Ways to make zombie mod better?

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  • Enemy

    #16
    -Zombies are WAYYYY overpowered(after the infection has spread you cant walk outside your cade or you die)





    So let me get this straight, you want to magically have zombies Less powerfull? All they do is walk and have a knife....So PLEASE tell me what you would do.

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    • Natalya
      Queen of the Internet
      Kung Fu Master
      • Oct 2006
      • 1879

      #17
      The zombies have 4000 HP, but I set it so that on Nehellenia they only have 2000 because that map's harder for humans. I can do this for any other server setting for any map. So like, zm_end_v2 has max credits of only 7 for example.
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      • <JohnnyBoy>
        N/U Special Forces
        • Jan 2009
        • 738

        #18
        Originally posted by NatalyaAF
        Cloaking Device:
        - Zombies could cloak for a few seconds at a time to sneak up on humans.
        - Zombies can not attack while cloaked.
        This would help zombies out vs climb campers such as the box tower in horror center.

        Rocket Launcher:
        - Humans can buy a rocket for 4 credits.
        - They can shoot it at zombies to blow them up.
        Nat i love the idea and you should put it on ASAP!!!!
        [COLOR="Magenta"]6:32 PM - V A N E S S A: umm i have to go to the store in alittle when i come back i'll go on
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        • Sajora
          Kung Fu Master
          • Dec 2007
          • 832

          #19
          if zombies can cloak wouldnt that make them more powerful?

          and like enemy said i doubt that the zombies are overpowered. its easy to hold off 1-3 zombies at the same time but if there are more ur fucked no matter if they have less hp or not. and why would you leave ur caded spot when ur already in it?
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          • Natalya
            Queen of the Internet
            Kung Fu Master
            • Oct 2006
            • 1879

            #20
            Zombie Cloaking would only work on certain maps that I hand pick.
            [img]http://unix.org.au/~brett/gif/waldioaw1.gif[/img]
            [color=royalblue][b]Forum and Server Administrator[/b][/color]
            PasTieZ: I am scared now thanks nat
            natalyaaf: D:
            PasTieZ: sio is going to ass rape me

            NatalyaAF ウラヌス: i am the baninator :D
            word jackd ת/ύ: ha the baninator and the pwninator

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            • JaX
              Inactive
              Trailor Trash
              • Aug 2009
              • 81

              #21
              Originally posted by NatalyaAF
              Zombie Cloaking would only work on certain maps that I hand pick.

              nat what about adding zombeh classes? i already made them up but i dont think you read it last time

              -poisen zombie 10000 Hp 5% pushback 1000 gravity (uses the poisen zombie model)

              -fast zombie 3000 Hp 100% pushback 300 gravity (can leap to enemys by crouch jumping)[uses the fast zombie model]

              -climb zombie 5000 Hp 30% pushback 800 gravity (instead of breaking cades with E they can climb walls with E key)[could use the zombine model (from HL2)]

              -normal zombie 7000 Hp 50% pushback 800 gravity (uses normal zombie model)

              -headcrab zombie 2500 Hp 60% pushback 700 gravity (zombie with low Hp but when dead the player can be a headcrab in thirdperson that has 500 Hp when jump it leaps and if it gets on the enemys head its turns him into a zombie but if it hits somebody on the body it takes 4-5 hits to kill him)
              if there is you could change the hitboxes and make the creadcrab able to jump in windows > [the headcrab zombie thing can take a lot of scripting]

              and insted of adding a cloak you should add antidotes for 4 credits
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