A Few Bugs

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  • Guitar Guy
    Trailor Trash
    • Apr 2009
    • 83

    #1

    A Few Bugs

    First, this bug is with the new propmenu/credits system. I had just joined the server and got 8 credits. Here's a log of my console.
    Code:
    Connecting to 74.86.102.230:27015...
    Connected to 74.86.102.230:27015
    
    Counter-Strike: Source
    Map: zm_siberia_v2
    Players:  16 / 32
    Build 3945
    Server Number 42
    Resize parent (panel(Background) -> parent(CViewC4Panel)) not sized yet!!!
    Resize parent (panel(Background) -> parent(CC4Panel)) not sized yet!!!
    SetConVar: No such cvar ( sm_nsac_sb set to 1), skipping
    SetConVar: No such cvar ( exp_version set to 2), skipping
    SetConVar: No such cvar ( UNA_version set to UNA_v1.1), skipping
    SetConVar: No such cvar ( mattie_syphon set to 1), skipping
    SetConVar: No such cvar ( es_corelib_ver set to 2.0.0.248c), skipping
    SetConVar: No such cvar ( zombie_enabled set to 1), skipping
    Begin loading faces (loads materials)
    End loading faces (loads materials)
    Initializing renderer...
    [ZOMBIE] To Spawn in once connected type !zspawn or zombie_respawn in console. When you respawn you have 10 seconds of invisiblity to run to a new hiding spot.
    Players List Enabled
    Say !players to write a list of players
    in the game to your console.
    Guitar Guy | Relig (STEAM_0:0:0) connected from Canada
    [NsPM]You now have 1 Credits.
    [NsPM]You now have 2 Credits.
    [NsPM]You now have 3 Credits.
    [NsPM]You now have 4 Credits.
    [NsPM]You now have 5 Credits.
    [NsPM]You now have 6 Credits.
    [NsPM]You now have 7 Credits.
    Guitar Guy | Relig connected
    cl_restrict_server_commands prevented server running command: r_screenoverlay
    [ZOMBIE] Zombies have taken over the world. The human race has been destroyed.
    [NSSF] !zspawn DISABLED for 6 Seconds
    alain et le gros killed †Kurosaki Ichigo† with zombie_claws_of_death.
    cl_restrict_server_commands prevented server running command: r_screenoverlay
    Failed to load sound "map_sounds\0.wav", file probably missing from disk/repository
    [RTV] aznlink wants to rock the vote. (1 votes, 9 required)
    aznlink :  rtv
    [KnifeSyphon] Any player can gain a health boost by killing someone with a knife.
    If you would like to wear the ת/ύ tag please type !tagme
    [ZOMBIE] ZombieMod is enabled, run for your lives, the game is HUMANS vs. ZOMBIES.
    cl_restrict_server_commands prevented server running command: r_screenoverlay
    [NSSF] !zspawn ENABLED
    [NsPM]You now have 8 Credits.
    [NsPM]You have 8 Credits.
    [NsPM]You have 8 Credits.
    [NsPM]You have 8 Credits.
    [NsPM]You have 8 Credits.
    [NsPM]You have 8 Credits.
    [NsPM]You have 8 Credits.
    As soon as I connected I had 7 credits, and it showed "you have 8 redits 6 or 7 times as soon as I had spawned.



    2nd bug - The propsmenu. I cant stack filing cabinets. Its hard to explain. Normally, I could jump and put a prop under me and be standing on top of the prop. Now I just fall right through the prop. Demo is including of falling through props.



    Demo.
    Last edited by Guitar Guy; 09-28-2009, 11:25 AM.
  • oneforty
    Inactive
    • Sep 2009
    • 22

    #2
    You can also go through the vending machine, sofa, etc. (they dont do their job: baracade :/)
    [CENTER][URL="http://s155.photobucket.com/albums/s299/myspacecaca/?action=view&current=l_674360ff42e7d9d99da76fee498027d3.gif"][IMG]http://i155.photobucket.com/albums/s299/myspacecaca/MYSPACE.gif?t=1252272197[/IMG] [/URL] [/CENTER]

    Comment

    • Dranksta
      • Aug 2009
      • 35

      #3
      I was having the same thing happen. and i knife one human, and i get eight credits back.
      Gonna' be way to many barrels lol.

