Dota 2 Workshop Tools Alpha Update - September 15th, 2014

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  • siosios
    g0d!
    Kung Fu Master
    • Oct 2006
    • 13626

    #1

    Dota 2 Workshop Tools Alpha Update - September 15th, 2014

    Multiple Team Support

    • Added support for multiple teams (up to 10) and a multiple team custom game example


    Bug fixes and updates

    • Fixed particle system using sprite trails where trail tint color would be applied to the wrong end
    • Added option to specify if particle rendering operators should saturate the color to white before applying alpha blending
    • Fixed exit crash when running with -tools
    • Reduced memory usage when running custom game modes and tools
    • Reduced CPU usage while playing custom games
    • Improved interpolation of cloth in high latency and packet loss situations
    • Fixed portraits not moving mouths when speaking lines
    • Fixed FBX animation files not compiling animation if there was also geometry in the file
    • Fixed material remapping and handling backslash as a path separator for a material resource
    • Fixed duplicate NPC units list in Hammer when using the reload FGD feature
    • Fixed Hammer crash when attempting to open or close a map file while loading another map
    • Fixed video settings not being applied properly
    • Added "StartTouch" output for func_physbox that fires if "touchoutputperentitydelay" greater than 0 seconds
    • Additional methods have been exposed or added to the scripting system
      • StartSoundEventFromPosition()
      • GiveXP()
      • GiveGold()
      • SetCustomGameEndDelay()
      • SetCustomVictoryMessageDuration()
      • SetCustomHealthLabel() allowing custom labels to be drawn above the health bar
      • ShowCustomHeaderMessage() to display custom header messages similar to first blood or kill streak notices

    • Added team name support to GameRules:SendCustomMessage() as "%s3"
    • Added script bindings for UTIL_MessageTextAll/UTIL_MessageTextAll_WithContext
    • Added SetHideKillMessageHeaders() to hide kill streak and first blood messages
    • Added "entindex" key to player spawn game event
    • Added "dota_team_kill_credit" game event
    • Added 'HideKillMessageHeaders' game event
    • Added "GrantXPGold" action to data driven abilities with XPAmount:integer, GoldAmount:integer, ReliableGold:boolean, and SplitEvenly:boolean as key value pairs.Fixed neutral camp prefab to not need unique name



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