I'm having is the corners.
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I have a environment lighting with the sun spread set to 5 but it still doesnt light up the corners of my map. Thats the only problem I'm having is the corners.
Well, that just makes the skybox cast light on nearby objects, I believe. So they are most likely not in the line of sight of the sides of the skybox, and too far from the top.
I ended up just evenly adding light entities in the sky of my map, to aide the light_enviroment. Ended up looking very normal to me.
Well, that just makes the skybox cast light on nearby objects, I believe. So they are most likely not in the line of sight of the sides of the skybox, and too far from the top.
I ended up just evenly adding light entities in the sky of my map, to aide the light_enviroment. Ended up looking very normal to me.
You mean like over the skybox add some light entities?
I'm uploading a vid that I made of the map to youtube so you guys can see what I have now.
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