      Comment

      • sean7488
        N/U Jr. Owner
        N/U Marine
        • Feb 2009
        • 325

        #4
        uh, can we get this fixed ASAP

        Comment

        • Natalya
          Queen of the Internet
          Kung Fu Master
          • Oct 2006
          • 1879

          #5
          That's fucked up. The credits system worked normally on my test server, so I'm not quite sure how that happened. Maybe I'll make the re-spawn event have more checks (is player in game, is player not a bot, etc...) to fix that issue.

          Umm I'm not at home right now so I don't know what exactly you mean by falling through props and I can't check the demo. Care to explain?
          [img]http://unix.org.au/~brett/gif/waldioaw1.gif[/img]
          [color=royalblue][b]Forum and Server Administrator[/b][/color]
          PasTieZ: I am scared now thanks nat
          natalyaaf: D:
          PasTieZ: sio is going to ass rape me

          NatalyaAF ウラヌス: i am the baninator :D
          word jackd ת/ύ: ha the baninator and the pwninator

          Comment

          • dvxAznSensationxvb
            Trailor Trash
            • Aug 2009
            • 69

            #6
            the whole server seems in disarray as it seems, lol in addition with my laptop
            ±‡†`'*^~-., ,.-~^*'´†‡±
            ~~!~¤. アジア感覚 .¤~!~~
            ±‡†`'*^~-., ,.-~^*'´†‡±

            Comment

            • Natalya
              Queen of the Internet
              Kung Fu Master
              • Oct 2006
              • 1879

              #7
              Well I mean I re-did the Weapons menu but it looks and acts almost exactly as it did before (and I tested it in game on the ZM server not just my test one) so unless that plugin screwed up I don't know what else could have gone wrong except for Propmenu being bugged.
              [img]http://unix.org.au/~brett/gif/waldioaw1.gif[/img]
              [color=royalblue][b]Forum and Server Administrator[/b][/color]
              PasTieZ: I am scared now thanks nat
              natalyaaf: D:
              PasTieZ: sio is going to ass rape me

              NatalyaAF ウラヌス: i am the baninator :D
              word jackd ת/ύ: ha the baninator and the pwninator

              Comment

              • Sky

                #8
                I think they mean that you can glitch through the props that you spawn using the propmenu so you can't stack filing cabinets.

                Comment

                • <JohnnyBoy>
                  N/U Special Forces
                  • Jan 2009
                  • 738

                  #9
                  Originally posted by oneforty
                  You can also go through the vending machine, sofa, etc. (they dont do their job: baracade :/)
                  You do know that you can ninja through prop/baracade by running at the cade jumping and holding e right?
                  [COLOR="Magenta"]6:32 PM - V A N E S S A: umm i have to go to the store in alittle when i come back i'll go on
                  6:32 PM - V A N E S S A: since i misss YOHHHH SOOO MUCHH![/COLOR]
                  <a href="http://www.tsviewer.com/index.php?page=ts_viewer&ID=917743" target="_blank"><img src="http://www.tsviewer.com/promotion/dynamic_sig/sig.php/clan_css/917743.png" alt="n00bunlimited TeamSpeak Viewer" title="n00bunlimited TeamSpeak Viewer" border="0" /></a>

                  Comment

                  • oneforty
                    Inactive
                    • Sep 2009
                    • 22

                    #10
                    Originally posted by <JohnnyBoy>
                    You do know that you can ninja through prop/baracade by running at the cade jumping and holding e right?

                    yes i did but that defeats the purpose of a barricade because anyone can do that.
                    [CENTER][URL="http://s155.photobucket.com/albums/s299/myspacecaca/?action=view&current=l_674360ff42e7d9d99da76fee498027d3.gif"][IMG]http://i155.photobucket.com/albums/s299/myspacecaca/MYSPACE.gif?t=1252272197[/IMG] [/URL] [/CENTER]

                    Comment

                    • Dranksta
                      • Aug 2009
                      • 35

                      #11
                      Credit system still bugged. I join server i get anywhere from 5-8 credits automatically. 5-7 credits for 1 kill. 7 credits begining of each round after i used my props previous round. Prop spawning seems to work good. just a heads up.

