Team Fortress 2 Update Released

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  • siosios
    g0d!
    Kung Fu Master
    • Oct 2006
    • 13626

    #1

    Team Fortress 2 Update Released

    An update to Team Fortress 2 has been released. The update will be applied automatically when you restart Team Fortress 2. The major changes include:

    • Fixed rockets colliding with other projectiles and getting stuck in the world
    • Fixed a bug with the Soldier's Fresh Brewed Victory taunt and the Power Up Canteen
    • Fixed the Demoman not being able to equip The Grandmaster
    • Fixed a bug where Professional Killstreak items were being displayed as Specialized
    • Market Listings for Specialized Killstreak kits for the following items have been removed and will need to be relisted
      • Stickybomb Launcher, Minigun, Direct Hit, Huntsman, Backburner, Back Scatter, Kritzkrieg, Ambassador, Frontier Justice

    • Fixed character audio being cut short when characters clap during the Conga taunt
    • Unusual taunts that are tradable can now be listed on the Steam Community Market
    • The Classic can now accept Enemies Gibbed strange parts
    • The Manmelter can now accept Allies Extinguished strange parts
    • Added mp_spectators_restricted server convar
      • Prevents players on Red/Blue from joining team Spectator if it would exceed mp_teams_unbalance_limit

    • Updated the HTML display in the MOTD to use shared Steam browser control
    • Updated the materials for The Dalokohs Bar
    • Updated the equip_region for the Soldier's Stash, Exquisite Rack, The Pencil Pusher, and Antlers
    • Updated the localization files
    • Updated pl_cactuscanyon
      • Stage 1
        • Reworked the geometry of the back stairwell route leading to the final cap

      • Stage 3
        • New design of back yard underpass area
        • Added new building and route near the underpass
        • New geometry for Red battlements and spawn exit by the first cap
        • Added new exit from Red spawn leading to the raised middle rock outcrop by the barn
        • Reworked Red spawn exit by capture point 2
        • Removed rocks and added a new structure by the final cart push
        • Cart now takes longer to pass through the building at the end of
        • Adjusted spawn times
        • Adjusted Health and ammo packs



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