                      Drank

                      Comment

                      • Natalya
                        Queen of the Internet
                        Kung Fu Master
                        • Oct 2006
                        • 1879

                        #12
                        Are you absolutely sure it is 5-7 when you join? It should be impossible to get any for joining the server. Do you get them when you !zspawn or something?
                        [img]http://unix.org.au/~brett/gif/waldioaw1.gif[/img]
                        [color=royalblue][b]Forum and Server Administrator[/b][/color]
                        PasTieZ: I am scared now thanks nat
                        natalyaaf: D:
                        PasTieZ: sio is going to ass rape me

                        NatalyaAF ウラヌス: i am the baninator :D
                        word jackd ת/ύ: ha the baninator and the pwninator

                        Comment

                        • Dranksta
                          • Aug 2009
                          • 35

                          #13
                          All seems to work fine now 1 credit to start and 1 per kill, ty . but yea i would join, and then !zspawn to join the round.but if i sat in spec and waited till next round to spawn as human it would still give a shitload of creds.
                          Last edited by Dranksta; 09-30-2009, 11:01 AM.

                          Comment

                          • Natalya
                            Queen of the Internet
                            Kung Fu Master
                            • Oct 2006
                            • 1879

                            #14
                            That was caused by like on the first map u would get one credit for spawning. Second map you would get 2. And so on. I had an event getting unhooked on plugin unload, not map-end which caused this. But that is fixed now.

                            Are there any other problems with credits?


                            *EDIT*
                            Also, props glitching out of walls...

                            Unfortunately, because of the way props get spawned now I don't know that I can avoid this without some really weird math and coding that I'm not quite sure I understand yet. I will tell you though that I have made an effort to mitigate this problem, so I'm gonna post a technical description of how that works here...


                            Okay in the event scripts !propmenu, the menu used a built in valve command prop_physics_create to work out the spawning of props. This command would spawn a prop where a player was looking, but would make sure the prop's boundary box did not intersect with anything else. (Walls, players, etc...) For Source Mod I don't think that command can be used, so props are spawned differently...

                            In the new SM menu when you spawn a prop it will calculate where exactly the player is looking (but will ignore players -- think of a line that goes through them) and attempt to spawn a prop right exactly there -- the origin of the prop will be exactly where the line hits a wall or another prop. This is a problem because part of the prop will be inside the wall (or in some cases the floor) and it will shoot out or get stuck.

                            I have made 2 efforts to reduce this problem. First I ensured that the menu only uses props which are centered above their origin. This way stuff won't get stuck in the floor under any circumstances. It is always safe to spawn a prop on a flat floor. The Dryer, Vending Machine, Fridge, and Sofa all had their origins inside of them so I cloned them into new models which players download on joining the server. (No textures though so it goes quicker than anything else.) They're the same in all other respects as their original copies.

                            Secondly, I set the plugin to calculate the direction the player is facing when spawning a prop. The prop will be spawned with this same direction. Once I had configured that, I set it up those 4 edited models to be located behind their origins. (Filing cabinets and the barrels don't seem to need this since they are so narrow.) This way if you spawn them on a wall they will try to spawn a bit more towards you. This way if you look squarely at a wall (at a right angle) and spawn one of the edited models it will not bounce out -- it will just fall down where it's located. Unfortunately this isn't a perfect fix so if you look at a wall at an angle and try to spawn one of them it will probably bounce out, the sofa comes to mind, but overall it's a better system than not having one at all.

                            With this in mind, if you don't want props to shoot out of walls, then don't spawn them on the walls. All you gotta do when setting up a barricade is spawn them on the floor or on top of each other and you should be good. Just aim a little bit away from the wall while you're doing this and you will have no problems.
                            Last edited by Natalya; 09-30-2009, 11:46 AM.
                            [img]http://unix.org.au/~brett/gif/waldioaw1.gif[/img]
                            [color=royalblue][b]Forum and Server Administrator[/b][/color]
                            PasTieZ: I am scared now thanks nat
                            natalyaaf: D:
                            PasTieZ: sio is going to ass rape me

                            NatalyaAF ウラヌス: i am the baninator :D
                            word jackd ת/ύ: ha the baninator and the pwninator

                            Comment

                            • Dranksta
                              • Aug 2009
                              • 35

                              #15
                              no more problems that i have seen that u havent addressed. if i notice any more problems ill let ya know. thanks for your efforts

                              Comment

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